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so thanks for that ^^
hope you will finde the solution for the issue or a work arround
So I gave up troubleshooting, because it would take a few days. Especially since I´d have to check every single mod on a new campaign, because save compatibility.
Thank you anyway. <3
to be honest i cant recal what "Forest Encounters" are
it would be rather strange if there is an issue regarding that comming from this mod
but to be 100% certain
disable all other mods start only with this mod and try to reach such an encounter
regardles if you get the issue again or not -> you have your answer
Absolutely love your mod, it´s an amazing piece of work. <3
I have a question I´d like to clarify.
Is it possible that your mod interferes with the Forest Encounters?
If I walk onto it, I don´t get the popup window with choices.
Iam not sure if it´s this mod or if I have to go digging more into my modlist, but since I don´t have that many Woodelves specific mods, this was my first guess.
Thanks aagain, I love the mod!
1. arround specific areas
or
2. simply all but that would remove its ability to grow
but what regions would the ai in this case return? maybe the direct borders of the world trees, hmm
this one from the author has detail about Return a region, maybe it can help you
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1904331705
if region_key == "wh_main_athel_loren_yn_edryl_korian" then cm:transfer_region_to_faction("wh_main_athel_loren_yn_edryl_korian", "wh_dlc05_wef_wood_elves") cm:show_message_event("wh_dlc05_wef_wood_elves", "event_feed_strings_text_welfreturn_title", "factions_screen_name_wh_dlc05_wef_wood_elves_qb3", "event_feed_strings_text_welfreturn_secondary_detail", true, 605); end;
=> 605 ,does it refer to key in a table with an image for the return region event?
I honestly don't see where I can change the event picture that appears when the vassal returns a region.
put you in the Honorable Mentions
thx again mate, have a great time
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1898456437
much simpler than figuring out what goes into the mod.
and look at his work, there is a chance that you can finde the one you want to create there
link to his mods after you are finished.
For the slave system use my other mod
Vampire Blood-Campaign Flavour
it is much easier to finde what is important for the slave system and the rituals in there
Is it Ok if I extract "Spirit of the Forest Faction" and "Slave System" into separated one? I want to create for other faction
for every mod created one, I'll link to this mod
Waiting for your kind respond, thank You
Also, critical criticism here, the actual slave-type resource needs to be workshopped way more, because it is completely useless. Since the only thing I can spend it on, are 4, 5 turn global cooldown buffs for the province, and a minuscule amount of money, which also has the same constraints.Trying to build defenses to secure expansions, GIVES YOU MORE spirits of the forest, meaning your production will inevitably outpace the very small hardcapped amount that you are able to spend, and give you stacking debuffs.