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Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
https://gist.github.com/HugsLibRecordKeeper/507fef914e7f82de3be58fc6083ed978
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193152410
I don't think you're gunna come across many incompatibilities. :)
I will add quick handling to make sure it is loaded after the mod however!
@Estredar iunno, there are multiple reasons why someone might not have immediately applied a techprint after getting it. Or there could be mods involved that skip that check and can still give you duplicates.
While this mod is not as useful for that reason, I still feel it has value when it comes to mods, or selling ancient danger and quest loot to make sure you are not selling the ones you need.
I love you so much. lol
liked and subscribed