全面战争:幕府将军2

全面战争:幕府将军2

[Trajectory] All cannons become Mortar like
17 条留言
IngGamer PEKO 2024 年 7 月 16 日 上午 5:06 
Can you update this mod? please.
†coco†  [作者] 2023 年 7 月 23 日 下午 10:22 
@Apo7292009
i'll try to make another one in the future
Apo7292009 2023 年 6 月 22 日 下午 4:40 
is it possible for you to combine actually useful artillery mod with this. euro cannons and wooden cannons are not working with two mods
†coco†  [作者] 2023 年 4 月 8 日 下午 4:10 
@Foxy
It's not because it's too difficult, as the problem of not being able to hit people due to slow bullets doesn't exist in this game. The trajectory of the bullets in this game is predetermined, and only related to the hit rate value. The reason why I changed the speed back to its original state is because I believe that extending the landing time caused by modifying the bullet trajectory will affect the gameplay, and I personally don't like it
Half-Moon 2023 年 4 月 4 日 上午 10:02 
Right, is the idea that it would be too hard for arty to hit targets otherwise?
†coco†  [作者] 2023 年 4 月 3 日 下午 10:49 
@Foxy Sure, I'm aware that different trajectories correspond to different falling speeds, but for the sake of gameplay, I still want the falling times of these shells to remain consistent with the original version. After all, my personal modding philosophy is to make the game fun to play.
Half-Moon 2023 年 4 月 2 日 上午 10:39 
Why would you make the travel time the same if the trajectory is different? Obviously the same muzzle velocity and a different trajectory results in a different travel time. That is in fact how artillery in real life are able to shoot two consecutive shots from a howitzer at the same target such that they hit at the same time despite being shot at different times.
fedcba 2023 年 3 月 29 日 上午 7:37 
Would you mind integrating this with horse artilllery?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=102833197
fedcba 2023 年 3 月 29 日 上午 7:36 
In fact the landing time should be longer with the new trajectory
BiggerLonger&UncutGigolo 2023 年 2 月 17 日 上午 8:18 
Can anyone tell me if there is a way to modify the amount of turns it takes for a castle to surrender?. Grazie.
Rocky Marciano 2023 年 1 月 30 日 上午 12:34 
looking forward to ur future mods. although how does one make a player only mod?
†coco†  [作者] 2023 年 1 月 28 日 下午 9:03 
@ROCKY MARCIANO thanks for your support, my next mod would be double skill experience for both agents and generals(player only)
Rocky Marciano 2023 年 1 月 27 日 上午 2:52 
i like it. any future mods similar to this made by you coming soon?:steamthumbsup:
†coco†  [作者] 2023 年 1 月 20 日 下午 5:38 
@eriklmunck
possibility 1:this mod does not mean to make cannons can fire in all terrain, it just make them all feel like wooden_cannon, there are some extreme cases that even the mortar weapon cannot fire as well.

for example, in some special cases, even the wooden cannon will not fire, if you go to game and compare other cannons with wooden cannon , u will soon find out that if the terrain cannot even make wooden cannon work well, then the other cannons with this mod wont work neither.
but as long as its the terrain that wooden cannon can fire normally, then the other cannons can also fire normally.(trust me, i did lots of tests on all cannons with this mod)
possibility 2: the mod conflicts with some of your other mods so it doesnt work, maybe try to check if you have other types of similar mod like this....
eriklmunck 2023 年 1 月 20 日 下午 5:12 
this doesn't seem to make any difference
De_Mighty 2023 年 1 月 18 日 上午 1:41 
good mod, especially for cannon player like me, gonna test this out!
MyOwnRules 2023 年 1 月 17 日 下午 5:37 
this would be great. even the slightest incline infront of your cannons ,prevents them from firing.