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Just changing the level width seems to no longer be enough to make a pleasant level generation so more adjustments and testing is needed to make a good long level patch.
Maybe next week or so.
Would also be cool if we had "official" fast-paced patch similar to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2889854821 , with emphasis on "faster node transformation" and "more ship upgrade merchants".
@Leonix: That happens in vanilla too since the Blood in the Water update. Not the mod's fault.
@LuciferLuck: No, the map generation is handled by DynamicEuropa and specific map generation patches. This only affects the submarine levels.
@Umberman: Just unlucky level generation. The very first level of the campaign is fairly short with just about 600m, but sometimes you can also get the rare maze level which causes the distance to be very far because of its zig zag generation.
No mods whatsoever. Pure vanilla "coldcavernsadvanced":
Ranges from 1400m-1600m
DynamicEuropa + DynamicEuropa Default Level Size Patch "coldcavernsadvanced":
Ranges from 1800m-2400m
I've never gotten anything above a one time 2500m range.
The horizontal level width is exactly the same as vanilla. The slightly increased size travel distance is caused by obstacles on the way since the level is no longer just a straight line and instead often has multiple paths and islands in the way which you need to navigate around and thus the overall travel distance it indeed a bit larger, but making the level even smaller would completely ruin the biome changes of DE since the level generator already struggles squeezing it all into these smaller level sizes.
dedaF 30 Sep, 2023 @ 3:31pm
I think a patch for that would be good as well, personally I like the larger maps but don't like the lack of vendors lol
ALE199-ITA 28 Sep, 2023 @ 11:51am
kinda wish this version also added that every outpost has all vendors, it's so annoying needing to take a pilgrimage just so you can upgrade your ship.
please fix this.