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Not sure what 1.5 added that effected the mod, it's possibly clashing with another mod?
Adding hit points to parts means mechanoids become hell to repair since they consume energy for repairing hit point: I have a level 30 health tankish noid which get my mechanitor stuck because it reaches 0 energy and the mechanitor still tries to repair - impossible without energy
also pure driders from mechanite plague created upgrading pure bursters don't get the health hediff
unrelated to mechanoids: warcaskets from VFE Pirates are HELL of a bullet sponge
I'll use the mod regardless but I'd imagine someone who has shot at and/or killed hundreds would be pretty damn hard to bring down.
The other version's options simply don't work at all.
https://pastebin.com/SwzQAfug
Not sure what you mean by publish option, here's the log with other options changed and the pastebin log from visual exceptions.
https://gist.github.com/4ae9c146be6193b434bb187a83f35fbc