边缘世界 RimWorld

边缘世界 RimWorld

Ideoligion Icon as Faction Icon
49 条留言
Nuff  [作者] 10 月 23 日 上午 10:14 
Update should fix the errors during world generation
Wyccc 10 月 18 日 下午 9:55 
same error
Simvoid 10 月 11 日 下午 3:17 
spent 5 hours testing my mod list to find what was causing a huge spam of "Tried to get a resource from a different thread" errors, seems it was this mod https://gist.github.com/HugsLibRecordKeeper/1e7081383be73907ae85508a866a9807
Spinecone 8 月 3 日 上午 11:13 
I'm getting the same issue, and it seems to be what's causing me to be unable to generate a new map, somehow?
James Bulk in Calorino Royale 7 月 22 日 上午 6:58 
Oh is this what's causing a bug in my game with RimHUD?
Nuff  [作者] 7 月 21 日 上午 7:18 
It should be fixed now. Also should have fixed a bug I introduced in the previous update where if you were picking and choosing which factions to use faction vs ideo icon, it would reset your selections when you reload the game.
WizardOfZinks 7 月 21 日 上午 6:05 
The absolute goat (again)
Nuff  [作者] 7 月 20 日 下午 6:01 
Crap I forgot to account for temporary Factions. Probably breaks the same way for things like worshipped terminals. Okay I'll get a fix out tomorrow morning.
WizardOfZinks 7 月 20 日 下午 5:05 
Accepting the refugee quest completely breaks the UI while this mod is installed. Still happens when only this mod is enabled.

Root level exception in OnGUI(): System.Collections.Generic.KeyNotFoundException: The given key 'Farinera' was not present in the dictionary. (Farinera is the refugee's generated group/faction)
Nuff  [作者] 7 月 19 日 上午 7:35 
@RogueShuriken Thanks for the report. Fixed. Hadn't ever tested regenerating the world like that. Basically some code runs when the world generates that makes a list of what to do with each faction, but I didn't put anything in there to have it throw away the old factions if you go back and generate the world again (which also generates a new set of factions).
RogueShuriken 7 月 19 日 上午 6:41 
also it may be important to note i did have all the dlc active when testing but that was it.
RogueShuriken 7 月 19 日 上午 6:38 
when i go back to seed gen page when making a new colony and gen a new seed the world then gets created without any factions on it and the errors start blasting like crazy. and before anyone suggests it i tested by removing every mod except this one and it still happens but when i remove this mod it doesn't happen even when i add in all my other mods it only happens with this enabled so i also know its not file corruption of any sort but explicitly this mod which is a shame because its one of my favorites.
Nuff  [作者] 7 月 18 日 下午 4:57 
@Caziope thanks for the report. It was something I missed in the 1.6 update. Fixed now.
Caziope 7 月 18 日 下午 2:39 
Hey, no idea why it's happening (possibly a conflict with a different mod?) but it seems that your mod in 1.6 prevents the use of the royalty permit menu!
When pressing call aid, the button simply does nothing. Not good at reading errors but this mod was mentioned in an error and when I removed it the button worked; it was the only mod I removed so I am unsure if it's a conflict with another mod or a conflict with 1.6 itself.
Not sure how to go about fixing it but figured I'd report the bug :p
WizardOfZinks 7 月 12 日 上午 10:40 
The absolute goat
Nuff  [作者] 7 月 12 日 上午 9:16 
Just pushed an update that should fix the gravship scenario. Problem was that some code needs to run before getting to the window for selecting ideological system, so I had that code run in the "choose starting site" screen. But since the gravship scenario skips that screen, the code didn't run.
TThorn1 7 月 12 日 上午 7:39 
I can't imagine you need a third person, but yup, this entirely bricks the gravship scenario with ideology.
beeteedubs 7 月 11 日 下午 2:38 
experiencing the same thing as wizardofzinks
only seems to impact the gravship scenario, but when generating world and getting to the option to choose ideology, the aspect ratio of the window is off for selecting ideological structure, some structure off screen, can't progress forward or backward from this point.
WizardOfZinks 7 月 11 日 上午 9:33 
This mod completely breaks the ideology creation menu when selecting the gravship scenario.
Nuff  [作者] 6 月 27 日 下午 12:28 
1.6 update is now live.
It is an experimental update, because it works completely differently compared the the previous version.
Old version was lazily written, and worked by replacing the icon in the faction's def. This caused problems when two factions used the same def (like you added an extra copy during world generation) but they had different ideoligions. New version should fix that.

Please report any bugs or errors. Or if you find anywhere that the old icon shows.
ohluitvaenri 2024 年 11 月 30 日 上午 4:35 
https://pastebin.com/nF0rJq76
errors with Regrowth Expanded World Generation
i reckon its coz regrowth tries to preview the world b4 its actually generated (like map preview but for the world)
Nuff  [作者] 2024 年 9 月 19 日 上午 6:27 
If you could send me your error logs, that would be a big help.
ChroChro 2024 年 9 月 18 日 上午 9:09 
not sure exactly what it's conflicting with but I keep getting root.UI errors with this mod only on load in? (ex; loading an auto save or back up/copy of the same save while in game is fine but if i go to the main menu and load back in everything goes to shit) error logs show "void ideology" as being the main hang up
Nuff  [作者] 2024 年 6 月 3 日 上午 6:09 
Because the mod hasn't been changed in a year.
Toby 2024 年 6 月 1 日 下午 12:46 
Is there a reason the GitHub repo hasn't been updated in a year?
Roque the Rogue 2024 年 4 月 23 日 下午 4:04 
This mod is throwing a lot of errors in the log whenever I use it with ReGrowth: Expanded World Generation (Continued)
stun 2024 年 4 月 21 日 上午 8:51 
Yes. I have all four options ticked.
Nuff  [作者] 2024 年 4 月 21 日 上午 6:21 
Do you have the setting "Change Nonplayer Faction Colors" enabled in the mod options?
stun 2024 年 4 月 21 日 上午 3:00 
Faction map icon colors don't seem to match their faction color. Is there something I'm doing wrong?
All My Fellas Minecraft Villager 2024 年 4 月 20 日 下午 2:48 
thank you this is the best mod for worldbuilding
Nuff  [作者] 2024 年 4 月 13 日 下午 7:15 
Should be fixed now. I forgot that I had had started working on new features that were never finished, and pushed that version when I updated for 1.5.
avml7 2024 年 4 月 13 日 下午 2:40 
This caused an error for me where the factions don't show up on the map when selecting starting location, removing this mod fixed the issue :)
wynnyx 2024 年 4 月 10 日 上午 8:07 
Will this work with 1.5 and Anomaly?
Thundercraft 2024 年 1 月 3 日 上午 9:50 
@Winterwolf I realize this comment comes many months later, but perhaps this may help either you or someone else?
I read in the comments for the 'Custom player icon' mod that using it with the 'Faction Customizer' mod and using the former to change the player icon will cause the "Edit player faction" window on Faction Customizer to no longer work. Are you using either mod? Perhaps the conflict is similar?
Dissy 2023 年 12 月 25 日 下午 7:34 
Can we get some kind of patch to make outposts from Vanilla expanded outposts match the Ideoligion's colour? My Ideoligion is deep red but my outposts are all blue still. This is a good mod and I hope at some point things like setting faction colours becomes basegame content.
Winterwolf 2023 年 3 月 25 日 上午 8:11 
This mod causes some issues with selection in my modset. Basically the selection box doesn't appear, neither do the blueprints, some of the notifications get wonky. And it basically spams an infinite, looping error log.
slayerscylla 2023 年 2 月 17 日 下午 7:59 
Hey is it possible to do a reverse of this mod or WCIF one? I am looking to use a faction icon as an Ideoligion Icon. I could do it at one time but I've lost that mod.
Limey Lassen 2023 年 2 月 1 日 下午 7:36 
My primary ideoligion changed (pawn kidnapped) but my faction icon stayed the same.
Nuff  [作者] 2023 年 1 月 31 日 下午 7:28 
@Beast III it only changes the settlement icon color
Beast III 2023 年 1 月 31 日 上午 11:12 
Does changing color affects the "alliance", color on your own mechanoids?
Limey Lassen 2023 年 1 月 28 日 下午 4:01 
Nice, i can't wait to try this!
Nuff  [作者] 2023 年 1 月 27 日 下午 10:01 
@joseasoler Jeez, I even switched to finding the player faction that way in the color-changing part, but didn't think to change it elsewhere. Fixed and updated. Thanks again.
joseasoler 2023 年 1 月 27 日 上午 8:58 
Unfortunately, today's update did not fix my issue. I did some debugging and found that the bug is not a mod conflict; it can happen without any other mods except Harmony, HugsLibs and Ideoligion Icon as Faction Icon. Here is what you need to do:

1) Start a new game
2) Select tribal start
3) Continue through the new game process until the world map is generated
4) Exceptions start appearing in the log

The ScenPart error in the following log is just RimWorld complaining because it cannot understand one of my custom scenarios.

<https://gist.github.com/5e5b8340d75016651dbff70809af7a49>

After checking the github, it seems that the mod is assuming that the player's faction will have a FactionDef called "PlayerColony", but tribal and modded starts may use other FactionDefs. You could use "Faction.OfPlayer" instead, which should always return the player's faction.
joseasoler 2023 年 1 月 26 日 下午 1:07 
After starting a new game, items or pawns selected on the map no longer have a white outline. There are also multiple exceptions that seem to be related to this mod in the log.

https://gist.github.com/d116cafccdaa573bdbbd99b4dba47079
DisKorruptd 2023 年 1 月 25 日 下午 5:56 
Can you add settings to apply this to ai colonies too?
Keysoul 2023 年 1 月 25 日 下午 4:19 
Yes @The Dutchman having options is bad. /s
Roque the Rogue 2023 年 1 月 25 日 下午 3:27 
This is cool, could the same be done for the other factions?
The Dutchman 2023 年 1 月 25 日 下午 2:33 
If only this wasnt already a thing in Custom Player Icon
joseasoler 2023 年 1 月 25 日 下午 1:53 
This is exactly what I needed, thank you.