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Backwalls.Cmps.BackwallLink.OnHighlightChanged (System.Object data) (at <67d8b3fd471f4dfa8f014838d7b728dd>:0)
EventSystem+Entry.Invoke (System.Object data) (at <eeaae6bd36c2418387bac55a246d67a2>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <eeaae6bd36c2418387bac55a246d67a2>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <eeaae6bd36c2418387bac55a246d67a2>:0)
KSelectable.ClearHighlight () (at <b8bbe8feabd6498dbbd63aedd2718a83>:0)
KSelectable.Hover (System.Boolean playAudio) (at <b8bbe8feabd6498dbbd63aedd2718a83>:0)
InterfaceTool.LateUpdate () (at <b8bbe8feabd6498dbbd63aedd2718a83>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U57-701091-SCRPN
Thanks for the mod Aki.
Try unsubscribing, starting game, then re-subscribing to this mod.
If that didn't work, try clearing workshop cache: https://github.com/aki-art/ONI-Mods/wiki/Download-Failed-error
as for the Workshop being weird and mods disappearing, there has been issues with Steam itself for the past week, there is nothing modders can do to fix that from out end, sorry about that.
- Updated to Nov QoL
- Changed default shortcut for smart walls mode to `Ctrl` + `B`
- added `BlockDecorBehindWalls_FancyWall` tag to these walls for better compatibility (PR by Lopeh)
at Backwalls.Cmps.BackwallLink.OnHighlightChanged (System.Object data) [0x00000] in <67d8b3fd471f4dfa8f014838d7b728dd>:0
at EventSystem+Entry.Invoke (System.Object data) [0x0002b] in <0785f6c612c54efca8ba8a38cb25e699>
_snipped_ (message too long) Hope that helps
So truly broken at the moment
Option to build new wall tiles has disappeared from the build menu and existing wall tiles cannot be selected.
nao funcina mais
it doesn't work anymore
In comparison the standard drywall:
- It costs additional resources (additional 5 diamond or glass)
- It gives less decor (only 5 decor is 10 of standard drywall).
So it's more expensive and worse. I like the design but it would be nice to be balanced around vanilla drywall (e.g. either same stats with just design change or slightly better -e.g. more decor - while being more expensive).
In the mod description you have "+10 decor" for sealed backwall but in game is only "+5 decor".
Thank you.
https://github.com/aki-art/ONI-Mods/issues/104
Could this be fixed?
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)