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Na, i havent played 41 much at all. I stoped playing way before the animations were changed. After i get done playing with the random roll mod for a bit, ill definitely add this.
@skrotanon - forgot to mention, but that "future" I mentrioned was a couple hours or so ago. New skills all have traits now. :P
@Joelstradomas - My response was factual, not rude, but thanks for your concern. I might agree with your argument in some cases, but it does not apply here. There are a few mods that add multiple new traits, and none of them should be used together as they all trait overlaps. It would be much worse to have similar named traits appear in the choices that provide exactly the same bonus, but with differing costs.
This is meant to be a Simple Traits mod. It is not meant to be used in addition with other trait addons - it was created because the existing trait mods offer traits that are too powerful IMO.
This mod offers simple traits that allow the player to tweak their character without breaking the game. Try reading the mod description before offering advice in future.
Thanks
It is recommended that you can rename all of them in this way, so that we don't have to worry about conflicts and overlaps with other mods.
In .lua file, for example:
--- change
"local basketballplayer = SimpleTraitsCreate("BasketballPlayer", 3);"
to
"local basketballplayer = SimpleTraitsCreate("BasketballPlayerSTT", 3);"
--- change to like this for translation:
"UI_trait_BasketballPlayerSTT = "Basketball Player",
UI_trait_BasketballPlayerSTTdesc = "You know your way around a basketball court.<br>+1 Fitness","
--- for icon:
trait_basketballplayerSTT.png
Not sure what you mean here, but If you're asking for a Chinese translation, feel free to write one up and I can add it