Slay the Spire

Slay the Spire

Grift the Spire
57 条留言
Newbiespud  [作者] 2023 年 7 月 25 日 下午 4:42 
Nah, at this point I'm pretty happy with where the mod is at and I don't want to overtune things. If I'm gonna make big changes at this point, it's gonna be in the form of mod config options.
anarcher 2023 年 7 月 25 日 下午 4:36 
Maybe give him a curse to represent his unhealthy lifestyle to balance it out then?
Newbiespud  [作者] 2023 年 7 月 25 日 下午 4:05 
Moxie should technically work standalone for all characters; they just need a card that gives Moxie to enable it. And believe it or not, The Spider was the LESS broken generic graft option that still interacts with his mechanics. Rugged Wiring made Act 1 way too easy and always felt bad when it wore off.
anarcher 2023 年 7 月 25 日 下午 3:59 
Side note, the spider graft you give to smith really gets stupidly OP in spire enviroment because of all the ways you can negate the downside of temp str boost.
anarcher 2023 年 7 月 25 日 下午 3:56 
Smith specific settings, or prismatic shard-enabled for all characters?
Newbiespud  [作者] 2023 年 7 月 25 日 下午 3:40 
If enough people really want it, I could probably add post-victory Moxie healing back in as a mod option.
anarcher 2023 年 7 月 25 日 下午 2:54 
As opposed to his native enviroment where he... always wins if he gets bio-strike?
Newbiespud  [作者] 2023 年 7 月 25 日 上午 6:20 
Moxie rounding down is base Griftlands behavior. Not healing after battle was a deliberate nerf, though, because in this ecosystem it made Smith actually broken. Like, brainless to play because you always win broken.
Kaint 2023 年 7 月 24 日 下午 11:19 
I think Smith's Moxie isn't quite translated properly which results in the mechanic as a whole being weaker than it should be. When halved, it should be rounded up not down and it should heal at the end of combat as well.
Bento Baker Praymordis 2023 年 6 月 13 日 下午 9:46 
if you love a mod so much that you want to either play or watch someone else play the original game the mod is based on. that is 100% a good thing.
anarcher 2023 年 6 月 11 日 下午 4:22 
That's not a flaw though, just you issue.
LaChouette 2023 年 6 月 11 日 上午 5:38 
Played two runs so far, one with Rook which I failed because I took too many powers about spending/gaining charge and not enough cards for spending/gaining charge, and one with Sal that beat the Corrupt Heart fairly easily with a pretty great Counter build (nothing more satisfying than facing the Darklings and having them all kill themselves on 60 Counter to the face).
This mod is a lot of fun, the mechanics work well, there's a bit of challenge but not too much (at least on Ascension 0) when discovering the characters, although it has one big flaw: it made me want to play Griftlands again which I don't have time for.
Newbiespud  [作者] 2023 年 6 月 8 日 上午 5:32 
The Slay the Spire Discord found some incompatibilities with other mods, which is a shame, but standalone it seems to be holding up.
anarcher 2023 年 6 月 7 日 下午 11:09 
No major issues detected with Smith? It's been a day.
Zu 2023 年 6 月 6 日 下午 9:58 
I can't fathom why this mod stopped receiving attention so fast. It's among the most fun and polished on the workshop. Sure, the balance needs work but that's secondary.
anarcher 2023 年 6 月 6 日 下午 9:07 
Oooh nice, Smith update. :greenlightorb:
Zu 2023 年 3 月 9 日 上午 11:22 
Fascinating. I questioned whether a card pool larger than the vanilla 75 would work, but it actually turns out that the extra space for each mechanic helps flesh them out so they can stand on their own, and it certainly helps that the relics are good.

"Greater than the sum of its parts." is how I would describe this mod since I find myself coming back to it surprisingly often.
Newbiespud  [作者] 2023 年 3 月 5 日 下午 9:11 
That's indeed how Fatigued works - there's an invisible buff keeping track of the turn count and applying it when the conditions are met at the start of each turn.
anarcher 2023 年 3 月 5 日 下午 2:58 
Even in griftlands there are ways to temporarily remove the fatigued debuff, so it should be removable here as well. Reapplying it every turn could be done by a buff though, like that defect focus power does.
Bento Baker Praymordis 2023 年 3 月 5 日 下午 1:01 
why not just make Fatigued treated as a buff, at least that way there's no issues with having to reapply it should it somehow get removed?
Newbiespud  [作者] 2023 年 3 月 4 日 下午 6:01 
I wasn't able to replicate the issue where Fatigued negated by Artifact does not reapply the next turn (it gets reapplied properly on my end). But the wild basic upgrade preview is a good idea, so I added a mod config option to make that possible in v2.0.1 today, along with some other tweaks and fixes.
Bento Baker Praymordis 2023 年 3 月 4 日 下午 5:16 
negating fatigue with artifact or orange pellets isn't always going to be possible in your runs, so it a tiny little secret that you gotta go out of your way and have a bit of rng to trigger.
Zu 2023 年 3 月 4 日 上午 1:14 
Very satisfying adaptation. A few cards seemed either oddly undertuned or overtuned but perhaps I'm not seeing the big picture yet.

As for QoL, I'd appreciate if basic cards had previews of their upgrade paths. I know it's not what they're for but it'd save you many clicks in the early game.

As for the new xp and fatigue system, I never quite knew when it would happen, so a visible counter would be helpful. Apropos, when fatigue was negated by artifact, it wasn't reapplied next turn, unlike the case where you remove this debuff after the fact. Not sure if it's meant to work like biased cognition.
Bento Baker Praymordis 2023 年 3 月 1 日 下午 10:32 
can't wait till rook and smith are added as well, also can we get griftlands music added in the future, namely each grifters respective boss theme for the act 1-3 boss fights.
anarcher 2023 年 3 月 1 日 下午 3:55 
Oooh, a big update. Gotta start a new run I guess.
Bento Baker Praymordis 2023 年 2 月 20 日 下午 2:48 
I've used various mods (yes relic, ascension reborn, spire locations to name a few) and a bit of console cheating to do a run with each of 4 main types of builds one can do with sal and here's my overall verdict of each one.

Combo: works best with having 1-2 key finisher cards and various cards that help build up combo while blocking and or doing damage.

Bleed: quite fun to play with as for me it feels like if a silent poison deck isn't 1 dimentional and braindead to play.

improvise/improvise+: trying to build a deck that's largely focused around these 2 keywords penultimately makes a deck that struggles to be consistant in it's plays.

discard: requires a lot of very specific cards with very specific upgrades to be consistant.
anarcher 2023 年 2 月 20 日 上午 6:42 
>base set is powerful
Are you playing on ascension 0 or something?
BigGucciSosa 2023 年 2 月 19 日 下午 3:42 
Great! Clear and easy to play, easily in the top 10% of mods. Like the dual upgrade paths. Never remembered to use the Flourish stuff but the base set is powerful enough that is doesn't matter. Looking forward to future runs on this.
Bento Baker Praymordis 2023 年 2 月 15 日 下午 2:11 
adding the card xp for upgrades would be fun to use, but it would encourage finding ways to negate and or remove the fatiuge debuff and stalling to get max xp on all your cards to upgrade them faster then what would be considered balanced, but adding the option to disable card xp in the configs is the next best thing.
Newbiespud  [作者] 2023 年 2 月 15 日 下午 1:00 
And here I was worried about not wanting to bring in too many extra mechanics from Griftlands because it might make things unbalanced. Do you think card/relic XP/upgrades would help alleviate the challenge?
anarcher 2023 年 2 月 15 日 上午 6:00 
Yeah, Sal's kit doesn't really do all that great in spire unless you add other mods in the mix too.
Fullmetal 2023 年 2 月 14 日 下午 10:57 
Thank you! It‘s a pretty fun mod though quite challenging :steamthis:
Newbiespud  [作者] 2023 年 2 月 11 日 下午 1:21 
You sure did. Should be fixed as of v1.1.3!
Fullmetal 2023 年 2 月 11 日 下午 12:34 
I think I found a bug...Sharpen + Macro Rasp creates an infinite loop of triggering the 2 dmg and applying bleed until the enemy dies. :-)
Newbiespud  [作者] 2023 年 2 月 7 日 上午 7:14 
The STS engine, or at least my current grasp of it and its UI, makes it difficult to make a screen totally like GL. Just having a clickable button that keeps track and saves and loads was tricky in itself.
anarcher 2023 年 2 月 7 日 上午 2:02 
Would it be doable to make the flourish screen work like it does in GL, or is the STS engine making that difficult?
Newbiespud  [作者] 2023 年 2 月 7 日 上午 1:10 
If you select none of the Flourishes and hit Confirm, you'll have your Flourish restored and can save it for another turn. I'll try to explain that better in the next pass, but the functionality is there.
Bento Baker Praymordis 2023 年 2 月 7 日 上午 12:40 
love the way you incorperated the flourish cards as a 1 to 1 from griftlands and the way they upgrade, my only request to improve flourishes is to be able to see what the flourishes do at any point and the ability to cancel createing a flourish card and retain 100% charge on the flourish meter if in the case you wanna save your flourish for a different turn or future fight in that run.
Newbiespud  [作者] 2023 年 2 月 6 日 下午 7:51 
Figured there'd be something. Thanks, should hopefully be fixed as of v1.1.1!
SandTag 2023 年 2 月 6 日 下午 7:26 
Causes a crash when saving and loading with any other character.

java.lang.NullPointerException: null
at griftthespire.GriftTheSpire$2.onLoad(GriftTheSpire.java:217) ~[GriftTheSpire.jar:?]
at griftthespire.GriftTheSpire$2.onLoad(GriftTheSpire.java:209) ~[GriftTheSpire.jar:?]
at basemod.abstracts.CustomSavable.onLoadRaw(CustomSavable.java:42) ~[BaseMod.jar:?]
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.LoadPlayerSaves.Postfix(LoadPlayerSaves.java:89) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.loadPlayerSave(CardCrawlGame.java:1245) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:801) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
Perdyk 2023 年 2 月 4 日 下午 10:30 
Replay the spire have the same problem on my pc, but the rest of the mods work fine.
Newbiespud  [作者] 2023 年 2 月 4 日 下午 2:39 
Well, this mod doesn't stand alone without the listed prerequisite dependencies, but... I don't know how that stack trace could be an issue with my mod specifically, because it looks like it has to do with Basemod's interaction with the mod manager menu.
Perdyk 2023 年 2 月 4 日 下午 12:41 
No, I tried to turn on only one of them and that's at the bottom of the log:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:23)
at basemod.BaseModInit.receivePostInitialize(BaseModInit.java:73)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2294)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Newbiespud  [作者] 2023 年 2 月 4 日 上午 11:43 
Good question. Maybe conflict with another mod?
Perdyk 2023 年 2 月 4 日 上午 5:51 
Game just doesn't start with this mod, why?
Newbiespud  [作者] 2023 年 2 月 2 日 上午 12:12 
When I get around to Rook, he might get an event for the weaponsmith that allows him to modify his charge capacity, but that's the high bar to clear for events I think are worth adding.
Bento Baker Praymordis 2023 年 2 月 1 日 下午 11:57 
I guess that also means no events from griftlands recreated in Slay the Spire.
Newbiespud  [作者] 2023 年 2 月 1 日 下午 11:30 
I'm not going to be adding a pet system. My goal here is to bring the grifters and their card sets into Slay the Spire, not recreate all of Griftlands in Slay the Spire.
anarcher 2023 年 2 月 1 日 下午 11:09 
Just do it like slimebound / gremlins / downfall does it?
Bento Baker Praymordis 2023 年 2 月 1 日 下午 10:58 
what truly would be hard to add would be the pet system, both in terms of how enemy targeting would alter because of it and or how to command them with what abilities they use and who they target in fights with more then 1 enemy present.