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"Duplicate Object: entity DRAGONKIN; Offending mods are ldgfs_races_dragonkin (x2)"
I had 2 die of dehydration after they got stuck standing in a tile and refused to move. Tried reloading, didnt fix it. Shrugged and kept playing for over a year in game, and I noticed trying to place them in a tomb... the coffin's would disappear. Just gone! as if they never existed with the bones sitting on the ground. After a whole another would come by, pick up the bones and move them to a stockpile.
I checked the coffin material and their just normal Andersite, so no modded material there, that im aware of anyways. I tried making another one out of Microcline, same story.
DRAGONKIN:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
DRAGONKIN:Unrecognized Creature Token: SPEECH
DRAGONKIN BP Mod SPLAYED_OUT Was Not Used
DRAGONKIN BP Mod HANGING_LOBES Was Not Used
DRAGONKIN BP Mod BROADNESS Was Not Used
DRAGONKIN BP Mod HEIGHT Was Not Used
DRAGONKIN:Unrecognized Creature Token: CE_VOMITING
DRAGONKIN:Unrecognized Creature Token: CE_VOMITING
DRAGONKIN:Unrecognized Entity Token: UNDEAD_CANDIDATE
*** Error(s) found in the file "data/installed_mods/ldgfs_races_dragonkin (50)/graphics/graphics_ldgfs_dragonborn.txt"
Unrecognized Creature Texture Token: Right leather low boot
Unrecognized Graphics Token: LATER
No items found in CONDITION_ITEM_WORN: [CONDITION_ITEM_WORN:BY_TOKEN:RF:SHOES]
I tried to unsub/resub to see if it was a download issue but its still happening.
As Npcs they are a pain in the ass and I wish I could send them a letter telling them to never come to my fortress, they have set the place and my trade goods on fire 2 times in a row, lost a doctor once because of them.
I don't hate this mod but its almost unplayable.
graphics_ldgfs_dragonborn.txt -> Any item with the [CONDITION_MATERIAL_FLAG:IS_NOT_ARTIFACT]
it should be:
[CONDITION_MATERIAL_FLAG:NOT_ARTIFACT]
Potentially causing crashes for me. The game crashes randomly and then when I check the errorlog.txt I see a lot of these errors:
Unrecognized condition material flag: IS_NOT_ARTIFACT
Gonna try to fix it myself, will report back.
the civs you play with are of a single race. Any race could join your dwarven civ, but you'll still get very few that might migrate to your fort (if any), but none will be able to be part of your starting 7. The same would apply to whatever modded civ you play, you could play as dragonkin, but at best you'll get a few dwarves, goblins, or elves joining that fort over a long time.