安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






haha feuds are fun but they can become a tad tedious when the other dynasty is better at them than yours so everyone you knew suddenly dies off or is seduced
Although the mod starts events, it uses the vanilla mechanism so doesn't do anything different to vanilla and I have no plans of diverging from vanilla because the maintenance increases, as does the chance of creating bugs.
Glad you got it working.
For future game updates you should have a look at
https://github.com/Ant0nidas/CK3-Playset-Preserver/
It will preserve your current playset to guard against mod updates moving beyond your version of the game.
Sorry I can't maintain multiple game versions of my mods.
There's just too much work to keep them up to date, as yet i still have not played one minute of 1.13 as I am still updating my test workbench mod which all the other mods are based on.
You can probably find an older version, most likely 1.12, on skymods though but you will have to manually install it.
Working fine for me.
When you think you have an issue please test the mod in a fresh game with no other mods running to discount any mod clash.
I can turn on/off feud control, and start/end feuds.
What do you think isn't working?
hah, that was one of the more interesting bugs I've ever introduced
Thanks for the catch
Thanks for the localization, it should be live now
"maybe some consanguineous marriage who had lead to transfer the feud from the cadet house to the main house"
That's an interesting thought, I'll have to find some time to check the code for that and also the "Unofficial Patch" mod to see if the dev found anything like that. If I can isolate the problem I'll report it to the UP dev so he can fix it there as it would be outside the focus of this mod.
Yes the Unofficial Patch mod is on the workshop here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2871648329
maybe some consanguineous marriage who had lead to transfer the feud from the cadet house to the main house
The Unofficial Patch is on the workshop too ?
thanks, happy gaming you too
wow, I have never heard of a house feuding with itself, I don't know how that is even possible.
Perhaps you have a broken mod in your playset that causes that, or even a conflict between this mod and another mod in your playset that causes that.
I do recommend using Unofficial Patch mod, the dev has made a ton of vanilla bug fixes and did some extensive work fixing bugs in the feud system.
I'm glad you fixed your issue though, happy gaming
I let this here, maybe someone will have the same issue one day, it can be useful.
I had a feud before with a cadet branch of my dynasty, i've killed their house leader and then i had the option to end the feud, and i had take it.
But few time after, the game said me that i am in a feud with my own house, i've killed the one who was my rival after that notification, but immediatly after, one other of my house become my new rival, and on, and on... And none of my assassinations have been known.
Having good relationship family who suddently become rivalry is really game breaking... :(
Do you mean you have a feud with a cadet house in the same dynasty?
This has come up before and the mod does end intra dynasty feuds except there is a annoying bug where your house/dynasty head can ignore a feud notification and messes up the whole feud mechanism, leaving the opposing house feuding with your house but your house is not feuding with the opposing house, at which point you may not be able to end the feud.
To see if you can end the feud with the mod do the following
1) if the actual dynasty head is not you or your house head, then try to end the feud against the dynasty head
2) try to end the feud against the opposing cadet house head
3) try to end the feud against any member of the opposing cadet house
The other alternative if you are not hunting achievements is to run debug mode so you can swap to the opposing house head and end the feud from that side, but it still may not work.
With the mod i can start/end feud with other house.
But the rivality who drive me crazy since few day is with my OWN house. And i can't end feud with no one of my house. I think than i've just to give up my save...
But thanks for your answer
French language will just show English language.
The Feud mod does work though.
If the mod does not work for you, then create a new playset that only has the Feud mod in it and start a new game, if the mod then works you have a mod conflict, if it still does not work then come back and report it.
Sure just pop a link to a pastebin or similar with the loc in discussions or a comment and I'll pick it up.
The only problem with this and other locs is that if/when I update the mod any localization for other languages will then be by a translator like google so won't be perfect like yours.
You should check out the Unofficial Patch mod if you haven't already, Kazarion did some updates to the feud mechanics to fix some of the feud bugs, which might help you out, and there's a ton of other vanilla bug fixes in his mod you probably don't even know you are affected by.
Glad you identified the problem. It doesn't sound like this mod or any other mod will be able to help you.
All you can do for the moment is turn off the Less Old Wives mod and report the bug to the dev of the mod, but as the mod has not been updated for Lance it may be that the dev has stopped playing CK3 and updating their mods.
I turned off all mods and it went away so I did some mod testing. I managed to localize the House feuding with itself coming from the mod Less Old Wives - AI Men Marry Younger Fertile Women.
When I turn that mod off, the house feud goes away. Starting the game with all mods off and this one on, the issue is there so it is the mod itself and not a mod conflict.
Happy to help and provide a save file. Where do I send it?
No, but have a look at the Unofficial Patch mod by Kazarion, he's done a lot of work fixing feuds, so he might have come across that bug and fixed it.
Let me now if he has because at some point in my TODO list I penciled in reviewing whether to port his feud bug fixes to FEUD. I put it lower down my TODO list because Kazarion was still investigating the feud system, which he has now completed, and I never intended FEUD to be a bug fix.
Either way I recommend UP because it fixes so many bugs in vanilla, and if it's loaded as your base mod, i.e. the 1st in your playset, then every other mod can overwrite it in places they overlap so his mod still fixes so many other bugs while never intruding on other mods.
Something is nagging at me though.
I remember running tests against a intra dynasty feud, and my mod did end it.
So later today I'll try to get some time to test intra dynasty feuds in a sandbox to see what's going on. It would be great if you could send me a copy of your current save game to test against using something like https://filebin.net/
Yeah if you get the opinion malus when you try to marry off one of your house to one of their house then you have a intra dynasty feud.
You don't expect houses within the same dynasty to feud against each other.
And yet the brutal and very bloody 132 year War of the Roses for the throne of England was fought between the Plantagenet houses of Lancaster and York, so it is based on historic precedent.
It's just a bad implementation of a great mechanism, that your house head can decide to not acknowledge a feud, so you see no evidence of a feud other than your house being pruned by unknown external forces.
The steam validator will not see any corrupt files as valid, unless the initial checksums were incorrect when the game was registered and we would all be seeing the effects of that by now.
The feud will not show up in your notifications, and you will not get any feud progress alert messages if your house head did not acknowledge the feud when it started.
Funny enough that's what happened in my intra dynasty feud too, the dick at the top of my house just shrugged his shoulders.
So if neither house heads show the mod's option to end the feud, select one of the members of the other house and see if the mod options appear for them.
Those are the three ways to use the mod, your house head, their house head and one of their house members. Although for completion you could try opening the character menu one a member of your house too.
Yeah, my dynasty has the main house which is mine, and ONE cadet branch. Neither house heads have an end feud option.
Your mod is working fine as I was able to end another feud with it. This situation is really annoying plus it looks like the feud mechanics are broken as none of the feuds show up in my action notifications at the top, nor do I get any story/progress updates that I am supposed to get including the alerts. I have verified files but I suspect a corrupt file the checker sees as valid.
You won't have to test every member.
You only have to test the dynasty head, cadet house head and any member of the opposing house. If the mod's options do not show in the character menu on them then it won't show on any other member.
So for example you have dyn1 with founding house dyn1 and a cadet house dyn2, and you are in the founding house, then you just have to test dyn1 head, dyn2 head and any member of dyn2.
Or if you are in the cadet house then you only have to test dyn1 head, dyn2 head and any member of dyn1.
As for adding an option to end intra dynasty feuds, that's what doing the above would do, so if it's not ending the feud then there's not much else I can do.
But you didn't say why you are certain that you have a intra dynasty feud?
I did most of that but I will try exploring more of that Cadet House's members. Going through the rest of the dynasty will be painful, it's a few hundred members strong.
Would it be complicated to add a feature that ends all existing feuds with your dynasty?