Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

AI Core - Automated Ship Parts
54 条留言
witherstome 2024 年 10 月 27 日 上午 1:21 
I had envisioned it before, but I had no idea how to implement it.your mod is very good!
Kuronicle 2024 年 1 月 17 日 下午 7:46 
i like this mod, i hope for updates
sir Evans 2023 年 8 月 6 日 上午 8:24 
Damn, looks like a ton of work O_O
Giving it a thumbs up for the effort.
Fire666 2023 年 7 月 19 日 上午 10:20 
can you update this to the newest version of cosmoteer please?
raz334 2023 年 7 月 5 日 上午 11:36 
anyway to make it so the AI core counts as having 1 crew in a seat, instead of it only working if you have enough to man all the seats?
raz334 2023 年 7 月 4 日 下午 11:58 
Question: Since this is an AI, does the way it works prevent the stun effect from a Deck Cannon or is the AI programmed in such a way that it is affected and stunned?
Phenom 2023 年 6 月 27 日 下午 10:53 
Hello
Can we have a update für the vanilla ressource collector plz?
T-TaaN 2023 年 5 月 30 日 下午 2:38 
Where is AI core in priority window?
Wolf 2023 年 5 月 23 日 下午 8:54 
Would it be possible to have a version encased in armor?
poiman 2023 年 5 月 6 日 上午 9:23 
Hello again!
Seems AI cores have some problem with railguns (mk2 and mk3) from Shutori's Factory and particle canon from Galactic Allegiance
classic railgun works fine
Dazz Aephiex  [作者] 2023 年 5 月 4 日 下午 11:19 
No difficulty, just sprites.
DWal 2023 年 5 月 4 日 下午 8:54 
How difficult would it be to add AI cores that count as more than 1 crew? Like a single 1x2 core that's worth 3 crew or something
Baka yellow 2023 年 4 月 13 日 下午 4:42 
@dazz Yeah it was a GA update.
poiman 2023 年 4 月 13 日 下午 2:18 
@Dazz Aephiex well, i guess u made an update, cose i gain errors now XD
<< No component named "IsCrewedOrOperatedByAI_Aephiex" in part "ultranova capital_turret" >>
i can send log file if you wanna?
Dazz Aephiex  [作者] 2023 年 4 月 12 日 下午 6:44 
Didn't notice a part called that for the last time I checked Galactic Allegiance. Possibly added after that point.
poiman 2023 年 4 月 12 日 下午 3:30 
@Dazz Aephiex Thx for answer, Still seems i found another problem, now with "Capital laser turret" from same mod (Galactic Allegiance), smaller turrets seems to work fine, the capital one dont react to AI cores after all.
Dazz Aephiex  [作者] 2023 年 4 月 12 日 上午 3:51 
@poiman
The Gauss Cannons have two PartCrew components with it, one needs 2 crews and the other needs 1 crew, which means it needs 3 crews to be fully crewed. Nevertheless, its in-game tooltip incorrectly displays that it needs 2 crews.

As for the compatibility patch part, I have already included a short document of how to make a compatibility patch with my mod that is only 119 lines (empty lines included) and it provides two viable ways to make a mod compatible. The reason I do so is that due to the nature of my mod, it can only support mods that specifically made compatible either through my end or through the built-in compatibility of the other. I don't really want to put my time making every mod yet to come compatible as their release.
poiman 2023 年 4 月 11 日 下午 2:31 
Also - it is possible to make patch for "Extended Tech Tree Mod." by "SirCampalot"?
This mod
poiman 2023 年 4 月 11 日 下午 2:24 
Hi!
seems like Gauss canons from "Galactic Allegiance" have some issues - they need 2 crew, but on 2 AI nothing happens - it need 3rt ai core to decrew that canons, and even then - it have notification about lacking crew operators (but wotks good)
Dazz Aephiex  [作者] 2023 年 4 月 11 日 上午 12:10 
I may do so, but you might encounter the last item in the FAQ eventually. Instead you may follow the instructions in the directory of this mod to make your own mod compatible and keep functioning without this mod.
CyberNeo 2023 年 4 月 10 日 下午 12:37 
@Dazz Aephiex I plan to make a Mod similar to Galactic Allegiance. If my Mod gets published it would be happy if you add my Mod to the Compatibility List :)
Dazz Aephiex  [作者] 2023 年 4 月 10 日 上午 7:26 
This mod has been updated to support the Hyper Beacon in the unstable branch.
Dazz Aephiex  [作者] 2023 年 4 月 2 日 下午 10:25 
Things might be different when it's officially supported. I'm waiting for that instead.
CyberNeo 2023 年 4 月 2 日 下午 1:11 
Hey Dazz Aephiex did you see this Mod ?
l GH l NDCasmera 2023 年 3 月 28 日 上午 6:07 
Is it just me, or is there no priority tab/place for the AI core? to refill the batteries.
Dazz Aephiex  [作者] 2023 年 3 月 26 日 上午 6:01 
If there is a compatibility patch.
l GH l NDCasmera 2023 年 3 月 26 日 上午 5:33 
Is the mod compatible with the tiered parts mod?
Dazz Aephiex  [作者] 2023 年 3 月 24 日 上午 8:56 
Updated the description. Thanks.
OssomUmbra 2023 年 3 月 24 日 上午 8:27 
StormForge mod link goes to Autocannon mod
Dazz Aephiex  [作者] 2023 年 2 月 8 日 下午 6:32 
@Tal'Raziid
That means said parts are lacking the tag "is_crewed".
Tal'Raziid 2023 年 2 月 8 日 下午 5:41 
When i try to place an AI Core near some parts, they dont show the UI bit indicating how many are connected; is this intended or is the mod not working in these cases?
Dazz Aephiex  [作者] 2023 年 2 月 1 日 下午 7:14 
@Parciwel
If you are using MMCT you need AI cores themselves to be included in the area of effect of substations. AI cores can't draw power from the building in front of it.
Akenno 2023 年 2 月 1 日 下午 6:41 
Baka yellow 2023 年 1 月 29 日 下午 6:06 
@Parciwel eh you sure? Did you put the power output in right?
Dazz Aephiex  [作者] 2023 年 1 月 29 日 下午 2:17 
@(っ◔◡◔)っ ♥ Maax ♥
It's relocated to left bar alongside with corridors.
Z0MBE 2023 年 1 月 29 日 上午 8:37 
ai core disappeared, won't appear in builder
Parciwel 2023 年 1 月 28 日 上午 8:07 
this isn't compatible with the power system of MMCT, could you look into that?
Baka yellow 2023 年 1 月 27 日 下午 12:29 
Ms. Paws 2023 年 1 月 27 日 上午 10:20 
you should totally add a companion mod that changes crew to look like robots.

OR add some way to collect resources wihout crew. That woud be nice
BattleMaster 2023 年 1 月 22 日 下午 5:44 
thanks for fast reply and update, working for me now, only one mod left to find for my perfect ship, great job
Dazz Aephiex  [作者] 2023 年 1 月 22 日 上午 9:08 
@iorek
Spotted the issue. Will update soon.

@BattleMaster
Spotted the issue. Will update soon.
iorek 2023 年 1 月 22 日 上午 8:20 
Re-downloaded for tractor, thanks.

the Railgun "won't fire" I put 4 AI cores on every part, it shows as crewed(no little red man), only the loader has the Chip icon.
but the weapon won't fire with any setting, targeting something or infinite.

it has ammo and power. if I remove all the AI cores from the "loader" 2 crew arrive and it shoots
Dazz Aephiex  [作者] 2023 年 1 月 22 日 上午 1:57 
@iorek
Can confirm that tractor beam emitters are lacking the tag "is_crewed".

For the railgun, make sure the AI Cores are connected to the railgun loader.
Dazz Aephiex  [作者] 2023 年 1 月 22 日 上午 1:19 
I will take a look.
BattleMaster 2023 年 1 月 21 日 下午 9:40 
notice something today, can you test your mod with [DIGI] Prototype Drones mod, specifically the missle drone, with your mod active i crash when ever i try to built it, but when not active, the missle drones works as intended, hate to have to choose between using this one and that one
iorek 2023 年 1 月 21 日 下午 7:16 
Can't seem to get this working with the Railgun or the Tractor beam
Sssnipercat1 2023 年 1 月 21 日 下午 1:34 
thanks, i clearly didn't see the arrow.
BattleMaster 2023 年 1 月 21 日 下午 1:22 
gotta say its been buggin me about crew problems and while some mods address it alittle bit, this one is my pick, if i can't auto make crew, then i love not having to have half a ship of crew rooms, just waiting for someone to come up with a way to get savage with no crew or auto it lol, great mod by the way
Admiral Zander 2023 年 1 月 21 日 上午 8:05 
time to make a completely crewless ship with this and the power cables mod
RustyDios  [作者] 2023 年 1 月 20 日 下午 7:46 
@Sssnipercat1
They do have a direction and need to 'point' at the item. If you look at the blueprint when placing one side has a clear 'line' showing which direction they are facing. (by default they point 'up' - and thus would only work from below, if you are not rotating them correctly)