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It seems to be running fine.
I did not test extensively.
So, either the mods you mentioned are modifying these base game functions to achieve what they do, or something is wrong with the base game.
Does anyone know what I'm talking about? xD
Again, thank you for your effort! :)
So... I'm waiting for that season indicator update like a kid waiting for christmas.
@Trapito222 - This mod utilizes the moodles system to do what it does. To make the thing you described, one would have to delve into the UI system, which I have no idea about.
I've done what you asked, only Mod Manager + all the requirements for your mod + some other moodles mods i already had installed, and only yours do this: https://prnt.sc/Y_aGQ0DDWgGh
Even the mod that you suggested i already had installed.
Thank you once again for the quick reply, and for trying to solve this issue.
That is a strange problem. I have no I idea how the actual rendering of the moodles is done. I'm using MoodleFramework for that.
Try:
- Start a new game with only WeatherMoodles and MoodleFramework(as it is required for my mod) enabled. If the problem is gone, then there is a conflict with another mod.
- Download a different mod that requires MoodleFramework, such as this mod , see if that also renders incorrectly. If so, that'll mean something is wrong with MoodleFramework.
- Unsubscribe from MoodleFramework, wait a few minutes, resubscribe and try again.
- Verify game files just in case.
- Unlikely, but try increasing/decreasing your game's resolution.
Secondly, i think the mod is missing something or i found a bug, my weather moodles are like this: https://imgur.com/JjdDkUm
I've tried using Big Moddles, i've tried using Resizables Moddles, both appear like this, i dont understand what is the issue, can you please give me some info?
PS.: it only happens with your moodles.
Thank you from the bottom of my heart in advance.
@Tchernobill - Thanks for the heads up.
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
I'm using MoodleFramework for the basis of my mod. BetterFood mod author doesn't and has their own implementation for moodle display.
I don't know the logic behind displaying moodles, that's the reason I opted for MoodleFramework.
So, this issue should be reported to MoodleFramework and BetterFood authors. I'll list it as a conflict though, thanks.
Although it was a little more work than I expected, I managed to add a new moodle that shows the current season. The logic for the other moodles apply for this as well.
It's disabled by default. Also, it is put together fast, there may be bugs, report if so.
It can be done by editing the images inside the ui folder: Open them in an editing program and fill the background color with whatever you want instead of transparent.
But there wouldn't be a distinction between moodle levels anymore, you'd have to mouse over them and read their description.
I don't think its even possible to keep both the moodle level functionality and have custom colors on them, and have different colors on different moodles.
Awesome mod by the way, really increases immersion!
Sun/Moon moodle is based on a vanilla variable called the "NightStrength" which is between 0-1.
If that variable is <0.5 (and the weather is clear), sun moodle will be displayed. The sun should come up shortly after.
If I had set specific times of day to display the moodles instead, it would be broken since the day length changes throughout the year.
If you know of another mod that does this, let me know and I'll add it.