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This mod is a lot of fun, the mechanics work well, there's a bit of challenge but not too much (at least on Ascension 0) when discovering the characters, although it has one big flaw: it made me want to play Griftlands again which I don't have time for.
"Greater than the sum of its parts." is how I would describe this mod since I find myself coming back to it surprisingly often.
As for QoL, I'd appreciate if basic cards had previews of their upgrade paths. I know it's not what they're for but it'd save you many clicks in the early game.
As for the new xp and fatigue system, I never quite knew when it would happen, so a visible counter would be helpful. Apropos, when fatigue was negated by artifact, it wasn't reapplied next turn, unlike the case where you remove this debuff after the fact. Not sure if it's meant to work like biased cognition.
Combo: works best with having 1-2 key finisher cards and various cards that help build up combo while blocking and or doing damage.
Bleed: quite fun to play with as for me it feels like if a silent poison deck isn't 1 dimentional and braindead to play.
improvise/improvise+: trying to build a deck that's largely focused around these 2 keywords penultimately makes a deck that struggles to be consistant in it's plays.
discard: requires a lot of very specific cards with very specific upgrades to be consistant.
Are you playing on ascension 0 or something?
java.lang.NullPointerException: null
at griftthespire.GriftTheSpire$2.onLoad(GriftTheSpire.java:217) ~[GriftTheSpire.jar:?]
at griftthespire.GriftTheSpire$2.onLoad(GriftTheSpire.java:209) ~[GriftTheSpire.jar:?]
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:42) ~[BaseMod.jar:?]
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.LoadPlayerSaves.Postfix(LoadPlayerSaves.java:89) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.loadPlayerSave(CardCrawlGame.java:1245) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:801) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:23)
at basemod.BaseModInit.receivePostInitialize(BaseModInit.java:73)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2294)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)