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Cannot open object a3\structures_f\ind\factory\factory_main_part2_f.p3d
The Altis buildings do feel a bit out of place on a Nordic map, though. I'd be interested to see a version that makes use of buildings with a more northern style - perhaps Global Mobilization buildings, for example. Of course that's a lot of effort, so just a thought, not a demand.
@Ace, what's wrong? If this map is huge for you, you can drop it and not play this anymore. This mod it's only revamp with new assets to make this map a bit more actual, terrain was created by another guy
The map was created in 2015, I think you should know this before you write such a review. Of course there will be many unevens, because my part of the work was not to change or re-create this map, but to update its visual component and replace the outdated assets. I'm not terrain creator, I not create any other terrain so I have not experience for this. And I not have access to source file for this terrain and this means what I can’t make any changes to the landscape.
You can remove any undevens and etc. that do not suit you personally via GF Deformer mod
In any case it’s your right, good luck
Also, congratulations on the quality of your map.
@Husaam al-Moradi, btw I checked Namalsk earlier and I can't rework this, just because all .pbo archives are locked for editing. No way
May I ask what other mods you used at the time of crashes?
I’m not sure that updating brings much damage to performance
@ANZACSAS Steven, "Cannot open object a3\structures_f\ind\factory\factory_main_part2_f.p3d"
I’d like to fix it by changing model path in the object class, but I don’t know this class yet ;/
There is a 'fix' for this just released.
See: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2904714255
Outside of this 'fix', there is not much you can do. And if you did not know, they ALSO go thru closed doors too. As well as walk thru vehicles.
This is NOT a map issue, rather a bug on Bohemia's side that affect ALL maps, no matter WHO makes the map.
:)
Minor suggestion - could you change village markers to "NameVillage" instead of "NameLocal" type (CfgWorlds\names)?
I would really love to make Antistasi on it, but wrong marker type bring some complications.
Good job.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2915343262