缺氧
Resource Sensor
36 条留言
zaunfinkrc 8 月 20 日 上午 2:33 
This is fantastic and makes ensurign dupes on other asteroids have enough resources at the start so much easier (among a TON of other things).

That being said: would it be possible for you to make a liquid version? I like making sure certain processes only run when I have more than x Water etc.
Davinci 7 月 16 日 上午 10:36 
I can't see any mode selection options on the sensor
暮秦 7 月 10 日 下午 10:27 
keep X 。perfect!
cedaroo 6 月 10 日 下午 2:18 
So useful! Thank you!
Pholith 1 月 25 日 上午 4:14 
Hi, it would be nice if the mod could be translatable
pibble 2024 年 12 月 15 日 下午 1:25 
whoops, was on 1.2.2. I unsubscribed and subscribed so thought it was the latest. The mod is working perfectly, thank you.
Rubacava  [作者] 2024 年 12 月 14 日 下午 3:19 
To be sure, are you on the latest version v1.2.3?
pibble 2024 年 12 月 14 日 下午 12:22 
Hi, game crashes when clicking any storage container, using latest version.
Rubacava  [作者] 2024 年 11 月 29 日 下午 5:32 
Hopefully this patch fixes it.
norph 2024 年 11 月 28 日 下午 7:59 
+1, crashed when clicking on a refrigerator.
Ashotep 2024 年 11 月 28 日 上午 11:29 
It seems the update broke several buildings. So far I have noticed, all food storage (fridges, containers etc. modded or vanilla) The new bottle filler and emptier, Critters drop offs etc. As of now the mod is to unpredictable to keep installed.
Villain Vibe 2024 年 11 月 28 日 上午 11:01 
Same here crash when clicking on critter drop off
Kidhedera 2024 年 11 月 28 日 上午 10:33 
I get a crash if I click on the ration box with this installed. Unfortunately my game isn't generating a player.log file and I'm not sure why.
Rubacava  [作者] 2024 年 11 月 27 日 下午 4:32 
Fixed UI bug
[^sMauG^] 2024 年 11 月 27 日 上午 10:04 
Hi!
It's happening again with the last update, the mode has disappeared.
Oniwabanshu 2024 年 3 月 5 日 下午 7:24 
Thanks for the fix!
Oniwabanshu 2024 年 3 月 4 日 下午 2:46 
I'm having the same issue as chronodt, there is no option to select between modes, and the recently installed sensors are failing to detect any resources at all.
https://imgur.com/a/MNQ7s4K
chronodt 2024 年 3 月 4 日 下午 1:22 
The UI changes in the latest update make it impossible to select the kind of sensor (global/distance/room) and sometimes the resource to minitor bugs out
Oniwabanshu 2024 年 1 月 17 日 下午 7:31 
Thanks a lot!
Rubacava  [作者] 2024 年 1 月 17 日 下午 5:50 
It would need to be other way around with that mod but I can increase the limits on this building if needed. Performance impact would be sorted as Global < Distance < Room. Global would be fastest since it uses the information from the resource list.
Oniwabanshu 2024 年 1 月 14 日 上午 10:54 
Hello,
Would you please add support for "No Sensor Limits"?:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2277619848

And also, which one of the settings would impact performance the less, room, distance or global?
long-mu 2023 年 6 月 28 日 上午 12:20 
Great mod, but it can cause crashes.
cedaroo 2023 年 5 月 4 日 下午 7:17 
This! I just started a new base and this sensor has revolutionized my production queues. So much less micro-managing. So much more efficient. Thank you!

Any chance of doing the same for liquids and gasses in "available storage"? Perhaps as a "Gas Resource Sensor" and "Liquid Resource Sensor"?

Thanks for your consideration, and for this fantastic utility!
Rubacava  [作者] 2023 年 1 月 22 日 上午 5:00 
Added count storage buildings toggle with v1.1.0.
patrioticparadox 2023 年 1 月 5 日 上午 4:44 
Thanks!
An additional mode would be interesting. Whereas Room Mode would only count loose items, Storage Mode would only count items inside buildings.
Rubacava  [作者] 2023 年 1 月 5 日 上午 1:54 
Currently It doesn't count what's inside storage buildings. I may add that as an additional toggle.
Caseycc 2023 年 1 月 4 日 下午 7:23 
It appears to count only loose items not any items in storages.
patrioticparadox 2023 年 1 月 4 日 下午 3:25 
In Room Mode does this count items in Storage? Or does it only count loose items?
Rubacava  [作者] 2023 年 1 月 4 日 上午 8:17 
Even better. I replied back on the issues page.
Caseycc 2023 年 1 月 4 日 上午 6:36 
Screenshots are hard to put on steam so I made an issue on your Github page and added screenshots.
Rubacava  [作者] 2023 年 1 月 4 日 上午 2:18 
Can you send your save file and/or a screenshot?
Caseycc 2023 年 1 月 3 日 下午 6:29 
I can not seem to get this to send a green signal. It's reporting 0 kg , but whether I put it to below or above 100kg the signal doesn't change from red. Odd.
JingJing 2023 年 1 月 3 日 上午 6:15 
I will try and give you feed back.
3GuB  [作者] 2023 年 1 月 3 日 上午 3:19 
@Lily Thanks ^^
The Tempted Man 2023 年 1 月 2 日 下午 10:59 
Mmmm, sounds like just something i could use to make my Central Storage even better
Lily 2023 年 1 月 2 日 下午 1:20 
good work on the art!