Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

BM Mod - Gates of Hell
498 条留言
Zekiel 9 月 30 日 上午 8:41 
im sorry for bothering i know you are busy but if you find the time to work on the mod again it seems to need an update for 1.055.0 cuz it crashes when you enable this mod
koskamoska 9 月 11 日 下午 10:10 
this mod dont work with mace. why? you write he do work.
Armpit_Sweat  [作者] 9 月 8 日 上午 9:45 
my apologies for not doing any updates
as i have mentioned earlier, i am a very grown up man with a full time job, and i have recently bought a house, so its hard to find the necessary motivation for updates
i would gladly let someone take over from here, to continue development and updates
you only need the 3D-assets provided with this version of the mod, while the rest of the files can be overwritten by an updated version, so pretty much anyone can keep this mod updated, by releasing a "patch" or "submod"
that being said, i will do my best to dedicate one of the upcoming evenings to make an update

compatibility with other mods can be tricky, and i simply dont have the energy - its not hard or complicated, but its very tedious and takes hours of testing and such
BLAZEPK 9 月 8 日 上午 5:54 
It's still working fine, but I'd like to see the smoke appear as a square in west81 mode fixed. I can't play the game without this mod anymore.
JonRedcorn 8 月 30 日 下午 1:11 
Can't wait for this to be updated to the new version, it's the best mod for GOH period.
0pkanos 8 月 28 日 上午 8:48 
update pls
Spetsnaz 8 月 11 日 上午 11:10 
it makes you unable to progress in first german mission, the 2 soviet vehicles (armored car and t26) wont spawn
KapitalChrispy 8 月 7 日 下午 6:21 
Not compatible with ARM on my end, tried loading this mod in multiple orders but nothing.
Qine 8 月 6 日 下午 3:06 
For some crazy reason, I'm fairly certain that this mod prevents progression in the 1st bonus mission of Jubilee ("Red Tide"): the second objective to fire the flare near the lighthouse cannot be completed. I tested multiple times to isolate the fault, so I can safely say that this mod is causing the issue, for whatever reason.
Frank Woods 8 月 6 日 上午 3:21 
I'm gonna check if it's compatible with Code X
Requiemoi 8 月 6 日 上午 2:11 
compatible with ARM?
BLAZEPK 7 月 31 日 上午 8:06 
MACE, Hotmod, west81,
still working

However, when using it with West81, explosion and smoke effects malfunction, appearing in a shooting pattern instead.
魇魔心态 7 月 30 日 上午 6:06 
When i use the mod Gates of Steel, this mod doesn't work, i loaded it at last but there are no features
Pepe 7 月 25 日 上午 12:56 
Yeah it still works. Load it last like the description says or decide which mods are worth sacrificing.
roflcake$ 7 月 16 日 下午 11:41 
i'm sure it will get updated eventually. until that day comes, i usually hold off on playing. takes away too much of the immersion to play without BM :D
Maverick 7 月 11 日 上午 4:23 
doesnt work
Dando [SVK] 7 月 4 日 上午 8:59 
outdated, broken
DiorSavage💴 6 月 20 日 下午 3:15 
does this work with the new dlc?
Sol4rSky 6 月 14 日 下午 1:00 
I wish this worked in multiplayer, it gets resource desync so i assume everyone needs to have it. Is there something you can do so it works in MP? I'd take some set backs from the gore as long as there still is some. For instance the uncensored flag mod works in mp.
Immaluckez 6 月 13 日 上午 6:06 
Do you plan to make compatibility mods for ASV Indomitus and Dawn of the dead?
Helmut Zbigniew Al-bikujaja 6 月 12 日 上午 9:01 
update
roflcake$ 5 月 24 日 上午 1:45 
Ah gotcha.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 月 20 日 下午 4:21 
@roflcake$ This mod does not work with west 81 since the creator uses their own fx that conflicts with it. Causes crashes when a body explodes too with recent update.
Drone Operator 5 月 17 日 上午 5:53 
Really wondering how you guys are able to make it work with West 81, because it causes pixelated VFX regardless of where I put BM in the load order.
roflcake$ 5 月 7 日 上午 2:18 
Check on your mod order. Never had any issues in the past using BM with west 81 unless something changed just recently.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 月 7 日 上午 12:24 
Please add compatability to west 81 mod. :facepunch: It works fine with hotmod 1968, but west 81 crashes if using this.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 5 月 3 日 下午 11:45 
@沈阳大街你虎哥 BM mod already works with Battlefield. Look inside BF folder and apply the BM patch.
Zetta 4 月 24 日 下午 9:55 
great work:steamhappy:is there any way to increase the probability of a severed limb?small-caliber guns are usually incapable of crushing an enemy, even if the shell hits them directly
沈阳大街你虎哥 4 月 19 日 上午 12:30 
Hello, first, thank you for your`s work but can i ask you to make this mod complitable with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829617084&searchtext=%E5%8D%A0%E5%9C%B0%E6%96%B9%E4%BA%91 pls. thank you
haking bitch 4 月 12 日 下午 9:39 
Hello, first, thank you for your`s work but can i ask you to make this mod complitable with codex pls. thank you
Armpit_Sweat  [作者] 4 月 10 日 上午 10:19 
@Val Arx

if have played around with various options, but its taking too long time to bother
the only option i see right now, is to redefine all heavy MGs as a "special" type of autocannon
maybe all heavy MGs can be edited to use "special" ammo type that acts as explosives on contact with humans
have no doubts that it can be done - its just too exhausting, for too little change
sorry :(
Val Arx 4 月 10 日 上午 3:56 
Great work. I wonder if it's possible cause explosion with high caliber MG rounds
Teax 4 月 2 日 上午 2:23 
without this mod, same map, same enemies (30 mins around 500 kills ergo 500 dead bodies/weapons and many vehicles/debri) i got 60 fps capped to due vsync and my mates from 120-240 fps. With this mod on all machines the fps drops down to 20 fps.
Anyway that wasnt my question, just wanted to know how to disable body explosions :D
Thanks for your help, there is no more needed for now since we decided to not use this mod in big battles.
Armpit_Sweat  [作者] 4 月 2 日 上午 1:14 
@Teax

Thats odd. If you reduce the explosion chance from 0.3 (30%) to, lets say, 0.05 (5%) it should effect all explosions - also vehicle collisions.
And if you reduce the number of limbs from 500 to 50 it shouldnt effect performance all that much.
Im always testing in 4x4 maps with AI vs AI - and yes, there is a framedrop to around 35-45 fps after 30+ minutes of the session ( on my pc ). But its just as much due to lots of weapons and burned out vechicles laying around.
I would advise to check the entitymanager file, and adjust the max numbers of debris/vehicles and such.
Teax 4 月 1 日 下午 2:40 
already did that and even changed some lines of code to remove the body explosions fully, sadly did not work or i missed a line. Overall i removed all on bm_explosions calls with something else and that worked but somehow direct hits from highcalibre weapons or driving over dead bodies will still trigger this. Did even reduced the lifetime of body parts but that did nothing sadly
in the end, we decided to remove the mod entirely, the low fps wasnt worth the little bit more blood in the end. But its still a great mod, but not suitable for large scale 4 player conquest. (500+ units per 30min match as enemies)
Armpit_Sweat  [作者] 4 月 1 日 下午 1:07 
@B3RliN and Teax
closer to the end of mod's description, there is a section with a link to a thread dedicated to changing BM mod to personal preferences
its not far above this message section
the link is called "Click here to learn about adjusting BM Mod to your personal preferences"

there is some reading that needs to be done there, but you will be able to fix most of the issues exactly to your specific needs
if you have read it all, and still need some assistance - i will try to answer you here, under the assumption that you know all the basics
B3RLiN 4 月 1 日 下午 12:55 
Yes, if you can tell us a way to reduce the number of blown up body parts or disable this system altogether, I would greatly appreciate that you improve my gaming experience in DC with my mods build.
aeON 4 月 1 日 下午 12:23 
thank you for keeping this updated.
Teax 4 月 1 日 上午 6:19 
Greetings, great mod. Talked recently about a updated gore mod and here we are :)
Is there an easy way to disable those body explosions btw? Playing long matches and with this mod the performance reduces drasticly. We think the individual body parts costing massive fps
Shockpiper 3 月 31 日 下午 2:34 
getting crashes when activating
Armpit_Sweat  [作者] 3 月 30 日 上午 6:53 
because of the issues that i have mentioned earlier, some of the blood stains got smaller after the yesterday's update
today's tiny update fixes that issue
Diddy Rizzlington 3 月 29 日 下午 6:59 
THANKS FOR THE UPDATE
Barrett 3 月 29 日 下午 3:52 
:steamthumbsup:
Armpit_Sweat  [作者] 3 月 29 日 下午 1:34 
Updated.
It was a real pain in the ass this time - developers redid all "alpha maps" so i had to edit stuff in photoshop, add new texture coordinates, and such. Was about to give up - took me a whole evening.
Anyways, it seems to be working fine now. I havent seen any visual errors.

Just to be clear - it works with vanilla game. I havent tested any other mods, be advised.
WiseToad420 3 月 28 日 下午 10:35 
pls I beg you, update this mod
Diddy Rizzlington 3 月 22 日 上午 5:56 
THIS MOD IS A VIRUS
Leotms 3 月 21 日 下午 4:23 
any way to still get achievements?
NafNaf_95 3 月 11 日 上午 4:03 
Feel this, Id suggest Uploading to an open Github and letting people make new Branches of the mod. best of luck.
Dando [SVK] 3 月 6 日 上午 7:44 
I feel your situation, I used to be modder for a different game as well but I stopped updating/making any new mods anymore years ago
I will never return to it unfortunately
Armpit_Sweat  [作者] 3 月 5 日 上午 11:29 
i will do my best to dedicate some time to making an update during the upcoming weekend
update will be for the base game only

might be the right time to let someone else take over the updating
unfortunately, my new job takes most of my attention, and im too lazy to keep the mod regularly updated