雨世界

雨世界

MapOptions
162 条留言
SchuhBaum  [作者] 10 月 4 日 上午 1:21 
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SchuhBaum  [作者] 10 月 4 日 上午 1:20 
I added the option `Clear Map Progress` in v2.3.1 (REMIX > MapOptions > Danger Zone > Clear Map Progress). This clears the map progress for each region the first time you visit them. This works for expeditions and normal campaigns.

Context:
Visited regions are saved and loaded from json files inside the mod folder.
Krocodile55 10 月 1 日 下午 4:35 
I think I might actually have an idea on how to manually delete map data, but I have to do some testing first
Extra fries, no dip 10 月 1 日 下午 3:51 
I reverted a save that had no Watcher data and used the Warpmenu mod to collect missing collectibles from the other campaigns, and manually moved my Expedition saves over. It worked, and that's what matters.
Krocodile55 10 月 1 日 下午 3:48 
Extra fries, no dip, did you have any luck?
Extra fries, no dip 9 月 27 日 下午 1:56 
Last 2 hours*
Extra fries, no dip 9 月 27 日 下午 1:56 
I just want to add that I've spent the last hour searching through different methods (such as cleanmap in the startup file, editing saves directly, other mods, the discord, looking through files to try and find where it's saved, etc.) to find a way to clear the Watcher's map progress. Having a one-size fits all button would be amazing.
SchuhBaum  [作者] 9 月 27 日 上午 3:57 
(I forgot that I have that already for expeditions. Maybe I add an option and extend that for normal campaigns...)
SchuhBaum  [作者] 9 月 27 日 上午 3:37 
You can switch save files. If you need unlocks (campaigns, sandbox, etc.) there are cheat options for that in the DLC mods. You can access them via the REMIX menu.

Context:
The map progress is saved as data strings in the save file. It only loads the one for the current region. Deleting the map progress sounds more like what a save editor would do. I might add that but probably not soon.
Silvo 9 月 26 日 下午 11:09 
Hey! is it possible to delete map progress? it would be the first mod doing that, theres like, no other, and i really wanna replay the watcher
Juhn 9 月 26 日 上午 5:58 
Hi, I want to delete my map progress from a save, to restart the watcher anew without losing anything else (collectibles, campaigns progress... etc...)
starkitten 9 月 25 日 下午 2:16 
hello! i love this mod, but it'd be nice if the map zoom feature could be set to values like 95% or 105% instead of just going by 10s-- I want the map revealed a bit more but not into like other rooms
SchuhBaum  [作者] 8 月 5 日 下午 12:35 
Huh? It already is.

Context:
It targets v1.10 which includes all minor versions like 1.10.4. Note that the target version is just for reference and you can use any mods even when the target version mismatch.
Dj SoundBreaker 8 月 4 日 下午 1:36 
can you update the mod to the last version ?
SchuhBaum  [作者] 7 月 13 日 上午 7:44 
I did not get lag when viewing the map from the death screen in the Watcher campaign. Can you send the logs (see the section BUG REPORTS)?

Context:
Chances are, that some costly function crashes and gets spammed / retried every frame. If that is the case then an exceptionLog.txt file should get generated.
Dj SoundBreaker 7 月 13 日 上午 6:53 
I found a big bug I get a lag spike when I open the map in wacher in die or sleep sceen and in his region menu
SchuhBaum  [作者] 7 月 2 日 上午 11:18 
You can try to verify the game cache and you can disable and enable region mods one by one to see if any of them in particular causes the issues.
Dj SoundBreaker 7 月 2 日 上午 4:18 
oh and I use map warp mod but the new one and when I select modded room I see how is the room
Dj SoundBreaker 7 月 2 日 上午 3:51 
how fix that?
SchuhBaum  [作者] 7 月 1 日 上午 10:54 
Hm.. When you enable custom regions then the game processes them first. In this step, rooms and other things like the map are merged or replaced. You get files like map files like `map_cc-watcher.png` in the folder `Rain World\RainWorld_Data\StreamingAssets\mergedmods\world\cc\` for example.

This sounds like the map merging failed or the maps got replaced with empty files.
Dj SoundBreaker 7 月 1 日 上午 3:09 
idk why I can't see the map in some moded regions or modded rooms in vanilla regions
starkitten 5 月 16 日 下午 3:07 
thank you the map reveals like mollasses
SchuhBaum  [作者] 5 月 16 日 上午 11:14 
This looks like a vanilla bug. You can try to disable the option `Item Tracker` and the vanilla option `Slug Senses` (in More Slugcat Expansion). If I am correct then either option will trigger the bug.

Context:
The function that crashes is the vanilla function ItemMarker.Draw(). ItemMarker are used for displaying key items on the map. My guess is that one key item is stuck in an invalid room (maybe it is in another region) and the Draw() function does not check if the room is null. It assumes it is valid.
If the theory is correct maybe you can give the devs your save file. Who knows what got stuck where. They should check the room in any case.
If the theory is false but the bug is prevalent then maybe you can send me your save file. Let me know how it goes.
dead lol 5 月 15 日 下午 12:53 
https://pastebin.com/xS1GnxFT

Here is the logs.
SchuhBaum  [作者] 5 月 14 日 下午 11:48 
Can you send the logs (see BUG REPORTS)? This does not happen on my end. Maybe you can try to disable other mods and see if this keeps happening.
dead lol 5 月 14 日 下午 5:01 
dead lol 5 月 14 日 下午 5:01 
Got a bug. Unsure if you have been talking about it or not but it's pretty prevalent and annoying. Pls help. :(
SchuhBaum  [作者] 5 月 9 日 下午 1:28 
That is not part of this mod. I won't fix it even if I can. Maybe the MergeFix mod can do that. Or just report the bug to the devs and they fix it.
That1d10tGuy 5 月 8 日 下午 12:18 
A vanilla bug? So I guess it can't be easily (if at all) fixed on your end? Still, thanks for letting me know!
SchuhBaum  [作者] 5 月 8 日 上午 5:13 
@That_Guy: From what I tested this is a vanilla bug. The map texture is merged. This happens in general when you disable or enable region mods. The Watcher intro rooms are added to the map. But it uses the vanilla HI map and not the MSC map. The MSC exclusive rooms are missing.
SchuhBaum  [作者] 5 月 8 日 上午 2:49 
(Note that key items and all that is part of vanilla. I literally just patched one vanilla function and removed the check for vanilla's Slug Sense option. There is nothing new here. I have not made it that you need to spawn an (key) item in order to show it on the map.)
SchuhBaum  [作者] 5 月 8 日 上午 2:21 
Key items are items. They are not just symbols on the map.
Echoes of the Silk: Songpour 5 月 7 日 上午 7:43 
I'm not talking about items in general, I'm talking about key items that the mod option is about.
SchuhBaum  [作者] 5 月 5 日 上午 7:19 
No.There are no items to track. You just get the map without spawning items and creatures.
Echoes of the Silk: Songpour 5 月 5 日 上午 4:46 
The Regions options lets you see the map for all the regions you've visited. Same with the passages. Does the item tracking in this mod apply to them?
That1d10tGuy 5 月 4 日 下午 3:24 
Just saw your message. the room in question is HI_C15W.
SchuhBaum  [作者] 5 月 3 日 下午 11:57 
What do you mean?

Item tracking is part of vanilla and is enabled by default. It makes sure that key items are placed somewhere accessible when you lose them. The option `Item Tracker` just displays them on the map. The vanilla option `Slug Senses` includes that too.

The option `Item Tracker` is separate. Not sure what you mean with regions option.

If you mean the sleep screen region map, I don't think that the key items spawn for that. You can only see items that are spawned.
Echoes of the Silk: Songpour 5 月 3 日 下午 4:31 
Is the item tracking applied to the maps in the regions option and during passaging?
SchuhBaum  [作者] 5 月 2 日 下午 11:09 
You can share screenshots via links or you can post them on Discord / GitHub (see the section Bug Reports). You can also post the name of the room (enable dev tools mod and press O in-game, the room name is in yellow text at the top of the screen).

(This bug sounds like the ignore map property is not working. Downpour replaces some rooms. They are placed on top of the old room. They use that property to tell the map to only show one variant and not the other. I can disable that and verify if that causes the issue. But I need the room name.)
That1d10tGuy 5 月 2 日 下午 8:09 
Currently experiencing a bug that I wish I could share the screenshot in the comment section. I used this mod to completely uncover Watcher's Industrial Complex while having Downpour enabled. After a couple playthroughs for the endings, I wanted to see how much the map would change if I only used Rain World's vanilla maps. I disabled Downpour and replayed Industrial Complex for a bit. But now that I've re-enabled Downpour, the rot-blocked tunnel that led to Pipeyard can no longer be discovered in the map. The pipe connection in-game and on the map are still shown and I could still enter that tunnel, but the map for it longer updates to have it in.
Storm0267 4 月 19 日 上午 10:07 
hugs. thank you! ya if i find bugs with your mod, ull know.
SchuhBaum  [作者] 4 月 19 日 上午 10:04 
Yep. If you find bugs let me know.
Storm0267 4 月 19 日 上午 9:15 
watcher friendly? or will this bug out in game version 1.10. id like to use this again so i can fill in rooms quickly instead of walking to every corner of every room
Quirky_Care_Bear 4 月 18 日 上午 11:28 
@edemime Really? It's that easy? I thought something changed codewise?
edemime 4 月 18 日 上午 8:51 
if you go
[Steam]\SteamApps\common\Rain World\RainWorld_Data\StreamingAssets\mods\MapOptions
and change target_game_version:v1_10_2 in modinfo.json it works
Quirky_Care_Bear 4 月 17 日 上午 8:58 
This shows up as orange after the Watcher patch.
Krocodile55 4 月 15 日 下午 8:32 
@SchuhBaum alright, thanks for the explanation.
SchuhBaum  [作者] 4 月 14 日 上午 10:39 
There is an uncover multipler (IIRC) if you want to uncover more space (and maybe fill out these room edges without using uncover room).

On a technical level, this is probably not possible. The uncover texture is a very pixelated version of the map texture that gets smoothed for the overlay effect. You are always stuck to the size of these pixels. (Okay, you can resize it, but it would get messy.) And in any case, you have no fine grained control like uncover the currently visible screen.

@CptnRedstone: The uncover region option should work again in v2.2.0.
Krocodile55 4 月 13 日 下午 4:44 
suggestion: an uncover screen option if that's feasible.
CptnRedstone 4 月 9 日 下午 9:01 
Hey! Seems like the "reveal region" function isn't currently working. Everything else seems to though.