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nao funcina mais
it doesn't work anymore
In comparison the standard drywall:
- It costs additional resources (additional 5 diamond or glass)
- It gives less decor (only 5 decor is 10 of standard drywall).
So it's more expensive and worse. I like the design but it would be nice to be balanced around vanilla drywall (e.g. either same stats with just design change or slightly better -e.g. more decor - while being more expensive).
In the mod description you have "+10 decor" for sealed backwall but in game is only "+5 decor".
Thank you.
https://github.com/aki-art/ONI-Mods/issues/104
Could this be fixed?
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.Refresh () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.OnSelectObject (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
I have backwalls all over my colony but for some reason when I change the blueprint of something this crash happens (not everytime but very often).
Shader 'Backwalls/TileShader': fallback shader 'Diffuse' not found
Shader 'Backwalls/SGTRainbow': fallback shader 'Diffuse' not found
Changes take place on the new version (2024 November QoL)
- Updated to 2024 November QoL
- Add new favorite tiles by clicking the +Add button. This saves your patterns and color at the top for easy access
- Right click tiles in the menu to hide, or to remove from favorites. Toggle the eye icon at the top to see hidden items so you can unhide.
- Hiding by tag will hide all connecting tiles at once.
- Fixed an issue where True Tiles tiles in the UI would sometimes not show up