安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i'll try to make another one in the future
It's not because it's too difficult, as the problem of not being able to hit people due to slow bullets doesn't exist in this game. The trajectory of the bullets in this game is predetermined, and only related to the hit rate value. The reason why I changed the speed back to its original state is because I believe that extending the landing time caused by modifying the bullet trajectory will affect the gameplay, and I personally don't like it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=102833197
possibility 1:this mod does not mean to make cannons can fire in all terrain, it just make them all feel like wooden_cannon, there are some extreme cases that even the mortar weapon cannot fire as well.
for example, in some special cases, even the wooden cannon will not fire, if you go to game and compare other cannons with wooden cannon , u will soon find out that if the terrain cannot even make wooden cannon work well, then the other cannons with this mod wont work neither.
but as long as its the terrain that wooden cannon can fire normally, then the other cannons can also fire normally.(trust me, i did lots of tests on all cannons with this mod)
possibility 2: the mod conflicts with some of your other mods so it doesnt work, maybe try to check if you have other types of similar mod like this....