边缘世界 RimWorld

边缘世界 RimWorld

Star Wars Xenotypes
285 条留言
ggfirst 9 月 22 日 上午 7:49 
You can use better face of Ashoka. She is very hot.
Keeweiner 9 月 15 日 下午 5:23 
anyone know if this works with Combat Extended? i see it uses Big and Small framework which is also compatible
Chupa 9 月 5 日 上午 8:23 
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MW | Ajmorr 9 月 5 日 上午 12:55 
for those that are running into the tattoo issue, Lee, one of the develoipers put in their discord a replacement tattoocoloroverride.dll for the mod. were waiting on guy to reupload it on steam
Chalas 9 月 4 日 下午 5:09 
@Guy762 Yes I believe he does have a missile jetpack. I'll boot the game and destroy it. FYI, I used the scenario "Knights of the old republic" and he came with that equipment
guy762  [作者] 9 月 4 日 下午 3:46 
HAR fix integrated, thank you erdelf

@Chalas does the pawn in question have a Modular Wristgun or Missile Jetpack equipped? those items changed recently and might still be bugged for you, you'll have to take them off and delete them with dev mode and spawn in new ones
Chalas 9 月 4 日 下午 3:03 
Hi, need help with another issue, unrelated to the tattoos one. https://gist.github.com/HugsLibRecordKeeper/ad096a277df726a96adf6d1837757581

One of my Mandalorian colonists is spamming errors
erdelf 9 月 4 日 上午 9:55 
it is specifically mods changing the tattoo code mind you.
Gr13nSl1me 9 月 4 日 上午 9:03 
The HAR update seems to be affecting a few mods which introduce tattoos on the body.

@guy762, is there anything I can do to assist with troubleshooting?

I think @erdelf (HAR's author) has already commented on here, so may be willing to walk through what exactly changed in the latest update too.
Mave / EzPz 9 月 4 日 上午 5:49 
The Star Wars Xenotypes mod caused invisible colonists and texture gitches due to a faulty Harmony patch in its tattoo color override system, throwing a System.TypeInitializationException that broke propper rendering. Disabling the mod resolved the conflict,
Sunbird 9 月 4 日 上午 4:03 
@Chalas. Weird works perfect for me and others. Maybe you forgot to unsubscribe from the workshop version?
erdelf 9 月 3 日 下午 11:49 
it is not an older build. It's the same one.. just deployed slightly earlier.. for testing.
guy762  [作者] 9 月 3 日 下午 9:39 
HAR is causing the issue, for anyone having problems try using this version since it's an older build: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640710953

I recommend making a local copy of this just in case the issue doesn't get resolved
Chalas 9 月 3 日 下午 9:27 
@Sunbird didn't work for me
marshallsturgy05 9 月 3 日 下午 8:44 
Having issues with this since i got odessy anyone else in a similar situation?
Gr13nSl1me 9 月 3 日 上午 7:49 
Further to Kael_Katarns message below. The error being thrown is;

Error in static constructor of TattooColorOverride.TattooColorOverride: System.TypeInitializationException: The type initializer for 'TattooColorOverride.TattooColorOverride' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Label #9 is not marked in method `RimWorld.TattooDef.GraphicFor_Patch3'


Happy to provide logs if of any use.
Kael_Katarn 9 月 3 日 上午 1:20 
Hi, it seems like Humanoid Alien Races mode have been updated and now there is a problem with some races which have tattoo like pantorans, thous races wont display at all .
Chupa 8 月 29 日 上午 11:05 
Hi I think I have @tachi 's problem too. Mine is republic commando. I'm getting 1FPS.

None of my colonist are about to give birth or are pregnant which is weird? raids seem to work ok, so I think it may be a world pawn generation issue? Not sure though I'm not tech savvy at all haha. Thank you for any help



Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of required skill: Intellectual Ignoring scenario requirements.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method)
neuromancer 8 月 23 日 下午 8:00 
@guy762: I remembered something a while after I posted the message below. I was running a Mass Effect mod game (until I accidentally deleted my save) and in it I had an Asari who had a baby with a baseline human. Now, in the ME universe the Asari always breed true (complicated lore, not important), so it may be that the problem in the game is trying to get the two genetypes to mix?

Which, in reality, it would be.

Maybe if you just have the baby based on the mothers genetype without trying to integrate the father's genetype, the child birth function would work?
No idea if it would or not, just a thought.

Can all the base game genetypes interbreed?

I'd say you should have a look at the ME mod code, or talk with the devs for it, and see if there is a solution there.

Good luck to you.
neuromancer 8 月 23 日 上午 6:05 
@guy762: Ah, I wasn't sure what you meant by PawnKinds, thought maybe it was related, but unsure. Thanks for the information.
guy762  [作者] 8 月 23 日 上午 2:42 
@tachi @neuromancer baby generation being broken when the parents are KotOR Factions PawnKinds is a known issue. we think it's because of an incompatibility between two functions in vanilla Rimworld's code, and we have no idea what to do to remedy it

@chili I'll try to look into it, but the special eye positioning code those two use had to be custom-commissioned and the 1.6 update it received changed how it worked drastically so I can't make any promises

@Saren any notable error logs? the full error log text file is located here: AppData/LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/player.log
Saren 8 月 22 日 下午 10:49 
Having a weird issue- even with all other mods disabled, tattoos do not work. Anyone know what could be causing it?
neuromancer 8 月 20 日 下午 7:56 
Childbirth doesn't seem to work. My Twi'lek has gotten pregnant twice, both times went into labour, then childbirth was completed and... poof, no baby. Nothing about a miscarriage or stillbirth just no kid.
chili 8 月 18 日 上午 4:23 
gungans and mon calamari kids have their eyes lower on the head, please fix this:steamhappy:
chili 8 月 16 日 上午 9:28 
Mon calamari kids eyes are wrongly placed
Leutian Kane 8 月 15 日 上午 12:55 
sorry ChangeNotes Tab and Feb 7
Leutian Kane 8 月 15 日 上午 12:54 
wheres the update notes hasnt been any added to the changelong since feb 27?
tachi 8 月 14 日 下午 1:33 
i ran the log through AI and this is the TLDR it gave me. Maybe itll help you, but im unsure.

Offender: KotORPlayablePawn_RepCom (Republic Commando) being used for newborn generation.

Faction: New Galactic Republic.

Failure: “Generated pawn incapable of required skill: Construction” → retries to 120 → returns null → repeats endlessly → 1 FPS.
tachi 8 月 14 日 下午 1:20 
Im having an issue where a pawn from KOTOR is having a baby and causing a massive error spam. The game seems to be failing to generate a pawn. Both parents are from your mod. Currently my game is stuck at 1 fps haha. here is the log https://gist.github.com/HugsLibRecordKeeper/2a3670ce0d5ed9eeb7fbe56a442579d3
Urek 8 月 9 日 上午 6:25 
@toetruckthetrain there is a mod called worldbuilder that lets people make and share worlds, someone even made tatooine with it. So if someone makes other SW worlds and a way to travel between them is added you basically get that
Kirky 8 月 6 日 下午 5:07 
Having a playthrough and have a wookie thats 115 years old psycaster (vanilla psycasting expanded mod). Whenever i use Age or Time reversal (Adding or subtracting age) instantly get a heart attack. unsure if its a bug or not
toetruckthetrain 8 月 6 日 上午 7:57 
all this game really needs after odyssey is actually being able to go to the other planets after the "ending" and it will truly be a star wars simulator
guy762  [作者] 8 月 4 日 上午 10:21 
@mageofsomethingorother it was a carried-over gene from an earlier mod I'd integrated into this one, so I didn't come up with the name. on a broader level I try not to worry too much about explaining all of the genes perfectly because the whole xenotype system is kind of too 'videogame-y' for me to take it seriously for this mod's intended purpose (adding Star Wars aliens to the game using a system that's easier to use in faction and pawn XML than HAR is). I worry more about making sure the different species are mostly thematic and not annoying to play
mageofsomethingorother 8 月 3 日 下午 6:40 
Wanted to say!! I really like the mod and it's fun having different star wars aliens for my kotor-themed run, there's clearly a bunch of effort put into it, but I was curious about why the primitive trait is named that way? So far it seems to show up on aliens who had to be utilitarian to survive, and it forces the ascetic trait so it feels more like... a mark of efficiency and resilience? Less "these people are less advanced so they don't care about comfort" and more "these people had less, so they've been raised to see living with less as virtuous"

Apologies if that sounds mean or like I'm demanding an explanation, I just got curious about the design process
guy762  [作者] 8 月 3 日 上午 5:48 
@BenFD Rimpy is incorrect and can be ignored
BenFD 8 月 3 日 上午 4:54 
Hello !
Do you know why Rimpy said that SW Xenotypes needs biotech expension core & rimwars pureblood ?
guy762  [作者] 8 月 2 日 下午 1:16 
@Bierb someone is currently working on it
Bierb 8 月 2 日 上午 8:22 
I'm guessing adding compatibility for facial animations would be a monumental task for a massive mod like this and is never gonna happen?
gasses888 7 月 30 日 下午 12:01 
DARTH JAR JAR!!!
Darth Rinkus 7 月 26 日 下午 3:59 
is there any plans to split the niktos into their six subspecies? if not, changing the picture on the workshop preview from ima-gun-di to a green nikto to match the actual pawn should probably be done
caverman2001 7 月 23 日 下午 5:03 
how do i get the pawns to spawn naturally in other factions wh=ith my save or get them to spawn in normal factions
sith-shenanigans 7 月 11 日 下午 4:14 
Korriban is also a cold desert, if we're correcting the cold desert species' temperature tolerances.
Renegade994 7 月 8 日 下午 2:00 
Wonderful mod, absolutely adore the variety this adds with the Factions as well, however I have one small thing, a nunance, I wanted to throw out there. It triggers my OCD that Mirialans have a cold weakness, despite evolving on a cold desert planet, its such a minor nitpick I feel bad for even mentioning it, but wanted to just throw it out there in case its something that gets updated in a future version! Overall cant play without this or the Kotor mods.
Gogglechu 7 月 1 日 下午 4:51 
Anyone had an issue with the KOTOR races going through birth then there being no baby?
Imma Cylon 6 月 24 日 下午 4:39 
This mod is throwing thousands of errors in my log. All of them are No RimWorld.XenotypeDef errors. Am I missing something?
larrys1998 6 月 18 日 下午 8:19 
is this going to be updated to 1.6?
NucularTwinkie 6 月 12 日 下午 10:58 
@MEAT I also can't seem to get the tattoos to show up on any of the relevant species
Scidoodly 6 月 10 日 下午 2:43 
I'm hoping for more Geonosian Castes other than the drone in the future
Grif 5 月 28 日 上午 11:34 
This mod is incredible! You even have a lot of the more obscure races. Can't wait for the upcoming ones like Kaminoans and Lepi