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Update for 1.2.8.0
Update to 1.1.3 - was already compatible
Fixed bug which caused voice sound effects to not play (for example command callouts)
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Finally figured out how to solve this issue. Hopefully there aren't any more weird bugs...Bannerlord really loves to throw them at you when modding!
It still makes no sense - I looked into it and it definitely is caused by patching this single method that I need to change for this mod to work, yet that method has nothing to do with sound effects, especially not the call out commands. It uses sound effects at two points, but not where I inject my code.
Just another oddity of modding Bannerlord, it seems. Not the first, certainly not the last I will encounter. Most of them unexplainable and enfuriating.
Quite out of ideas what's going on here sadly.
I have slight suspicion what might be going on, but no idea how to figure it out completely.
It would really surprise me, if Piercing Projectiles would cause this, as it only patches one method ( Mission.MissileHitCallback , using a Harmony transpiler patch), which should be completely unrelated to audio.
Fixed patch not being applied
Added check if patch is applied
Added debug output option
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Apparently the mod stopped working, probably with the last update. FIxed it.
Technically speaking it is the same as the other three, so there's no reason for it not to work.
It's just there for compatibility, any mods that adds firearms and uses "cartridges" should be cover with it! Feedback is welcome, if anyone happens to use this feature.