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报告翻译问题
@Chalas does the pawn in question have a Modular Wristgun or Missile Jetpack equipped? those items changed recently and might still be bugged for you, you'll have to take them off and delete them with dev mode and spawn in new ones
One of my Mandalorian colonists is spamming errors
@guy762, is there anything I can do to assist with troubleshooting?
I think @erdelf (HAR's author) has already commented on here, so may be willing to walk through what exactly changed in the latest update too.
I recommend making a local copy of this just in case the issue doesn't get resolved
https://github.com/erdelf/AlienRaces/tree/233b7dbf68cfc672a6f8d5df5d7005eb82b0260a
Error in static constructor of TattooColorOverride.TattooColorOverride: System.TypeInitializationException: The type initializer for 'TattooColorOverride.TattooColorOverride' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Label #9 is not marked in method `RimWorld.TattooDef.GraphicFor_Patch3'
Happy to provide logs if of any use.
None of my colonist are about to give birth or are pregnant which is weird? raids seem to work ok, so I think it may be a world pawn generation issue? Not sure though I'm not tech savvy at all haha. Thank you for any help
Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring scenario requirements.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method)
Which, in reality, it would be.
Maybe if you just have the baby based on the mothers genetype without trying to integrate the father's genetype, the child birth function would work?
No idea if it would or not, just a thought.
Can all the base game genetypes interbreed?
I'd say you should have a look at the ME mod code, or talk with the devs for it, and see if there is a solution there.
Good luck to you.
@chili I'll try to look into it, but the special eye positioning code those two use had to be custom-commissioned and the 1.6 update it received changed how it worked drastically so I can't make any promises
@Saren any notable error logs? the full error log text file is located here: AppData/LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/player.log
Offender: KotORPlayablePawn_RepCom (Republic Commando) being used for newborn generation.
Faction: New Galactic Republic.
Failure: “Generated pawn incapable of required skill: Construction” → retries to 120 → returns null → repeats endlessly → 1 FPS.
Apologies if that sounds mean or like I'm demanding an explanation, I just got curious about the design process
Do you know why Rimpy said that SW Xenotypes needs biotech expension core & rimwars pureblood ?