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PS: Sorry I accidentally deleted your question. For passersby, I was asked if it matters which dynamic traits mod handles this trait.
Thanks again to Yule for actively spending her time to help me solve this, as well as for reporting it in the first place!
I added a feature that may help you with this issue. Check for it in Mod Options and let me know if it helps!
Being dark indoors is less of a problem than the outside, cuz I can bump up the indoor light level to compensate, also buildings have lights (and I have a mobile generator).
1) Join in a vote for the default value THIS version of the mod will cost.
2) Feel free to reupload new versions of this mod with alternate trait point costs. Please treat this code as copyleft; be prepared to share with others anything that you borrow from me. I don't care if you link to my version of the mod. Have fun.
I sort of count submods as "whole new mods" in my head since they show up as extra mods in the Mods window... I don't love the idea of adding competing or conflicting submods to this workshop item because it makes installation slightly more complicated and confusing for normal users...
Thank you!
I agree, good work! Is there compatibility between this and More Traits and LSKDJFLSK? ( I cant for the life of me remember the mod, but it changes what all traits do, adds more negative and positive effects for traits lol)