Caves of Qud

Caves of Qud

Tile size scaling
9 条留言
pyatr  [作者] 2024 年 7 月 20 日 下午 7:38 
Yes
Kinasin 2024 年 7 月 20 日 下午 1:47 
is this working with molting update?
SpaceGlam 2023 年 10 月 7 日 下午 2:04 
Ah thanks! I'm very new to this so that's very helpful to let me know where to poke around!
pyatr  [作者] 2023 年 10 月 7 日 上午 6:53 
You don't have to do anything other than setting object texture in blueprint like always. Tile size depends on texture size so tile with 32x48 texture is automatically made 2 times smaller to fit on screen.
SpaceGlam 2023 年 10 月 7 日 上午 1:01 
Is there any documentation on how to use this? Would like to make a custom tile sprite, I used Chose Your Fighter and pointed it towards a png it shows up but Is there a way to scale it with this mod? Thanks either way sounds cool.
Aledroid 2023 年 10 月 3 日 下午 12:37 
I was looking for a way to do this some years ago, thank you so much for this I will definitely use it in the future!
alividlife 2023 年 1 月 16 日 下午 9:17 
ohhhh I get it. dang. I thought you could just make bigger tiles, but this just means the resolution becomes crazy detailed. Well this is still going to help making tile packs much more versatile.
alividlife 2023 年 1 月 16 日 下午 5:04 
ahh this is cool. gonna make some huge tiles for saltbacks and salt krakens. no more will they be a measly 16x21 pixels. gotta try some furniture tiles as well.
Octopode 2023 年 1 月 14 日 上午 12:45 
cursed! :steamthumbsup: