全面战争:战锤3

全面战争:战锤3

Balkoth's Dark Elf Smarter Revered Names of Power
29 条留言
MMMMMMONSTERKILL 10 月 18 日 下午 8:05 
There's a similar change in CBFM that also deals with missing WH3 monsters, only it was for Rakarth's +8 melee defense bonus. I think it should be mostly the same monsters.

https://github.com/chadvandy/cbfm_wh3/commit/378d60d6d03a6f361f9b1b59da045f76cef6ac9b
Balkoth  [作者] 10 月 18 日 下午 4:08 
Hmm, do you happen to have a list of those?
MMMMMMONSTERKILL 10 月 16 日 下午 2:30 
Hi, enjoyed this mod for a long time. A minor suggestion, add some of Rakarth's new WH3 beasts to Beastbinder (e.g. bears)
Balkoth  [作者] 4 月 24 日 下午 8:38 
Thanks for the heads up, I'll look into it this weekend!
MMMMMMONSTERKILL 4 月 24 日 下午 8:22 
Hello, Grimgaze is using the melee attack icon for the melee defense bonus.
Balkoth  [作者] 2024 年 4 月 30 日 上午 8:30 
Refreshed for 5.0, no changes.
Jarmam 2024 年 3 月 2 日 上午 6:15 
Yep that part always got me. Its actually a very solid buff - way stronger than Blackguard, SoS, WElves etc - but its on the macro-name of power, for reasons. So good luck fishing for that. Im quite ok with this solution over that one, tbh
Balkoth  [作者] 2024 年 3 月 1 日 下午 9:09 
Funny story, after making this I found out apparently the Executioner buff is in Aristocratic Names of Power.

It gives -15% upkeep, 15% ward save, and -1 recruitment time.

So you'd have to deliberately pick the Name of Power that doesn't generally buff the army and then have a 16.67% chance of getting that dilemma. Super weird.
Jarmam 2024 年 3 月 1 日 下午 3:08 
Excellent idea. Executioners being left out to hang and the SoS/WElves trait being so weak was just baffling.
Balkoth  [作者] 2024 年 2 月 26 日 上午 6:39 
There seem to be a lot of options here: https://totalwarwarhammer.fandom.com/wiki/Path_to_Glory

Also, due to how the underlying code works, oftentimes you can't actually remove something, only change it or add something new. Basically your code has to override the default...so if you take the default table and then remove a row the game goes "Oh okay he must not care about overriding that row" and uses the default.

I'll look into it a bit when I can, but this doesn't seem like something that can be easily knocked out.
Ooh-la-la, It's GAGA!! 2024 年 2 月 26 日 上午 12:02 
Yes boons, idk, just delete the useless ones, are make the most op one stand out, like the one that slaneesh exalted hero have, mortis engine effect, i always search for that one, so that i could have mortis engine hero on a mortis engine shrine mount, ooof.
Balkoth  [作者] 2024 年 2 月 25 日 下午 1:08 
Do you mean the three boons you can earn per character?

If so, what exactly did you have in mind?
Ooh-la-la, It's GAGA!! 2024 年 2 月 25 日 上午 9:33 
Noice mod, can you make the same thing for WoC oaths?
Balkoth  [作者] 2024 年 2 月 23 日 上午 6:58 
Refreshed for 4.2, no changes.
Balkoth  [作者] 2023 年 11 月 22 日 下午 8:32 
Refreshed for 4.1, no changes, but there is now a general bug that makes it so you can't see what a title/trait does during a dilemma. This applies unmodded to at a minimum Eltharion's Mistwalker titles and Dark Elf Names of Power.

So if you're experiencing that bug...that's CA's fault, not mine. And unmodded still has the same problem.
Balkoth  [作者] 2023 年 10 月 31 日 上午 9:52 
Refreshed for new hotfix, no actual changes.
Balkoth  [作者] 2023 年 8 月 31 日 下午 3:27 
Refreshed this mod for 4.0, no actual changes (same principles of no buffs for Shades, buffs for weaker Names of Power, and always get something useful even if not ideal).

As always, feedback is welcome.
Balkoth  [作者] 2023 年 7 月 8 日 上午 7:32 
Probably, assuming that mod is just adding variants of Dreadlord that use the base Names of Power system. I try to make my mods highly modular if possible to be compatible with other stuff (like, hell, this mod should be compatible with a mod that adjusted the Martial or Aristocratic Names of Power).
Luyals 2023 年 7 月 8 日 上午 4:32 
Is this compatible with spooky's male dreadlord mod? If nobody knows, Ill try to test it sometime.
Balkoth  [作者] 2023 年 6 月 17 日 下午 2:07 
Yep, it's save game compatible in both directions!
Gman9090 2023 年 6 月 17 日 下午 12:29 
@Balkoth is this save game compatible? Thank you for making such a useful MOD! Cheers!
uziel78 2023 年 6 月 2 日 上午 8:54 
Seems pretty cool. I like that you've tried to even out the field in terms of buffs so to speak. Ginna try this :-)
Balkoth  [作者] 2023 年 5 月 31 日 上午 9:58 
Refreshed this mod for 3.1, no actual changes (same principles of no buffs for Shades, buffs for weaker Names of Power, and always get something useful even if not ideal).

As always, feedback is welcome.

Not happy about some of the Dark Elf slave economy changes, especially for every Dark Elf faction besides Morathi, but that has nothing to do with the Revered Names of Power.
Balkoth  [作者] 2023 年 4 月 25 日 下午 5:16 
I refreshed this mod (no actual changes) so it should show up as not being out of date for 3.0.

Also, there's 409 subscribers and 25 ratings, the average of which is apparently 3/5.

If you're enjoying this mod, please consider adding a rating above -- it helps the Steam algorithm recommend this mod to others if there's more (and higher) ratings.

And if you have issues with this mod (as apparently a number of people did), please leave feedback on why -- I've literally never gotten a piece of negative feedback on this mod yet.
Lampros 2023 年 4 月 25 日 上午 3:39 
Thanks!
Balkoth  [作者] 2023 年 4 月 24 日 下午 9:44 
Yep, nothing changed in 3.0 to affect it. Please let me know if you experience any bugs but so far haven't had any reported yet.

And hopefully this becomes obsolete with the Dark Elf CA revamp that we hopefully get next patch. Hopefully.
Lampros 2023 年 4 月 24 日 下午 8:31 
Is this working?
Pyrodysseus 2023 年 3 月 28 日 下午 9:15 
oh hell yeah!
Coffeecoffee 2023 年 1 月 16 日 上午 4:40 
Looks well thought out, gonna give it a try!