XCOM 2
[WOTC] Enemy Preview - Extended
19 条留言
RamboLeeNorris 8 月 30 日 下午 9:35 
Don't forget to select "Show Target Preview" under the "Gameplay" options! Enabling this mod turns that setting off for me. Fixed as easily as re enabling it!
MrMister 8 月 24 日 上午 11:58 
...wait, sorry, my mistake; I got this confused with Visibility Memory for a second, I apologize.
shiremct  [作者] 8 月 24 日 上午 11:18 
There are no buffs or debuffs associated with this mod or any changes to how they are handled - the only thing it touches is the target preview UI element and the icons presented.
MrMister 8 月 24 日 上午 10:46 
Hey, since you've around to update the mod apparently, would it be possible to either make the "debuff" invisible (aka not listed on F1), or not be considered a debuff (nor buff) at all?

Reason being that because it's considered a debuff, all enemies will have the downard red arrows on below their HP bar indicating they've got a debuff, even when they really don't.
HyperRainbow 6 月 25 日 下午 3:29 
@SABO yeah same here not working for me
Sest 5 月 13 日 上午 7:34 
Valuable.
SABO 2024 年 11 月 24 日 下午 3:35 
this mod isnt working anymore? i have it installed but i have yet to see it in my game
khumak 2023 年 11 月 15 日 下午 2:36 
Have you considered adding a preview option for combat protocol/haywire for robotic enemies that are outside of firing range but still have line of sight? Specialists can hack/combat protocol with unlimited range as long as they have line of sight but currently you can't tell if they have line of sight for a tile you want to move to unless they're in firing range.
CyberNeo 2023 年 10 月 22 日 上午 9:42 
Can someone tell me where I can find the EffectName of a Ability?
azairvine 2023 年 8 月 1 日 上午 3:48 
Can you add this mid-mission? If not, mid save at least?
Azzla 2023 年 5 月 20 日 上午 11:31 
Is this the long-awaited adjustment that allows us to tell if an enemy is/will be within CQB Dominance Radius?
marshmallow justice 2023 年 2 月 21 日 上午 2:54 
wonderful ui mod ! maybe until patches come out anyone using could just throw in the ability names that need to be slightly edited to point to the correct LWOTC / similar class abilities that would benefit from this mod here
shiremct  [作者] 2023 年 1 月 29 日 上午 9:38 
Yes, it should be technically compatible with LWOTC, though it looks like the existing config entry for close encounters will not work for LWOTC's version of the ability. I'll add it to the list for the next update, but in the meantime, the EffectName needs to just be "CloseEncounters" for the LWOTC version.

By itself, the mod doesn't really do anything as there are few, if any, base game abilities that work in a range or give temporary sight bonuses (probably hence the lack of UI support for it...) - if there are other base game abilities or modded abilities that are no longer actively maintained, start making a list and I'll add them to the configs.
WarLLT1315 2023 年 1 月 29 日 上午 7:25 
This is another great mod in Gameplay transparency.
RebelKillSwitch 2023 年 1 月 29 日 上午 7:11 
@hoarybovine ofc it is. Its a UI mod...or you could have just downloaded it and tried..
Zelfana 2023 年 1 月 28 日 上午 10:42 
Ah, I was thinking you could use this to preview Solace better but since the target preview only shows enemies you can only really show it for purposes of removing mind control. Could add that in the default config at least. Probably some others I can't think of right now.
RustyDios 2023 年 1 月 27 日 下午 3:26 
Yeay! So glad this is finally released :)
Like, over 6months in the making!!

Thankyou, instant sub from me.
Friday 2023 年 1 月 27 日 下午 3:13 
thanks!
Dai 2023 年 1 月 27 日 下午 2:52 
Glad to see a mod that expands on the enemy preview system. Great work on this!