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https://github.com/chadvandy/cbfm_wh3/commit/378d60d6d03a6f361f9b1b59da045f76cef6ac9b
It gives -15% upkeep, 15% ward save, and -1 recruitment time.
So you'd have to deliberately pick the Name of Power that doesn't generally buff the army and then have a 16.67% chance of getting that dilemma. Super weird.
Also, due to how the underlying code works, oftentimes you can't actually remove something, only change it or add something new. Basically your code has to override the default...so if you take the default table and then remove a row the game goes "Oh okay he must not care about overriding that row" and uses the default.
I'll look into it a bit when I can, but this doesn't seem like something that can be easily knocked out.
If so, what exactly did you have in mind?
So if you're experiencing that bug...that's CA's fault, not mine. And unmodded still has the same problem.
As always, feedback is welcome.
As always, feedback is welcome.
Not happy about some of the Dark Elf slave economy changes, especially for every Dark Elf faction besides Morathi, but that has nothing to do with the Revered Names of Power.
Also, there's 409 subscribers and 25 ratings, the average of which is apparently 3/5.
If you're enjoying this mod, please consider adding a rating above -- it helps the Steam algorithm recommend this mod to others if there's more (and higher) ratings.
And if you have issues with this mod (as apparently a number of people did), please leave feedback on why -- I've literally never gotten a piece of negative feedback on this mod yet.
And hopefully this becomes obsolete with the Dark Elf CA revamp that we hopefully get next patch. Hopefully.