Stellaris

Stellaris

Magnificent Megastructures: Necroids
57 条留言
Dustreaper 8 月 15 日 下午 2:51 
Sweet
tilarium 2024 年 3 月 10 日 下午 12:00 
Better late then never, but it would literally never be able to make a version that works in 1.10 because that version doesn't exist, Paradox just recently started with the .10+ versions and so it went 1.9 to 2.0. Unless you meant version 1.1 in which case, again, that would be impossible because that takes you all the way back to the base version of the game before even the first DLCs came out if my memory serves me correctly.
Athena 2023 年 12 月 7 日 下午 4:24 
please, patch for 1.10
Vent Xekart 2023 年 11 月 29 日 下午 7:02 
@Bread Fair enough.
ЛюбительЧая 2023 年 9 月 13 日 上午 8:30 
please, patch for 3.9
DarkApothecary 2023 年 8 月 13 日 下午 6:45 
Any chance that you could do this for the Imperial Shipset from the Nemesis DLC?
Theta-6 2023 年 5 月 29 日 上午 3:35 
Corsair Could do it, With your Permission atleast? (also, If your Still Taking Suggesstions for Doing more Shipsets, Would you be up for doing Humanoid? Giveing them a Dyson Swarm instead of Proper Dyson Sphere would be a Nice Change! Plus would fit with a More Realistic Design for A Species that is making a Dyson Structure on their only star)
Toast™  [作者] 2023 年 5 月 28 日 上午 8:27 
No. I don't have the time or willpower to make 50+ extra megas for each shipset.
Theta-6 2023 年 5 月 28 日 上午 7:27 
Yo Bread, Is this Compatable with Gigas (Im guess it Probably is Since Your a Dev for it)
Vent Xekart 2023 年 5 月 5 日 下午 8:02 
Any chance you could do something like this for the plantoids shipset?
Ovid 2023 年 3 月 17 日 下午 11:41 
I'm in the middle of a crashing-before-main-menu hunt, and my playlist of UI mods and this mod doesn't crash. So this mod is fine, despite whatever is going on with JVMMs's game.
JVMMs 2023 年 3 月 16 日 下午 3:33 
Weird, cuz disabling this mod stopped the game from crashing on start. Yeah I have mods that add the number of ascension perks and overhauls traditions, but those are working fine
Toast™  [作者] 2023 年 3 月 16 日 下午 3:14 
@JVMMs Nothing has changed with the games handling of entities, the closest change is shaders have been restructured but I don't add my own shaders for magnificent megas as it would be unneeded. I'd recommend you double check your mod list as again this has 0 changes needed for 3.7 other than changing the descriptor.
Hazardous 2023 年 3 月 16 日 上午 11:50 
@JVMM do you have slighty faster galaxies or mods that add to the number of traditions and ascension perks you can take? I did a shitload of testing on my modlist when the DLC came out and narrowed it down to those two.
JVMMs 2023 年 3 月 16 日 上午 11:24 
Currently broken, seems to crash game on start up
Frettchen 2023 年 2 月 23 日 上午 11:59 
sadly your mod wont like system scale mods :c
Toast™  [作者] 2023 年 2 月 10 日 下午 3:24 
@lord hand For now it will stay as is, however its certainly something I can look at changing in the future when I do a second pass for some of the megas when I'm able to
Lord Hand 2023 年 2 月 10 日 上午 11:03 
These mods are add phenomenal flavor and are A++ quality.

If I had a request; could you make the hyper relay less round and more angular? oo and with a green energy?
Guy 2023 年 2 月 1 日 下午 4:34 
The Necroid Ringworld is absolutely beautiful. :approved::approved::approved::approved::approved:

Do Plantoids next? i would love to see what a true mandala ring would look like.
Toast™  [作者] 2023 年 2 月 1 日 上午 2:15 
@Jack_Hazardous The issue with doing gigastructures would be that doing gigastructures for one shipset would be the equivalent amount of work to doing every other shipset for all the vanilla megas all over again. I simply will not have the time, nor will I end up being able to do them justice because I can only muddle out so much variation from a given shipset to make the vanilla megas.

So as far as magnificent megastructures is concerned there will not be a gigas variation. However given I do end up doing work for gigas You might end up seeing some things I make if you use that mod.
[E] Z_THETA_Z 2023 年 1 月 31 日 下午 8:33 
he almost certainly will not, gigas adds a *lot* of megas, which would be far too much work for one lad to do
Hazardous 2023 年 1 月 31 日 下午 12:54 
Can't wait for the aquatic superstructures. Once you've given each shipset their own megastructures, do you think you'll tackle Gigastructures next?
Steve the hunter of tri. 2023 年 1 月 31 日 上午 9:30 
I would LOVE to see one of these for the imperial shipset.
KopskiXIII 2023 年 1 月 31 日 上午 8:16 
Just for the showcase picture this needs a 6/5 stars !!! Here. I gave you an award that was perfect !
Cosmosteller 2023 年 1 月 31 日 上午 4:21 
I love this series. Thank you always!
PipeMessiah777 2023 年 1 月 29 日 下午 7:21 
can you make a aquatic and humanoid mega structures?
Grunt4life 2023 年 1 月 29 日 下午 5:29 
So essentially no robot dildo missiles?
Toast™  [作者] 2023 年 1 月 29 日 上午 11:42 
@Monochrome_Soft a combination of both.
Toast™  [作者] 2023 年 1 月 29 日 上午 11:42 
@Devidose Thats just empire colour. It'll change to be whatever your empire colour is.
Devidose 2023 年 1 月 29 日 上午 10:34 
As the Necroid shipset is inherently [eerie] green why does this mod use so much red?
Monochrome_Soft 2023 年 1 月 29 日 上午 9:37 
are these just made with kitbashing or were they all modeled by hand? either way, excellent work on the series as a whole so far, these included
xDanilor 2023 年 1 月 29 日 上午 3:42 
alright thanks!
Toast™  [作者] 2023 年 1 月 29 日 上午 12:17 
@xDanilor It doesn't really matter.
xDanilor 2023 年 1 月 28 日 下午 2:50 
does this mod need to be below gigastructural engineering, above or doesn't matter?
Battlespark 2023 年 1 月 28 日 上午 10:41 
POINTY FTW!
CadianCastellan 2023 年 1 月 28 日 上午 10:34 
Been smacking my head trying to do Real Space-System Scale compatibility but to no great avail Lol
A little help? THX
General_Nekko 2023 年 1 月 28 日 上午 9:03 
I JUST SAW THE MOVIE CLIP ABOUT THIS HAHA
Atlantispy 2023 年 1 月 28 日 上午 5:31 
@Bread™ Very fair, it did seem like a bit of a pie in the sky idea
ZodiacTyko 2023 年 1 月 28 日 上午 5:24 
OMG I was just watching a youtube short from Dictator and just found your mod :D
Toast™  [作者] 2023 年 1 月 27 日 下午 11:31 
@Atlantispy I will likely not make versions for gigastructures, people tend to forget how huge of a mod gigastructures actually is (something like 44-45 megas). So I'd probably run out of ideas for new appearances after doing like 15 of them at best, and anything beyond that is probably just going to end looking like/feeling repetitive.
CTH2004 2023 年 1 月 27 日 下午 3:09 
ow

@vaylin
not if I killed first!
Vaylin 2023 年 1 月 27 日 下午 1:30 
I would kill for an imperial set
[E] Z_THETA_Z 2023 年 1 月 27 日 下午 12:29 
poimty
paulo 2023 年 1 月 27 日 上午 9:58 
Ouch! These megastructures are so pointy that hurts just look at them.

Perfect!
Ksavera 2023 年 1 月 27 日 上午 8:47 
This shit POINTY
Jeffbacca 2023 年 1 月 27 日 上午 7:52 
This...This I like, It seem's like something that should actually be included as vanilla. Great work
Cephalon Sithalo 2023 年 1 月 27 日 上午 5:33 
@Atlantispy, iirc, alot of gigastructures just reuses vanilla assets. Dont get me wrong there are a number of custom things in it. Or at least I think they are custom. And it would still be alot of work. But for the vanilla stuff it would just be a matter of replacing all the vanilla assets with these ones.
Karrok 2023 年 1 月 27 日 上午 2:47 
This mod is.. Aladeen
Atlantispy 2023 年 1 月 27 日 上午 1:52 
I know it's a mad thing to ask given how much extra work it would be... but once you've done all the species vanilla megastructures... would you ever consider gigastructures?
Toast™  [作者] 2023 年 1 月 27 日 上午 1:39 
@Cup of Joe how will they know that they're not allowed to rebel against my galactic imperium if its not menacing