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报告翻译问题
Context:
Visited regions are saved and loaded from json files inside the mod folder.
Context:
The map progress is saved as data strings in the save file. It only loads the one for the current region. Deleting the map progress sounds more like what a save editor would do. I might add that but probably not soon.
Context:
It targets v1.10 which includes all minor versions like 1.10.4. Note that the target version is just for reference and you can use any mods even when the target version mismatch.
Context:
Chances are, that some costly function crashes and gets spammed / retried every frame. If that is the case then an exceptionLog.txt file should get generated.
This sounds like the map merging failed or the maps got replaced with empty files.
Context:
The function that crashes is the vanilla function ItemMarker.Draw(). ItemMarker are used for displaying key items on the map. My guess is that one key item is stuck in an invalid room (maybe it is in another region) and the Draw() function does not check if the room is null. It assumes it is valid.
If the theory is correct maybe you can give the devs your save file. Who knows what got stuck where. They should check the room in any case.
If the theory is false but the bug is prevalent then maybe you can send me your save file. Let me know how it goes.
Here is the logs.
Item tracking is part of vanilla and is enabled by default. It makes sure that key items are placed somewhere accessible when you lose them. The option `Item Tracker` just displays them on the map. The vanilla option `Slug Senses` includes that too.
The option `Item Tracker` is separate. Not sure what you mean with regions option.
If you mean the sleep screen region map, I don't think that the key items spawn for that. You can only see items that are spawned.
(This bug sounds like the ignore map property is not working. Downpour replaces some rooms. They are placed on top of the old room. They use that property to tell the map to only show one variant and not the other. I can disable that and verify if that causes the issue. But I need the room name.)
[Steam]\SteamApps\common\Rain World\RainWorld_Data\StreamingAssets\mods\MapOptions
and change target_game_version:v1_10_2 in modinfo.json it works
On a technical level, this is probably not possible. The uncover texture is a very pixelated version of the map texture that gets smoothed for the overlay effect. You are always stuck to the size of these pixels. (Okay, you can resize it, but it would get messy.) And in any case, you have no fine grained control like uncover the currently visible screen.
@CptnRedstone: The uncover region option should work again in v2.2.0.