安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm currently looking for a mod to adjust zombie counts for specific area's such as Louisville Police station and prison, simply to make it tougher to clear and fetch the loot.
I'm not too worried about compatibility issues with other mods in singleplayer, it's multiplayer I'm not sure about.
Personally I use a mix of the two, with the vanilla pop multiplier at 0.5 and the rest handled by this mod. One of the weakness ( or strength ) of this mod is that the same number of zombies will spawn in Riverside as in WestPoint ; so keeping a small vanilla multiplier helps with that.
The possibility of completely disabling or reducing zed spawn on the road/highway was what bought me , there's just way too many zeds on the road in vanilla for some reason , and each time you want to go from one place to another your beautiful newly replaced car will always end up becoming a wreck
Fixed Multiplayer chat spam.
Fixed zombies spawning only around admins and not normal players. Hopefully. I need someone else to confirm that one.