全面战争:战锤3

全面战争:战锤3

Sigmar's Heirs - No vanilla recruitment
53 条留言
tankdasso 9 月 18 日 下午 5:16 
Thank you!
rick ownage 2024 年 12 月 3 日 下午 6:21 
Does this still work? :alyx:
Wayna 2024 年 7 月 3 日 上午 1:12 
sorry but you forgot to remove the forge, so it is not possible to recruit any artillery
Wayna 2024 年 7 月 2 日 下午 2:38 
oh ty <3
Xoudad  [作者] 2024 年 7 月 2 日 下午 1:30 
Updated
Wayna 2024 年 7 月 2 日 下午 1:17 
Hello Xoudad, allow me to post a fix while waiting for your patch?
AngryBogle 2024 年 6 月 23 日 下午 12:05 
Would like to see an update if possible. I like my UI to look clean.
Xoudad  [作者] 2024 年 5 月 25 日 上午 7:19 
This mod hasn’t been updated with last DLC stuff
Jose 2024 年 5 月 25 日 上午 2:41 
@xoudad tested with no other mods, reikland/karl franz cannot build the artillery building with this submod
sigmars_disciple 2024 年 5 月 7 日 上午 1:15 
With this mod and another submod, you can make units of the popular "Guns Of The Empire" by Snek show up correctly, but that is an exception for GotE. If that's all you want (iMHO that's a pretty great setup if all Empire factions are played by AIs and except GotE no other EMP mods are activated anyway), then this submod is perfect.

If you do want to use Sigmar's Heirs together with any mods that add EMP units (e.g. "Expanded Roster" for EMP, Rayes' units/Zerg93's/Deer24's/ChaosRobie's etc.) - I think "Sigmar's Heirs LITE" (Beta) by @chopchop is what you should look at first and then figure things out from there:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3179981583

Hope this helps some folks.
sigmars_disciple 2024 年 5 月 7 日 上午 1:14 
Hey guys, I haven't used this in quite a while, and judging by the comments there may be problems I hadn't encountered when I last did, but here's something that I think might help some folks trying to find their ultimate Empire modded setup with 5.0:

In my humble opinion, I think this submod here is a great solution if you do NOT INTEND to play the Empire yourself (or you're totally about minimalism I guess). I absolutely do not recommend this if you like to play with a lot of mods as an Imperial faction!

Be aware that this mod HIDES the VANILLA building chain (which SHs moves to the right side while adding the "Provincial Recruiting" chain) - while EVERY MOD on the workshop ADDING MODDED UNITS USES THOSE - for the untis to show up as recruitable. I post this here as it's as it's a recurring "OMG I was not aware of that, DAMN SON!" moment whenever I help folks with their Imperial mod setups.
Tingu 2024 年 5 月 1 日 上午 9:29 
update?
DoubleFishes 2024 年 1 月 29 日 上午 7:31 
Toddbringer still has access to vanilla recruitment.
Lordmitch2 2024 年 1 月 19 日 下午 8:24 
Talabecland still has access to vanilla recruitment.
Gimmegames4free 2023 年 11 月 10 日 下午 9:03 
is it possible to get rid of electoral recruitment, ai often builds two recruitment buildings in my experience with the second game
Tingu 2023 年 10 月 23 日 上午 9:52 
help, can anyone tell me that why i cannot build Rick Praetorian Castle to recruit kurlt helburg?
it told me to build front building, but it not exist even:steamsad:
Xoudad  [作者] 2023 年 10 月 17 日 上午 1:56 
Fixed
Ca Bong 2023 年 10 月 16 日 上午 10:49 
well, the Cult of Sigmar (Volkmar faction) doesn't have its own barrack if player sub this mod
Von Bocchini✓ˢᵉⁿᵖᵃᶦ 2023 年 10 月 5 日 上午 9:13 
"Hotfix 4.0.4" broke the mod. please update
Xoudad  [作者] 2023 年 9 月 22 日 上午 2:44 
lol Black Powder Blessed units, what’s that ?
alcibiades003 2023 年 9 月 21 日 下午 8:20 
Is there a sub-mod to recruit Black Powder Blessed units from the provincial buildings?
Xoudad  [作者] 2023 年 9 月 20 日 上午 11:21 
Spearmen should still be available at the main settlements yeah
FrittenFritz 2023 年 9 月 20 日 上午 10:19 
i noticed that im still able to recruit vanilla Spearmen when using this Mod. but only Spearmen. Bug or intended?
Xoudad  [作者] 2023 年 9 月 16 日 下午 4:16 
I'm not touching Marienburg
Darkryba 2023 年 9 月 16 日 上午 8:18 
Using this mod and SCM Marienburg I still have vanilla recruitment. Is it intended?
mcstud77 2023 年 7 月 30 日 上午 12:53 
Thanks Xou. 1 feature of the update worth mentioning: if you do play as one of the empire factions this affects (ie not marienburg, volkmar, wulfhart, or southern realms), you still won't get access to any military recruitment buildings outside the empire provinces. But the nice thing is that, if you tend to paint the map, this just adds more use to Sigmar's heirs other recruitment options (levies, imperial foot, state troops) and local allies. I'm also able to run this along with more allied recruitment cap mod and AOR mercenaries mod, which add even more options.

Also any mods that add units only through vanilla military buildings, you ofc won't have campaign access to those units. You just gotta play one of the empire factions not affected that are listed above, which now have access to vanilla military chain again.
Xoudad  [作者] 2023 年 7 月 25 日 下午 1:12 
Updated, now it doesn't impact other factions than the emperial provinces thx to mcstud77
mcstud77 2023 年 7 月 17 日 上午 5:58 
Xou I created a fix for the mentioned issue by making your table edits faction-specific. I can send to you or post with your permission.
sigmars_disciple 2023 年 6 月 24 日 下午 12:49 
Xou, you should definitely update the description here - the recent comments are useful to understand but they will disappear in nowhereland soon. You should clarify that this will also essentially make all modded units for the Empire disappear (e.g. the TW Milliennium mod and hundreds others). Explain that Snek's GotE is an exception -> link submod

Maybe even add a warning prominently in the title of this mod? Cult of Sigmar and Border Princes will also have the same issue as they rely on the vanilla tab, correct?

This mod would be a staple for players who can afford to run LOTS of mods when they DON'T play an Empire faction - it makes AI armies look more loreful and regional. The original point of Sigmar's Heirs, isn't it? :)

IMHO it really should be possible to run this without almost insta killing factions like Marienburg, by Sigmar!
Xoudad  [作者] 2023 年 6 月 19 日 下午 11:59 
Ah yes, still need to fix that !
dafrandle 2023 年 6 月 19 日 下午 9:06 
In that scenario the AI Marienburg just gets no units to recruit then?
Xoudad  [作者] 2023 年 6 月 13 日 上午 12:50 
it's a side effect, this mod diables the vanilla chain, which is the one that Marienburg uses when you play as marienburg. But you only need this mod playing the Empire, don't use it playing Marienburg. If you're playing the Empire, you won't have the Marienburg recruitment chain anyway, you need to get the units from other buildings.
Captain Moodaq 2023 年 6 月 12 日 上午 9:53 
was it inteded?
Xoudad  [作者] 2023 年 6 月 12 日 上午 7:53 
It does yeah
Captain Moodaq 2023 年 6 月 12 日 上午 6:09 
The mod disables barracks of the mariengburg faction of the marienburg mod.
Xoudad  [作者] 2023 年 5 月 26 日 上午 1:57 
Updated for 3.1
ElRompeHierro69 2023 年 5 月 12 日 下午 8:17 
I believe that markus and volkmar should be able to have provincial recruitment at least when they conquer that province, because I consider it interesting to be able to play with soldiers from all over the empire.
tankdasso 2023 年 4 月 29 日 上午 9:47 
Seems like you just need to add some sort of provincial or faction recruitment for Volkmar and Markus' factions and we won't need the vanilla buildings or mods like this any more. I ran a campaign with Ostermark and see that you already got rid of the vanilla starting buildings. Seems like you're real close to perfection. Keep up the great work. Your modding is awesome. Looking forward to seeing all the other excellent additions your main mod will add (again).
tankdasso 2023 年 4 月 29 日 上午 8:43 
Is there a way to stop AI elector counts from using two slots building both recruitment chains? I love the regional recruitment, but I don't want to leave Volkmar and Markus with no ability to recruit basic units. Sounds like that guarantees that the two factions will be crippled in any other Empire campaign.
Xoudad  [作者] 2023 年 3 月 24 日 上午 1:44 
Volkmar Doesn't get provincial recruitment, so I wouldn't use that mod playing Volkmar or Markus, they wouldn't have any recruitment option
Daverin2112 2023 年 3 月 23 日 上午 7:10 
I unfortunately don't even see anything now for Volkmar with this installed. I'd assume Wulfhart is the same, they'll need vanilla buildings either way. Cool idea, otherwise!
Sneaky Markus Kruber 2023 年 3 月 22 日 下午 5:50 
Hoping for a Marienburg comp patch.
WalhallBerserker 2023 年 3 月 19 日 下午 1:33 
I hope someone can make a patch for graetors faction mods
Franz Kafka 2023 年 3 月 12 日 上午 8:37 
Gregor Liang 2023 年 2 月 13 日 上午 8:14 
Could you give Tilea and the Border Princes their own barracks? They completely lose their access to most units through this mod. Would love to use this, but I dont want them utterly crippled.
Tiggy Skibbles 2023 年 2 月 8 日 下午 10:19 
Can you make this compatible with guns of the Empire?
Reanimator 2023 年 2 月 7 日 上午 3:00 
is this compatible w SFO?
释心 漠鬼 2023 年 1 月 28 日 下午 4:25 
Hello, your model is excellent. I hope to use your work results in my mod( about white wolf knight and teutonic guard.)
Sol said that Xoudad & Willemsen made the horse and two of the head models and textures, updated by him
For example, I want to replace the Swords of Ulric (Swordsman) with Teutonic Guard.

I will clearly point out that this is your achievement

I have obtained Sol's permission before. I hope I can get your permission :steamhappy:
Zandor 2023 年 1 月 26 日 下午 12:58 
Hello Xoudad!

I understand Multiplayer isn't necessarily supported, but just in case:

In Coop/Multiplayer campaigns, you cannot recruit any vanilla units OR guns of the empire units from the provincial barracks/altdorf unique barracks or other vanilla recruitment buildings.

It means that on turn 1, you can only recruit reikland swordsmen.
Xoudad  [作者] 2023 年 1 月 21 日 上午 10:57 
Ah true, I'll look into it