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If it's too big a challenge in the beginning, and I can totally agree that it would be, then simply disable that mod until you're ready for it. IRL got in the way of me fully realising my vision for that MES mod, and I have (for the time being) completely stepped away from SE modding.
If someone else wants to use this mod to make their own Cylon MES mod then that's fine by me.
The encounters will spawn from the word go; the Cyons hate you remember.
There is a way around it; setting your antenna range to below 1,000 m should stop them from spawning.
If that doesn't suit your gameplay then it's best to disable that Encounters mod until you're ready to take on a Basestar or two.
You're welcome.
Most likely someone on Keen's Discord will be able to point you in the right direction.
In any case, if you're not happy with how much damage it does to missiles (it's not meant to damage other things) you can always change that in the WC server config file for your game.
I'm glad if it works 99.9%; I reckon that last 0.1% is just Klang.
You're great Q! Sorry I had to be the bringer of bad news
This one was a proper pain to track down.
"The Landing Gear on the Viper Kit don't remain locked on a game reload so turn off autolock at your own peril."
I've since done more testing. In an empty world with only modpack, animation engine and weaponcore loaded I still get the same result. I have half a dozen Vipers in here in various configurations with some built while others admin created, some done fresh and some from blueprints and they all exhibit the same behaviour reliably.
Lock down, save, exit to menu, reload: everyone is detached. If autolock is left enabled then they will sometimes (but not always) manage to relock themselves. The only reliable way to keep these things from floating away and coring carriers is to give them a looping Timer that spams lock
I haven't tested the Raptors
Thanks for the info! I'm glad I know how they work now.
You might want to add that information to the mod page, so other people like me won't be confused in hte future =)
Thank you again!