XCOM 2
[WotC] Five-SeveN
13 kommenttia
revy_fan_88 6.9.2024 klo 11.02 
Hey, how do you add the flashlight and red dot?
Blyatfield 2025 2.2.2023 klo 3.43 
Hey mate, I sent a steam friend request and wanted to know if you accept commissions for weapon mods, thank you so much:steamhappy:
Friday 17.1.2023 klo 19.34 
how cool
∑3245  [tekijä] 14.1.2023 klo 16.57 
@Hot Wet Nobel Laureates
Even with a new campaign? Lemme check if that's even working.
Hot Wet Nobel Laureates 14.1.2023 klo 16.31 
That line of code doesn't seem to be working. The Five-Seven still shows up in my inventory
∑3245  [tekijä] 14.1.2023 klo 16.01 
@Hot Wet Nobel Laureates
Yeah that would do it. It would stop the mod from giving you the Five Seven when loading a save.
Hot Wet Nobel Laureates 12.1.2023 klo 13.59 
How do I set this up to work as a ghost template? Do I just set bEnableAddingWeaponsToHQ to false?
Asthye 10.1.2023 klo 6.22 
Beautiful work.
Cynder 8.1.2023 klo 23.32 
does this work with the primary pistols for things like RPG overhaul and if so has anyone managed a fix where killing an enemy causes their model to freeze rather then play the death animation
Captain Vorobius 5.1.2023 klo 23.21 
@family guy You're probably choosing it from wrong category. If it says "autopistol", then it will shoot full-auto. I had that confusion before when I combined some mods together.
∑3245  [tekijä] 5.1.2023 klo 9.57 
@WaywardDRreamer
We'll see.

@Kinsect
Probably not, but it should be easy to edit this mod's configs and add the extra two tiers.
Captain Vorobius 4.1.2023 klo 22.57 
Are you planning on making any more weapons?

Still a lot of stuff left that no other mod has :D
Kinsect 4.1.2023 klo 16.15 
Can this use Laser and coil tiers like Iridar's Five Tier Weapon Overhaul?