安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






PS/ Don't be so suprised, everyone being the same height is something that's irked me, and many others for 20 years, going back even to Operation Flashpoint, so no suprise this mod gets kind of a cult following!
Am I doing something wrong or is it just an engine limitation?
the simple "setobjectscale" function it seems!
Ok, this might not work on MP (even when playing "solo MP" on your own hosted server) or in vehicles (size reverts back to normal), but hey, this does the job.
PS/ Did ArmA 2 have this "setobjectscale" function also?
Any plans on adding a Eden module, or a built-in "Unit Attributes" option, so each player could have his specific height pre-set for every mission?
This would be very awesome for hardcore MilSim units that don't even use nametags, and would make buddy recognition a bit easier
@french indochina -- I've honestly no idea. The scripting command was never intended for use with units let alone in missions. This mod was mostly just made for shits and giggles