武装突袭3

武装突袭3

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ACEAX ACE Equipment Compat
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
文件大小
发表于
更新日期
27.245 KB
2023 年 2 月 2 日 下午 3:21
2023 年 2 月 8 日 下午 1:00
2 项改动说明 ( 查看 )

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ACEAX ACE Equipment Compat

在 DJLynx 的 1 个合集中
DJZonks ACEAX Compats
2 件物品
描述
This mod will make ACE items compatible with the equipment customization system added by ACE3 Arsenal Extended

Features
Currently Supported
  • Crew served weapons tripods/launchers
  • NVGs
  • Vector
  • Gunbags - thanks to @asdfghjk
Links
Github [github.com]
7 条留言
Cl44 4 月 23 日 上午 9:17 
please do LR mods and Hendrix Russian and Ukrainian Equipment
CallMeCharli 2024 年 6 月 7 日 下午 9:00 
Hey, sorry to bother you, but I'm making a retexture mod with a friend and I was hoping you could help me figure out ACEAX. We're having no luck with the dev's discord
DJLynx  [作者] 2023 年 2 月 8 日 下午 5:04 
@otto except Vests, helmets, and nods break that convention as those would be physical on player but only have CfgWeapons entries.

Really when thinking about inventories its everything is CfgWeapons with glasses and packs as the exception using CfgGlasses and CfgVehicles.
Otto The Enclave Trap 2023 年 2 月 8 日 下午 3:32 
when thinking of config for uniforms bags etc.

CfgWeapons for Inventory/ground item side
CfgVehicles for the physical on player side
DJLynx  [作者] 2023 年 2 月 8 日 下午 1:04 
@asdfghjk thanks and support added. Im surprised i didnt think of that as i know googles are different aswell.
asf 2023 年 2 月 8 日 上午 5:28 
I've had similar problem when doing some ACEAX compats and it turned out to be because in arma the backpacks are technically vehicles, not weapons. In the code you must use CfgVehicles for the backpacks instead of CfgWeapons, otherwise it doesnt work
BoKim 2023 年 2 月 3 日 下午 9:33 
good