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1. SetNWBool - [C]:-1
2. unknown - lua/entities/2005_daleks/init.lua:736
1. CustomOnThink - lua/entities/2010_ironside_daleks/init.lua:311
2. OnThink - lua/entities/npc_vj_creature_base/init.lua:1163
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1892
1. SetNWBool - [C]:-1
2. unknown - lua/entities/2008_daleks/init.lua:670 [[VJ-BASE] 2000's Dalek SNPCs] lua/entities/2005_daleks/init.lua:312: attempt to perform arithmetic on field 'DomeStateTime' (a nil value)
1. CustomOnThink - lua/entities/2005_daleks/init.lua:312
2. OnThink - lua/entities/npc_vj_creature_base/init.lua:1163
3. unknown - lua/entities/npc_vj_creature_base/init.lua:1892
I suggest joining the discord above, for bug discussion, suggestions, and sneak peaks. as well as update announcements
do you think there will be any customisation involved eventually? i wouldn't mind making some more powerful daleks as they're just so easy to kill atm, maybe a way to prevent rocket damage or even the shields. or some new daleks like executioner or something could be a cool concept?
will the other daleks (mostly paradigm) get the same improvements?
but yeah mostly just wanna say how good this mod is getting
I think if you want to go against tanks I suggest a Special Weapons Dalek ;)
Also, a suggestion, can you make their beams go faster and be able to emit explosions so they can fight against tanks/armored enemies? Would be really nice! Thank you alot!! I believe in you!!
Will the upgrades to this set be retroactively added to the classic Daleks?
ill get to these when i get to them
1. The lasers that the daleks shoot are no longer visible
2. The lights on the dalek's heads no longer light up when they say "exterminate"
Hopefully you can fix these