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RUN
They never landed at all under 25%
All they did was fly away
I forgot to give you the address a while back.
Here's the collection I added you too, with my compliments.
the more links the better ;)
maybe you'd like to lend your support too.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=191211343
If you haven't figured out by now I am being sarcastic, now fix this thing!!!
♥♥♥♥ nexus
When I tried to capture Odahviing, he wouldn't get in the trap AT ALL. (And in the game you have to defeat him once.) I un-installed the mod, captured him, re-installed the mod, and when I let him out, he attacked again! FIX THIS NOW
The dragons always twirl!
Like a hot dancer!
Well, when a dragon's flying high in the sky, it looks moderately sized, but when it comes streaking down the size of a building with the Dragon theme(s) booming in the background, it's shrill cries and roars echoing in your ears, it's an epic, epic, epic moment.
However, as the fight drag(on)s on, the awkward AI response to the dragon's increased size becomes apparent. It will crash into mountains, be flying one way and suddenly go the other way, flip and twist in the air, and when a dragon lands I don't even know.
I used it for my first playthrough!
But now that I'm playing through twice, and the scenario I described earlier becoming a normal occurance, the 'new' feeling has run out, and it is just comical to watch.
As I said, I'm keeping the mod subscribed without a second thought, but I'll re-enable it when the kinks are worked out!
In others... Great mod)