安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I was on turn 20 with the Byzantines and it was really hard to get there.
Especially the part we start with the debt
Is it getting updated?
\Feral|Steam|Workshop| "Could not find faction name '' in expanded string"
No merchant traits/ancillary?
Your mod loads first and then the standard map 2nd... Is that correct load order?
@Calradius, Does vanilla rome work fine for you? And the standard version of the mod? Battles work fine for me so the issue could be somewhere else.
On what difficulty you played? I tried it on normal and still feels very hard, we are the new "Western Roman Empire"
Where do you focus your troops?
How many enemies you have?
Did Antioch revolted in your factions name as well?
The thing I woirry is that as the Byzantines we have way too much foes, just in anatolia we have like 3 or 4 turkic speaking factions.
In the north of our magnificent Empire, we have the Bulgarians then the Hungarians, the Sicilians are interested to join soon. We even start at war with Cilician Armenia.
Then, I stopped counting the number of enemies, the question was more "Who is not at war with us, Greeks?"
Was it really necessary to make the faction starting with a deficit/debt? Thats the final nail in the coffer, wel oose precious time..
Thats very sadistic
Have you tested wether vanilla works fine?
Campaign movement points can be changed (applies to all unit types) in descr_character.txt
starting_action_points
@Cblaze
You can use Dagovax's RTW Multiple Turns Per Year tool (you should be able to find a link from the Rome Remastered github) to generate a TPY script, then enable that script in descr_strat.txt. It might lead to weird stuff if there's scripted events in Chivalry based on turn number though.