Sid Meier's Civilization V

Sid Meier's Civilization V

Unique Building Collection
30 条留言
Kurt998 2017 年 2 月 5 日 下午 6:50 
dike
Bertdog211 2016 年 9 月 13 日 上午 8:59 
You shouldve replaced the minuteman not the B-17 for the US
Safiye 2016 年 9 月 7 日 上午 5:52 
THIS is Civ 4 mod...
DerigarsChairman 2015 年 7 月 11 日 上午 11:01 
I'm trying to build a 5th unique unit mod so this is perfect
[GT] »SoD« Crispy Bacon 2014 年 12 月 23 日 下午 12:52 
at Netherlands, it's a "Dijk" not "dike" if you want to do it properly ;)

Awesome mod btw!
Strat 2014 年 11 月 28 日 上午 10:53 
*looks at america's building* MALL REPLACES B-17 WHA?
Tobias 2014 年 9 月 23 日 上午 10:39 
Ah thx, btw, nice mod. One of the fewer really good ones out there.
framedarchitecture  [作者] 2014 年 9 月 22 日 上午 5:07 
@Better then your medic. Nothing is required to run this mod except, of course, Vanilla Civ 5. If you have additional expansions or DLC then those replacement buildings will be activated.
Tobias 2014 年 9 月 19 日 上午 9:21 
Wait, do i REQUIRE Dlc's for this or can i get it on Vanilla?
UncivilizedGuy 2014 年 9 月 4 日 下午 9:20 
A request: instead of replacing unique units, etc., how about creating an additional unique building for every civ?
QuesoNova 2014 年 9 月 3 日 上午 6:04 
salon for bnw
QuesoNova 2014 年 8 月 30 日 下午 3:42 
direct download on civ 5 forum
framedarchitecture  [作者] 2014 年 8 月 24 日 下午 1:53 
@ArykvonStraln The Kasbah replacement is a huge advantage for Morocco because it can be built in ANY city, therefore can confer advantages on any map. The replacement still gives 1 Food on deserts, but also grants 2 gold, 2 culture and a bit higher defense than normal castles. As detailed in description, you can easily remove any replacements you don't like.
Aryk von Straln 2014 年 8 月 24 日 下午 12:01 
Hmmm...shame about Morocco, if you're in the middle of a desert the original Kasbah is actually quite useful, a little extra food and production plus a fort as well? Why replace it like that when at least 2 other civs keep their unique tile improvements?

I'm not enttirely sure I'm going to get his even though I like the sound of at least half of these replacements (as a side note can you add more pics? Especially for the Morocco and Portugal replacements? It would be nice to know what kind of benefits I/we would be trading away the improvement for a new building.)
framedarchitecture  [作者] 2014 年 8 月 16 日 上午 9:31 
@mfleming interesting.... I can probably come up with a workaround on that. (again lousy modularity from firaxis in BNW)
mfleming 2014 年 8 月 16 日 上午 3:41 
The German UB 'assembly plant' unfortunately does not count toward the 3 factories for ideology. Just the one small bug, but great mod thanks!
QuesoNova 2014 年 8 月 10 日 上午 9:59 
I JUST CHANGED SOME UU REPLACED.
framedarchitecture  [作者] 2014 年 8 月 9 日 上午 2:57 
@=GenSec= Thoron See "How to Remove Buildings" in description above, which will allow you to restore the BW camps.
Seth 2014 年 8 月 8 日 下午 8:39 
I like it except for the fact that you replaced Brazilwood Camps (the tile improvement that is crucial to Brazil's success at a culture victory).
williamsun1990 2014 年 8 月 7 日 下午 12:55 
You must love CIV 4 a lot! Thank you!
Turboscopic 2014 年 8 月 2 日 上午 2:35 
I'll like it, I'll favorite it, hell- i'll even SUBSCRIBE to it... But I won't enable it,,, <3
framedarchitecture  [作者] 2014 年 8 月 1 日 下午 11:38 
@Pirate34 See my comment(s) below on how to restore deleted unique units.
Pirate34 2014 年 8 月 1 日 下午 8:29 
Replace the minuteman instead of the B17; the B17 is actually useful. Hell I've played America a few times just to get B17s; never minutemen
Supernova 2014 年 7 月 31 日 下午 2:09 
The building names remind of Civ IV. The Roman forum building was amazing in that game :)
framedarchitecture  [作者] 2014 年 7 月 30 日 下午 4:56 
@Jedi Ranger Kendor See my comment below for restoring deleted unique units.
Jedi Ranger Kendor 2014 年 7 月 30 日 上午 11:58 
Why the heck would you get rid of the B-17? That is an awesome unit that gives america the edge in the later part of the game.
Storm Commander 2014 年 7 月 28 日 上午 10:33 
Thanks! It drove me crazy that some civs only had unquie units. As soon as those units become obselote, that civ becomes a generic civ with the excetption of its UA.
Yhprum 2014 年 7 月 27 日 上午 2:41 
No Worries, thanks.
framedarchitecture  [作者] 2014 年 7 月 27 日 上午 2:11 
@Yhprum Yes, this is possible. Follow directions above ("How to Remove Buildings") steps 1-2. Find the sql file of the Civ which you want to keep its deleted unique. In that file will be a line like DELETE FROM Units WHERE Type = 'UNIT_AMERICAN_B17'; . Delete this line and the unit or improvement will again be available to that Civ.

Keep in mind that if a Civ has more than 2 uniques, they will not all be visible in the setup screens.
Yhprum 2014 年 7 月 27 日 上午 1:08 
Cool mod. But is there a way to add the new unique buildings and keep the units/ buildings that they would have replaced?