XCOM 2

XCOM 2

[WotC] Five-SeveN
Počet komentářů: 13
revy_fan_88 6. zář. 2024 v 11.02 
Hey, how do you add the flashlight and red dot?
Blyatfield 2025 2. úno. 2023 v 3.43 
Hey mate, I sent a steam friend request and wanted to know if you accept commissions for weapon mods, thank you so much:steamhappy:
Friday 17. led. 2023 v 19.34 
how cool
∑3245  [autor] 14. led. 2023 v 16.57 
@Hot Wet Nobel Laureates
Even with a new campaign? Lemme check if that's even working.
Hot Wet Nobel Laureates 14. led. 2023 v 16.31 
That line of code doesn't seem to be working. The Five-Seven still shows up in my inventory
∑3245  [autor] 14. led. 2023 v 16.01 
@Hot Wet Nobel Laureates
Yeah that would do it. It would stop the mod from giving you the Five Seven when loading a save.
Hot Wet Nobel Laureates 12. led. 2023 v 13.59 
How do I set this up to work as a ghost template? Do I just set bEnableAddingWeaponsToHQ to false?
Asthye 10. led. 2023 v 6.22 
Beautiful work.
Cynder 8. led. 2023 v 23.32 
does this work with the primary pistols for things like RPG overhaul and if so has anyone managed a fix where killing an enemy causes their model to freeze rather then play the death animation
Captain Vorobius 5. led. 2023 v 23.21 
@family guy You're probably choosing it from wrong category. If it says "autopistol", then it will shoot full-auto. I had that confusion before when I combined some mods together.
∑3245  [autor] 5. led. 2023 v 9.57 
@WaywardDRreamer
We'll see.

@Kinsect
Probably not, but it should be easy to edit this mod's configs and add the extra two tiers.
Captain Vorobius 4. led. 2023 v 22.57 
Are you planning on making any more weapons?

Still a lot of stuff left that no other mod has :D
Kinsect 4. led. 2023 v 16.15 
Can this use Laser and coil tiers like Iridar's Five Tier Weapon Overhaul?