Kenshi
Weapon | Teardrop Greatsword
16 条留言
syn77379 8 月 28 日 下午 9:32 
would it be possible to get this as a ninjato length sword?
brickhead 7 月 28 日 下午 3:30 
is way too common and is given to way too many npcs who end up using it instead of their unique weapons (cat-lon has a chance to use it instead of his meitou falling sun as the most glaring example)

do like it otherwise
Theragingbox 2023 年 12 月 30 日 下午 1:42 
I looked about in FCS and saw no references under the cross manufacturer, although I saw zero references for the other weapon manufacturers so I probably did something wrong, got any resources on how to better find it?:greenfruit:
Trinity  [作者] 2023 年 11 月 29 日 下午 11:54 
i mean if you check the mod and click changes you can see all the npcs i added it to, if you open the cross manufacturer and list references, any blue names have my sword
Theragingbox 2023 年 11 月 29 日 下午 7:39 
Shoot. Anywhere I can look in the files to find that mystery shek?
Trinity  [作者] 2023 年 11 月 28 日 下午 1:46 
i got a weapon that spawned on someone who would spawn with cross, except i have other mods so it's like a high grade skin, so yeah there is. I don't remember who it was though, i think it was a shek person
Theragingbox 2023 年 11 月 28 日 上午 11:11 
Is there a Meitou version of this weapon?
Trinity  [作者] 2023 年 1 月 21 日 上午 2:36 
thanks, by the way, always appreciate it
Trinity  [作者] 2023 年 1 月 21 日 上午 2:36 
the problem for me is that the weapons list is absolute, so once it reaches a max number of 100, it stops spawning anything under that in the list. I thought, initially, that this list was percentage based, but nah. I could make fixed lists or whatever, but that would prevent any other weapon mods from adding weapons to the npcs I added to in this mod, I usually keep this method for faction mods or custom npcs. I do the 1 0 0 trick so it at leasts has a chance of being somewhat random, even though it's completely dumb
JooJa 2023 年 1 月 20 日 下午 3:03 
Strange, Wonder what the problem is then. Good mod either way tho!
Trinity  [作者] 2023 年 1 月 19 日 下午 11:21 
there is no way of adding weapons to spawn equally with other weapons the way I have it set up, if you import, it'll choose from the list of mods that you have. I left the vanilla weapons as I also added mine on top of those at 1 0 0. for the hungry bandits, example, they have a sabre set to 1 0 0 and also my sword, this will be, unfortunately, absolute chance between the two.
JooJa 2023 年 1 月 19 日 下午 10:15 
Is almost every bandit NPC supposed to use this weapon?
Trinity  [作者] 2023 年 1 月 19 日 上午 3:11 
that's pretty cool, thank you
󠀡󠀡 2023 年 1 月 19 日 上午 2:03 
Kind of reminds me of the "Hawk Rider" Blade from Berserk.
Trinity  [作者] 2023 年 1 月 16 日 下午 7:28 
no problem :kabuki: thank you
zubz0 2023 年 1 月 16 日 下午 1:29 
Awesome, thank you!