全面战争:战锤3

全面战争:战锤3

Vlad and the Empire
344 条留言
Fengxian0830 9 月 10 日 下午 11:09 
I'm glad this has been updated well worth looking into when I'm done with my first mod returning focused on Cathay.
Rhox  [作者] 9 月 10 日 下午 7:03 
And if it's a UI bug that comes from some of the machines, I can't do much since it's machine specific, and I can't replicate on my side
Rhox  [作者] 9 月 10 日 上午 9:49 
And I'm saying graphical mods counts if they touch the same spot and especially they're datacoring, or touches TWUI structures. (or worse, they could override the vanilla TWUI)

Hence I'm saying no other mods. That's the way to make viable report I can follow.

Or you can do some modder thing and get some script log, or doing the debugging.
Mr_Hamster 9 月 10 日 上午 9:18 
Frankly speaking have no idea how to do what you are proposing.
What I definitely know, is that I play with my very small graphical mod list both vanilla and SFO (I guess it's also very script heavy) and have 0 crashes, but as soon as I've installed this mod (SFO disabled) - I can't play past turn 10.
Rhox  [作者] 9 月 10 日 上午 6:09 
And you can also check by deleting all the script of the mod and replay the crashing savefile to see whether if it's replicatable, and not coming from vanilla.

If it's not coming from the script, it's likely your corrupted file, or from vanilla, or other things
Rhox  [作者] 9 月 10 日 上午 6:03 
Including that. Graphic mods usually works by overwriting others, or do some crazy thing, or even data core if they don't know, or want to do some unusual things.
Mr_Hamster 9 月 10 日 上午 5:40 
I used only graphical mods.
Rhox  [作者] 9 月 9 日 下午 7:51 
Min mod first. It's script heavy and won't work if any of the script in the mod you enabled is broken.
Mr_Hamster 9 月 9 日 下午 4:19 
It seems not working, as I started to get constant crashes after 10 turn with this mod enabled.
Mr_Hamster 9 月 9 日 下午 1:39 
Is it working for 6.3?
Jaszs 7 月 5 日 上午 3:16 
This mod is cool, thanks for keeping it updated! :)
Rhox  [作者] 6 月 23 日 上午 8:11 
If you guys are using minimum amount of mods, post screenshot in the modding den Discord, skeleton_crew channel
Twyt 6 月 23 日 上午 7:49 
@Van Green hey, Im having the same problem, did you find a fix?
Van Green 6 月 12 日 上午 3:48 
Hey, great mod. I cant seem to be able to reinstate elector counts and the covens dont have their Icon (tried with only this mod so no conflict).
But still a real improvement for Vlads Campaign thx for making it.
Rhox  [作者] 5 月 27 日 上午 4:58 
I'm not fake updating them for every patch. If I'm not willing to update them, I mark it in the title
ArrantFlame 5 月 27 日 上午 4:55 
will you be updating these features for the legendary lords
Roque the Rogue 4 月 16 日 上午 10:53 
Yeah, the mod is working and its awesome, however, that progress bar is too huge, takes most of the screen, some things go offscreen in the top UI
jamie_van 3 月 25 日 上午 12:51 
Is this working?
davefrags 3 月 7 日 上午 3:12 
this is pretty good and is along the lines of what Vlad wanted ! great idea. liked and subscribed
Boshty 2 月 22 日 上午 7:46 
Wish id found this 2 months ago when i did my 'good guy vladdy' campaign, helping keep the empire safe. my headcannon was when you die in sylvania, you can give your body to help defend the family you leave behind. so they were good guy undead. this mod would have made it so much better. *sighs, and loads up a new vampire count campaign lol*

sorry lizardmen, you will have to wait a little longer :p
Valtyr 1 月 27 日 下午 7:24 
Ok after seeing how it is supposed to work. The vampire coven building is invisible and doesn't do anything when built, cannot reinstate elector counts, so mod isnt working for me :(
Valtyr 1 月 27 日 下午 6:51 
How do you reinstate elector coutns? I cant seem to get it to work
Raviollius 1 月 1 日 上午 4:30 
@LimeUser I suggest the Better Alliance mod. It gives extra allegiance points per turn, raises the cap of total allegiance points to 900, lets you have as many as 20 allied units in each army(there are submods for recruiting lords/heroes from allies) and, more importsntly for you here, makes it so red line skills affects every unit of that type, from all factions.
Dr Faisal 2024 年 12 月 30 日 上午 2:38 
Mod still works great.
Thanks for making Vlad feel like a WH3 faction
ewobmrk 2024 年 11 月 21 日 下午 1:43 
does this mod stil work
LimeUser 2024 年 9 月 28 日 上午 5:33 
Could use some more stat boosts for late game, like being tied to bloodline lord bonuses.
Empire units are great but only when buffed from skills and although there's really good missile bonuses most of the elector count units are melee/hybrid.
LimeUser 2024 年 9 月 28 日 上午 4:27 
Just saw the faction effects in the selection screen, ignore my last comment.
LimeUser 2024 年 9 月 28 日 上午 4:23 
Does this grant your vassals immunity to vampiric corruption attrition/debuffs?
crushcommando 2024 年 9 月 19 日 上午 5:53 
Just had a pretty fun playthrough with the mod! Such a different playstyle than you usual do and leads to interesting scenarios you normally wouldn't have as VC. The one thing i would say if possible is to not require every elector count in the game for u to ascend. To resurrect marienburg I would've needed to betray an ally which sure I could do, but reikland confederated 2 other elector counts by the time i vassalized them so I would've needed to betray my own vassal to blow up 2 of their cities just to revive 2 ECs. I'd already vassalized the other living empire factions but yeah (i also got giga unlucky establishing cults early on). Otherwise superb mod!
𝑂𝑟𝑐 𝐵𝑜𝑖 2024 年 8 月 21 日 上午 8:33 
This is awesome! - thankx.
Rhox  [作者] 2024 年 8 月 8 日 上午 9:49 
Any agent action against settlement will have a chance to establish it
Rhox  [作者] 2024 年 8 月 8 日 上午 9:32 
Then you haven't played this mod before and don't read the faction effects
Dean050 2024 年 8 月 8 日 上午 9:10 
Is there a hero that can build vampire covens? I recall seeing one but I cannot find it anymore since the hotfix?
Hoshi 2024 年 7 月 10 日 下午 2:14 
A little frustating losing popularity by assassinating orc heroes, they' aren't even humans :P !!! And I respect your decision but I also wish the bar was smaller for us who does not have so big resolutions avaliable.

I always have fun with your mod btw, thanks so much for making and supporting it =D
Rhox  [作者] 2024 年 7 月 5 日 下午 6:56 
astracaroth//Possible, yes. Am I willing to? No. I have to adjust the positions of all of that. Just make your resolution higher, if you can't, or using too many mods that take up the upper bar, I can't do much about it.,
astacaroth 2024 年 7 月 5 日 下午 6:54 
is it possible to make the bar shorter? sometimes i can't even see my income value depending on the number of effects displayed
graetor 2024 年 6 月 18 日 上午 5:15 
yeah, its about your edited wulfhart's supply mechanic in OVN Albion, which i figured was yours since most dbs or scripts relating to it was under your name. but ill ask in the ovn channel if it isnt fully yours
Rhox  [作者] 2024 年 6 月 18 日 上午 5:01 
graetor//If it's about using codes, you can all my non-team codes without a problem.
If it's from team mod, ask it in Discord's team channel, there is a high chance it is not mine.
If it's about modding question, I answer question in the mod_development from time to time in
graetor 2024 年 6 月 18 日 上午 4:11 
hello, is there any way to contact you? thank you
Asaryalyur 2024 年 5 月 17 日 下午 5:10 
Wonderful and fun mod, thank you very much. Playing it in multiplayer co-op together with Karak Kadrin and it functions without a problem. Just for your info as you seem unsure according to your FAQ
Hoshi 2024 年 5 月 5 日 下午 9:28 
@Canadian_Zac you could try https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2790029103 this mod makes all generic lord skills to apply to all recruited units via diplomacy
Rhox  [作者] 2024 年 3 月 1 日 下午 5:28 
Canadian_Zac// While I know it's possible, I just chose to give buffs to them via effect bundle as
1. It will create node incompatibility if I add one.
2. And messy if I add a bunch of effects to the existing skill
Canadian_Zac 2024 年 3 月 1 日 下午 12:19 
It'd be great if you could add a skill to Vlad that would buff up the Troops from Imperial positions (The ones you get from owning the province capital), would be great to be able to run Vlad with a full human army.

Loving the mod though! This is great!
Rhox  [作者] 2024 年 2 月 28 日 上午 7:41 
Thinking Tofu// Specify which part isn't working before asking for an update.
Thinking Tofu 2024 年 2 月 28 日 上午 7:21 
Update Please?
Survivor of Lake-Town 2024 年 2 月 12 日 下午 5:11 
@AdanaCityPlayboy that would be Conquest of the Blood Dragons causing that
Rhox  [作者] 2024 年 2 月 11 日 下午 11:39 
DJ WEEABOO// Cap is DB and needs some serious DB rework to do it (changing the threshold to % from absolute value, effect bundle applier, etc)

Resource gained from script is easy to do so, but after battle loot is DB and is impossible to change via MCT

My advice is open it up with RPFM and change the gains from the DB and the script
DJ WEEABOO 2024 年 2 月 11 日 下午 11:32 
Cool mod but the progression feels way too fast to feel satisfying. Can you add in a setting that allows the player to tweak the value of how many points are allocated for Popularity Gain/Loss?
zbyszekpy 2024 年 1 月 25 日 上午 4:12 
AdanaCityPlayboy perhaps from champions of the undeath and in that case I don't believe they stop
Rhox  [作者] 2024 年 1 月 23 日 下午 4:10 
Not this mod. My guess is you're using cou or similar