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报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2260097569
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3261312865
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2260097569
Exception from asynchronous event: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at PerspectiveOres.PerspectiveOresSetup+<>c__DisplayClass1_0.<ProcessMap>g__DetermineLump|2 (Verse.ThingDef def, System.Int32 lumpID, Verse.IntVec3 pos) [0x00018] in <ba4278a56c75453d8af0434ca3a3e1e9>:0
Removing the mod fixed it.
Log: https://gist.github.com/HugsLibRecordKeeper/6c6d7c0930cbd2b2ac6733f9c16f31c5
Steps to reproduce:
1. Create a colony, place a meteorite at the northern or southern edge of a map (debug actions menu -> Spawn thing set -> Meteorite).
2. Save your game, then load this save with dev mode on to see the error.
Maybe an option for random glint/particle shin would be nice?
-Sorry. You are probably sick of this comment by now.
Great mod!
Out of curiosity, does this affect ores that come from meteors, or ores on the long range scanner that happen to be out in the open?
- The checkboxes in the mod options now support drag-selection.
- Some code cleanup.
But hay im just trying to help :) and as said i do use a lot of mods so maybe something fuck it up there. But have a good day.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937134310
For aome reason in my mind having both would be cool. Thank you for alerting me of the nightmare.