Portal 2
Across
57 条留言
𝐕𝐈𝐈 2021 年 8 月 21 日 上午 9:49 
I felt like a glowing brain genius when I solved it, great work felt like a proper portal challenge
bullfrog 2021 年 1 月 25 日 上午 3:21 
Yep, looks like the second way was intended - thumbs up.
bullfrog 2021 年 1 月 24 日 上午 3:39 
Perhaps this is it: intended solution ?
bullfrog 2021 年 1 月 24 日 上午 3:23 
I assume this is unintended, so time to try and find the intended.
Gabriel Bacon 2021 年 1 月 23 日 下午 9:38 
Really nice little test! Good logic, great aesthetics. Thanks for making!
SpielSatzFail 2020 年 12 月 19 日 下午 6:52 
Decent map, good job, thumbs up :-)
hfmanson 2019 年 2 月 19 日 上午 9:22 
nice!
Fuku Yamama 2018 年 1 月 9 日 下午 10:10 
A very elegant litle puzzle. Thanks!
Wolf bytes 2015 年 3 月 16 日 下午 12:01 
Nice done!
Petutski 2015 年 1 月 19 日 下午 5:31 
Excellent map! Nicely logical and fun!
vioray 2014 年 8 月 17 日 下午 6:35 
very nice little brainteaser, fun too
Rlski  [作者] 2014 年 8 月 17 日 下午 3:15 
It will be fixed, thanks for pointing this out.
tanger2b 2014 年 8 月 17 日 上午 8:03 
Clip brushes on glass so I can't walk on the frames to the other side
Rlski  [作者] 2014 年 8 月 17 日 上午 6:40 
Glad that you liked it dcook !

@pa1ntmaster : Thanks for this feedback, it's really important for me to improve :)
dcook 2014 年 8 月 15 日 上午 4:44 
Very nice job. Didn't take me all that long, but very clever. My fav kind of map.. no fancy jumping about or 2 second timers... just requires some thought. :-) I llok fwd to more maps from you. ;-)
The Sojourner 2014 年 8 月 6 日 下午 8:15 
@Riski, thank you for your interest and willingness to improve :p2cube: here's what I found incoherent:
:p2orange: Underground-themed music, but more importantly...
:p2blue: ...you're using a clean-themed soundscape in what appears to be a decayed-themed environment. For more information, check out section 3b of this guide.

Pretty much anything else I found other users also found.
KyloX 2014 年 8 月 5 日 上午 2:26 
For a first hammer map, well done lad.
The puzzle was top notch, it was small, look simple and confusing at the same time and it took some time to figure out, eventhough the answer was easy to spot.
The design is was very good, had detial where it was necessary and had plain look in places where it blends in.

Didn't saw any cons, ether there wasn't any or they blended so that you can't see them.
Well done and good luck.

[test for a test]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=259110204
Rlski  [作者] 2014 年 8 月 3 日 上午 2:02 
@Goat : It's actually a 3-parts fizzler, but i'll just re-work it. Thanks !
@ pa1ntmaster : I'm interested in what is incoherent, in order to improve it next time i'll use this theme.
★TC2 2014 年 8 月 2 日 下午 7:12 
Yah i give up
Shane 2014 年 8 月 2 日 下午 6:40 
If I can make one more complaint. Make each section of the fizzler its own, (so it would be 3 parts). I cannot stress how good of a puzzle this is as well. Great job/
The Sojourner 2014 年 8 月 2 日 下午 2:57 
Not exactly polished and coherent, but at the same time it's not bad for a first Hammer map. The puzzle is pretty good too.
vallibus 2014 年 8 月 2 日 上午 3:17 
Very nice. It took me a while to figure out the solution. When I did, I had to smile (after saying, "Doh"!)
cee goo twelve 2014 年 7 月 31 日 下午 7:11 
Very interesting map. Requires you to think differently
Rlski  [作者] 2014 年 7 月 31 日 下午 12:15 
Thanks everyone for your kind words and your constructive advices ! There will be a (last ?) update of the map soon, when I’ll have both time and motivation to polish it. I’ll might be looking for beta-testers for my next puzzles to help me find exploits/unintended solutions before release. If you’re interested just let me know or add me on Steam !
dok 2014 年 7 月 30 日 下午 2:38 
Great map. Required some thought without alot of frustration. THX.
jenkem plug 2014 年 7 月 30 日 上午 10:34 
I like it
76561198094113741 2014 年 7 月 30 日 上午 9:21 
I LOVE the concept and ideas! Thanks. I enjoyed playing this. Keep it up! !!
nbaars 2014 年 7 月 30 日 上午 5:28 
very nice, thanks
Donavon 2014 年 7 月 29 日 下午 10:21 
Nice map!
Kibate 2014 年 7 月 29 日 上午 11:53 
@Teamspen: The problem with the fizzler staying on forever is that players could then send the cube to the funnel from the other side of the platform, but the point was of this puzzle that the player is suppose to be on the side of the exit while doing that
Gemarakup 2014 年 7 月 29 日 上午 1:15 
Nice map.
TeamSpen210 2014 年 7 月 29 日 上午 1:00 
Nice chamber and puzzle! A couple of small suggestions:
- Add a "props_backstage\vacum_flange_a.mdl" model on top of the cubedropper, this makes the top attach a bit better to tubing.
-Your fizzler textures are slightly wrong - see the larger fizzlers section on the VDC .
- When the cube hits the button I'd suggest making the funnel stay on forever so players can walk to the exit at their own pace. Send the button CancelPress then Lock, and send the Check input to the indicator_panel (this will change it into an active check sign).
pianoman35 2014 年 7 月 28 日 下午 7:11 
That was a tough one, took a while to figure out! Thanks!
Malfaction 2014 年 7 月 28 日 下午 5:32 
Good puzzle; Thumbs Up!
gambilier 2014 年 7 月 28 日 下午 12:21 
Excellent chamber,keep up the good work!
portal bump 2014 年 7 月 28 日 上午 9:51 
aka outside the map
portal bump 2014 年 7 月 28 日 上午 9:51 
I saw that using the white surfaces in the beggining room, you could see the bts area from there.
Porakdak 2014 年 7 月 28 日 上午 6:05 
This was a nice little short puzzle that wasn't too hard, but still made me think what I should do. Great work!
racknae 2014 年 7 月 27 日 下午 5:40 
Pretty well done puzzle. My only real complaint is that moving around the laser emitter is a tad bit precarious. It's also a bit difficult to see and shoot at the portal surfaces on the starting side from the other side.

Looking for feedback on my latest map:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=290523478
quat 2014 年 7 月 27 日 下午 12:39 
Possible to just toss the box into the funnel and skip the fun part! :O

For future reference - it's usually possible to throw things up to ~256 units straight up, and thrown boxes can enter a funnel up to 3 units up because of their size.
Konke 2014 年 7 月 27 日 上午 10:57 
Clever puzzle. The design of the white walls directly towards the emancipitation grid is tricky and misleading. Took me a while to figure out that was not the correct wall to direct the laser at. However in this case I think it was well placed. Great visuals. I see you put down some effort into this map. I missed some sound effects from the dripping water. Short and fun, thumbs up!
Jade BGE 2014 年 7 月 27 日 上午 10:55 
Real good. Thank you.
not-paradiser 2014 年 7 月 27 日 上午 8:39 
ah yeah,after changing the position of a portal,I did it.Thanks for teaching me a logic lesson ~!
aqmlyn 2014 年 7 月 27 日 上午 7:39 
...it was THAT?!
BIGGEST FACEPALM EVER lol
Chris 2014 年 7 月 27 日 上午 6:48 
This almost literally brings tears to my eyes. You have no idea how refreshing this puzzle was. I haven't seen a GOOD puzzle in weeks. And I still haven't, as this was a GREAT puzzle. Seriously. The only flaw I noticed was a misalligned texture under the laser catcher that deactivates the fizzler. Wonderful asthetics, great puzzle, altogether this was an amazing map. Thank you for learning Hammer before posting a map.
Rlski  [作者] 2014 年 7 月 27 日 上午 6:48 
You're on the last step csalrin, when you'll find it you'll see how easy it was ;)

If you do really want the solution, Equinox made a playthrough few hours ago. I'm linking it to the main post. Thanks to him !
aqmlyn 2014 年 7 月 27 日 上午 5:31 
Omg...I have no idea how to do this. Awesome map!

In case you're wondering where I'm stuck, I'm trying to figure out how to get the cube in the funnel while on the other side of the map.
| \_/ () 2014 年 7 月 27 日 上午 3:34 
GREAT PUZZLE! enjoyed every single bit of it. thumbs up!
Equinox FR 2014 年 7 月 26 日 下午 5:28 
Great puzzel, Very nice design, enjoyed, thumbs up and Thanks for mapping !
My BR: http://youtu.be/DV1cPQk95CE
Shane 2014 年 7 月 26 日 上午 10:24 
on the fizzler textures, select both sides with the texture tool and click "fit" so they look nice and clean. Nice puzzle.