Stellaris

Stellaris

[4.1] The Crimson Throng #MODJAM2022
275 条留言
A-Sartek 10 月 6 日 下午 2:54 
I think that the latest update messed up afflicted worlds city backgrounds, they are now not centered properly; also, afflicted armies would yeet out off conquered planets once they take control, often getting shot down by any upgraded outpost. It would be cool to see that after securing a planet, the parasites would spawn a crimson parasite that would move towards the nearest starbase to infest it (kinda like asteroid events), capturing them instantly, which in turn would protect their transport ships, however, keeping crimson armies landed would be ideal if that is possible.

Btw this is just some constructive criticism, I've been using this mod for a while, the concept behind it is awesome and it is enjoyable regardless. Thank you for creating this.
VerdantVulpine 8 月 20 日 下午 1:57 
that would be really awesome!
MadeinCanada  [作者] 8 月 20 日 下午 1:23 
Not currently no, but it's something that I'd like to do at some point
VerdantVulpine 8 月 20 日 上午 8:00 
Is there a way to be that crisis?
MadeinCanada  [作者] 8 月 11 日 上午 5:52 
Ah yeah, there is no peaceful ending. I did want to add in multiple endings but I haven't got around to it, but hopefully soon I'll do so
qwertyuiop181813 8 月 11 日 上午 5:19 
@MadeinCanada After curing all the infected individuals in the empire, I discovered the queen's hiding place and a special project that required an army transport ship to complete. However, after completing the special project, all I could do seemed to be to have my soldiers kill the queen. I don't know if there was a peaceful ending
MadeinCanada  [作者] 8 月 11 日 上午 2:27 
@Stern Thanks for the kind words and translation! I have now linked it on the modpage
@qwertyuiop181813 Can you elaborate a bit? There is no peaceful way to beat the crisis no, but in theory if you use the cure and share it to others, every empire will be fine and the crisis can be technically kept alive, though it might cause unexpected things
qwertyuiop181813 8 月 11 日 上午 12:04 
@MadeinCanada .Is it possible to coexist with bee colonies or choose not to exterminate them all? I want all species in the Milky Way to survive, and how can I achieve a peaceful outcome
Stern 8 月 7 日 下午 1:31 
Thank you for the mod.
French translation is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3544221942
Старый кудѣснiкъ 7 月 28 日 上午 9:19 
Im a monkey with one brain cell, so i need russian translation!
Centurian128 7 月 20 日 下午 3:24 
That's fantastic! Thank you!
MadeinCanada  [作者] 7 月 20 日 上午 9:45 
@Centurian128 Sure, should be easy to do, will do so soon, been pretty busy with the modjam
Centurian128 7 月 20 日 上午 7:32 
Any chance for a Legacy 3.14 version of this? I just can't update to 4.0.
MadeinCanada  [作者] 7 月 14 日 上午 3:02 
Cool, thanks very much!
Deep♂Dark 7 月 13 日 上午 4:53 
MadeinCanada  [作者] 7 月 11 日 上午 2:44 
Yes of course! Thanks for the kind words
Deep♂Dark 7 月 10 日 上午 10:28 
Amazing mod ! Can I translate into Chinese?
Zethanox 6 月 8 日 下午 12:13 
sounds good. I do have other mid game crises mods so Ill keep an eye out. I do see the map interface for it though so thats a good sign i hope
MadeinCanada  [作者] 6 月 7 日 下午 12:08 
@Zethanox By default, yes it's guaranteed to spawn. If you play with other mods that add midgame crises, then it may not. However, I'm going to add an event at the start of the game to allow the hot to force-spawn the crisis or make it a chance for it to appear.
Zethanox 6 月 7 日 上午 11:22 
dumb question. does this garuentee happen? is there a crisis i have to choose for it to spawn?
MadeinCanada  [作者] 6 月 6 日 上午 1:54 
So, you kinda need to update to 4.0.15, sorry about that, I have no idea why Paradox would do such a major syntax change in a seemingly minor patch. At the very least make both versions of the add_trait effect work so that this can be avoided, but what can we do
MadeinCanada  [作者] 6 月 6 日 上午 1:53 
4.0.15 changed the add_trait effect for leaders, which broke some events and led to the invisible constant popups. If you're playing on an older version, then the new change to that effect won't be on that version so you'd probably get the popups (since I've now patched it)
djvandebrake 6 月 5 日 下午 9:38 
It isn't 4.0.15, because I'm running 4.0.13 and I'm still getting infinite popups.
MadeinCanada  [作者] 6 月 5 日 上午 6:10 
Just sent out a patch, you might have to unsub then resub for the update to apply. Let me know of any other issues!
xist10 6 月 5 日 上午 4:57 
@Voidlord
I'm sorry, in hindsight of the newer comments my comment was a bit too sharp.
How many things did 4.0.15 break ?
MadeinCanada  [作者] 6 月 4 日 上午 10:01 
Thanks for the info, will try to send out a patch today
night_pryanik 6 月 4 日 上午 9:26 
The 4.0.15 breaks this mod, there is empty event boxes popping up every day, and debugtooltip saying it's "projcrim_random.4" and "projcrim_random.5".
MadeinCanada  [作者] 6 月 4 日 上午 9:25 
Ah that's annoying, will have a look a fix ASAP, thanks for the info
bdmarti 6 月 4 日 上午 8:50 
4.0.15 made a change that breaks some mods that trigger events and this can result in empty event boxes.
xist10 6 月 4 日 上午 5:43 
@Voidlord Read the older comments. Bug is known and got fixed.
Steam Download doesn't work 100% correct. Unsubscribe and resubscribe
Voidlord 6 月 4 日 上午 4:55 
The new patch is causing the mod to fire off an event where the event box is empty. And there is two of them. Everyday.

Just thought it best to let people know
Battlespark 6 月 3 日 下午 8:44 
I survived it. I managed to research the cure. I found out the best way to keep it at bay was to have a small army ready to go for every colony. It was a challenge but nothing a player couldnt handle.

the AI though..AHAHAH, my next round i wont share the cure with everyone, see how it plays out.
MadeinCanada  [作者] 6 月 3 日 下午 3:33 
@Battlespark It's probably due to the economy/planet changes in 4.0, might have to do some tweaking to not make it as punishing.
Battlespark 6 月 3 日 下午 3:19 
I swear this mod hits harder than it used too. I had a huge war going on and had to pull all my forces back or dismantle to keep up with the costs. 3 years later and this one still cripples the universe.
xist10 5 月 27 日 上午 9:33 
A info for other players with the problem from WalrusMan - the steam client can miss a mod update.
I had the same problem, the solution was to desubribe and subsribe again.
Cedric Scum 5 月 21 日 上午 3:15 
Thanks you for update! <3
WalrusMan 5 月 19 日 上午 12:02 
Thanks for the quick update, and great mod overall
Vincenator 5 月 18 日 下午 6:48 
thank you for the update!
xkuripuri 5 月 18 日 下午 6:40 
Oh phew, I thought it was maybe this because of the debugtooltip on the button being like crimobj_ or something, but good to know I was right, and it was quickly fixed!
I do not play Stellaris to play a forced turn-based 4X after all
MadeinCanada  [作者] 5 月 18 日 下午 6:05 
@WalrusMan @BlueBird Just sent out a patch solving the issue (and some other minor problems), let me know if there's anything else that you find! Sorry about that
MadeinCanada  [作者] 5 月 18 日 下午 5:05 
Yup, I found it too, I'm investigating it now, working on a quick hotfix!
BlueBird 5 月 18 日 下午 5:03 
I can confirm it's from this mod WalrusMan.
WalrusMan 5 月 18 日 下午 1:42 
I've been having a gamebreaking bug and seem to have narrowed it down to either this mod or your dimensional wayfarer mod as it went away after disabling those two.

When I start the game, immediately upon unpausing, an infinite number of blank popups with art of a ship landing occur, each pausing the game. Making it literally impossible to play.
MadeinCanada  [作者] 5 月 18 日 上午 10:28 
Updated! Sorry for the long wait, was busy! Let me know of any bugs or problems!
MadeinCanada  [作者] 5 月 13 日 上午 3:05 
@victoriousdread07 (private) Not right now, BUT I'm working on finishing updating all my mods for 4.0, this will be out soon! Maybe even today!
victoriousdread07 (private) 5 月 12 日 下午 8:07 
damn, i just found this. any chance this still works on 4.0? if not, i hope i can try it one day.
MadeinCanada  [作者] 3 月 29 日 上午 3:44 
There's not really a good way of doing that currently, you *can* use the console command "tag [country_id]", but, as they're not a "default" empire type, you'll find that you won't be able to do much of anything, almost everything that happens is scripted when certain conditions are met.

But, it is a good idea and I would definitely like to add some sort of AP/origin to let you do that
Abathur 3 月 28 日 上午 11:42 
@MadeinCanada could I play as the crimson throng
MadeinCanada  [作者] 2 月 12 日 上午 12:52 
Ah, good thing that you found the issue though! I will look at why Shroud Rising affects this mod, thanks for the info
endrizal 2 月 11 日 下午 4:32 
*3.14 patch, sorry