Rust
Boiler Room Door
6 条留言
Mako 2023 年 1 月 29 日 下午 3:19 
wanted to add, that i see that there is some volume visible when light is low, and creates volumetric illusion on the texture, but it needs to look good at all lighting conditions
Odissey  [作者] 2023 年 1 月 24 日 上午 10:07 
right Mako
Mako 2023 年 1 月 23 日 下午 10:52 
in addition, all the texture that meant to be volumetric, need to look volumetric and not flat like they are on your door, that includes, pipes, cranks, latches, etc.
Mako 2023 年 1 月 23 日 下午 10:49 
not sure if you guys play the game and make door skins, but doors are always placed from different sides, they have to be interchangeable from either of the side. so when you have a door that has a designated side and then has to be placed on the opposite side than what it was intended for, then it completely makes the door less appealing.
in this example if I'm placing the door that leads inside the base or main loot room, but it says exit in front of it, it makes no sense and makes the door less desirable. In my case, i wouldn't buy this door because of those signs
Odissey  [作者] 2023 年 1 月 23 日 下午 10:11 
Thanks
Pyh 2023 年 1 月 23 日 下午 5:51 
zamn