安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
thanks!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1693064111
When on planet, you need an airtight and pressurised room to be safe from hazardous weather. The problem that I run in to with this mod, is that it throws me out the door when I open it even though there should be equal pressure on both sides of the door (vent-pumped room / planet atmosphere)
Perhaps a planet atmosphere check, like the water mod check, would fix it?
Me 2 seconds after opening a door in my starter base: YEET
There are some games that are plain well done. We all know SE is not one of them but it's modding capacity... it's better than Skyrim
Amazing mod and amazing work
In Space !
Splendid!
i have a difference of 1.00 simspeed without and 0.85 with it in use.
atm iam trying to figure out why that happens.
however, I have had no crashes with the actual depressurization event itself which is nice