边缘世界 RimWorld

边缘世界 RimWorld

Saddle-up 2!
47 条留言
Tyrant 7 月 26 日 下午 3:37 
Thanks! You might want to change the dependency on this workshop listing to the up-to-date fork: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246108162
TheLastBulletBender  [作者] 7 月 26 日 上午 5:54 
The mod is now updated for 1.6
DJ Salad Bar 7 月 16 日 下午 7:05 
godspeed
skycrossercat 5 月 22 日 上午 1:08 
bro you don't even need to scroll down to see the exact same question down there...
Head 5 月 17 日 下午 1:02 
lol 5 月 7 日 下午 10:28 
hello! please consider renaming to "Giddy-Up 2: Saddle-Up" so the mods would be close to each other in all sorted lists. cheers!
YokonzoTHEkonzo 2024 年 12 月 15 日 下午 6:33 
the dependancy for this isn't updated for 1.5 but this one is?
Hebrux 2024 年 11 月 3 日 上午 7:55 
oh thanks! I think theres a way to designate which animals are mountable. Thank you sir
TheLastBulletBender  [作者] 2024 年 11 月 3 日 上午 5:26 
@Hebrux
after drafting pawn, click mount button to mount nearby mounts.
Hebrux 2024 年 11 月 2 日 下午 10:15 
how do we use this?
TheLastBulletBender  [作者] 2024 年 10 月 16 日 下午 5:18 
(≡◉‿‿◉≡) 2024 年 10 月 15 日 下午 10:20 
Hello, you said the there's a forked. Can I still use this with the Forked one? Will it still count as the dependency?
TheLastBulletBender  [作者] 2024 年 10 月 9 日 上午 11:08 
@InsanitySimulator
See Giddy-Up 2 Forked.
InsanitySimulator 2024 年 10 月 8 日 下午 6:21 
how does this mod work on 1.5 when the original hasn't been updated? does giddy-up 2 work perfectly fine on 1.5??
RedDawn141 2024 年 9 月 28 日 下午 3:00 
using CE and I cant undraft with this mod
GwenBlanketSpecter 2024 年 9 月 16 日 下午 12:50 
I don't have that issue
Pierre 2024 年 7 月 5 日 上午 4:57 
this mod causes a bug that I can't undraft my pawns.
Snuggl 2024 年 6 月 21 日 下午 6:07 
@TheLastBulletBender: Yeah... I'd update if i didn't have 50+ mods that weren't updated to 1.5. Too lazy to click each of them and search for an alternative. Maybe at some point i will do that. My mod list has grown to over 430 mods, it has gone nuts a while ago. Took me 4 hours to get the game even running after i haven't for a while. :|
TheLastBulletBender  [作者] 2024 年 6 月 21 日 下午 4:50 
@Snuggl No problem. Just a bit surprised there are still people on 1.4.
Snuggl 2024 年 6 月 21 日 下午 3:20 
@TheLastBulletBender: Ooooh! Amazing, thanks for the effort! And the mod, of course. :]
TheLastBulletBender  [作者] 2024 年 6 月 21 日 下午 2:28 
@Snuggl I've added 1.4 back now
Snuggl 2024 年 6 月 21 日 下午 1:45 
Your update broke my game as i'm playing on 1.4. Had to remove your mod that was working fine. :|
sirduck 2024 年 6 月 21 日 上午 10:39 
YAAAAY
TheLastBulletBender  [作者] 2024 年 6 月 21 日 上午 8:42 
Now officially updated for 1.5
Thetaprime 2024 年 5 月 22 日 上午 11:16 
Anyone tried this with the new fork of Giddy up?
Reishe 2024 年 5 月 15 日 上午 2:00 
@thelastbulletbender There is a giddyup 2 temp 1.5 fork on the workshop if that qualifies. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3246108162
sirduck 2024 年 4 月 9 日 上午 6:17 
got it okay
TheLastBulletBender  [作者] 2024 年 4 月 9 日 上午 5:43 
@owlthemoon Just waiting on giddy-up 2 to be updated first
sirduck 2024 年 4 月 8 日 下午 5:00 
you will update for 1.5?
상자 2023 年 4 月 15 日 上午 7:40 
This is really good.
enigman 2023 年 2 月 17 日 下午 12:56 
@TheLastBulletBender I can confirm that the latest update on 16th February has fixed the undraft issue.

Have tested on 2 different playthroughs that had the issue and both now work. I had to unsubscribe/subscribe to get the update as I've had to do with other mods on occasion - Steam being Steam...
Lux 2023 年 2 月 15 日 下午 7:26 
@TheLastBulletBender Hi I just noticed the same issue was occurring again just after Giddy-up 2 updated today. I removed this mod and the problem went away.
TheLastBulletBender  [作者] 2023 年 2 月 10 日 下午 6:25 
@Necromenta
Just updated
Lux 2023 年 2 月 10 日 下午 3:31 
I got the same undraft issue, just tracked it to this mod before coming here to check!
Chewy Yui 2023 年 2 月 10 日 下午 12:54 
Error log for the no undraft
https://pastebin.com/h1ktnb84
ELLIOTTCABLE on Discord 2023 年 2 月 10 日 上午 11:07 
Same here, took a while to track it down to Saddle-Up - no ability to undraft pawns, no gizmos.

No error-logs, I wish I could provide more details, but I'm not sure what else to add. )=
Stormbox 2023 年 2 月 10 日 上午 9:40 
I can confirm what @Necromenta reported.
No errors is shown when you draft pawns. You cannot undraft them as the command window disappears, pressing "R" does not work either. At first I had suspected yayos animation mods (combat/animation). Then I remembered adding this mod to my list yesterday.

After removing this mod, everything is back to normal. :dmhhappy:
Necromenta 2023 年 2 月 10 日 上午 6:45 
weird bug this mod made my pawns not able to be undrafted, I didn't receive an error log, the command window just dissapeared and pressing R wouldn't work

I'll provide a log if I find it, my apologies.
Owlchemist 2023 年 2 月 9 日 下午 10:08 
Code movement should be pretty slow now. I took a snoop of what methods you needed. Of note. you can access the extended data through a pawn extension now. pawn.GetGUData() instead of the index before.

You may also find the MountUtility class to simplify your code a bit. There's a new GoMount method that takes care of most everything.
TheLastBulletBender  [作者] 2023 年 2 月 6 日 上午 5:38 
@Owlchemist
Understandable.
Owlchemist 2023 年 2 月 5 日 下午 8:21 
sorry 'bout all the chaos, the code has been moving around a lot. Refactoring and consolidations, all that good stuff.
TheLastBulletBender  [作者] 2023 年 2 月 5 日 下午 3:16 
@LoliSexDollKingdom
Going to wait until their code is finalized before fixing anything.
76561199071967613 2023 年 2 月 5 日 上午 12:29 
System.TypeLoadException: Could not resolve type with token 01000029 (from typeref, class/assembly GiddyUp.Utilities.IsMountableUtility, GiddyUpCore, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null)
76561199071967613 2023 年 2 月 5 日 上午 12:29 
at SaddleUp2.Pawn_GetGizmos+<>c__DisplayClass1_0.<CreateGizmo_GoAndMount>b__0 () [0x00000] in <b93d3bef70a0467a990c69883eb9ab48>:0
76561199071967613 2023 年 2 月 5 日 上午 12:29 
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
76561199071967613 2023 年 2 月 5 日 上午 12:29 
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc) [0x006e9] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
76561199071967613 2023 年 2 月 5 日 上午 12:29 
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x0017a] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0 currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)