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报告翻译问题






Also no exceptionlog generated so I can't send one/portions of one.
Disabled animals/objects include: Red Lizard, All Leech types, All Rot/Long-Legs types, All spider types, Aquapede, Leviathan, Pole Plant, King Vulture, Miros Vulture, Void/Ripple Spawn, Barnacles, Loach & Rot Loach, Stowaways, Spore Plant, Singularity Bomb, Angler Fish, Ripple Spider.
I think that should be it
It's thanksgiving holidays for my country on the week after that so I'll work on updating mods in that time.
having a strange issue where I'm in the leg part of the exterior as Rivulet (in expedition mode, at least) where I try to access certain rooms & I get soft locked into the previous room.
Some of the creatures I have disabled the spawns with this mod include all spiders as well as all long legs rot creatures.
I'm getting an issue where I go into certain pipes in Subterranean as Artificer in Expedition mode, certain rooms don't load & it soft locks me in the previous room. I submitted an Exception Log above with Paste Bin. I can confirm that it is this mod causing the issue.
NullReferenceException: Object reference not set to an instance of an object
Room.PlaceQuantifiedCreaturesInRoom (CreatureTemplate+Type critType) (at <1ce43d89235949a5ba90dc605b43f579>:0)
Room.ReadyForAI () (at <1ce43d89235949a5ba90dc605b43f579>:0)
RoomPreparer.Update () (at <1ce43d89235949a5ba90dc605b43f579>:0)
(Hope this helps with troubleshooting!)