安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






sonic 1: "hey that's"
sonic 2: "hey that's"
sonic 1: "hey that's"
sonic 2: "hey that's"
sonic 1: "hey that's"
(jokes aside, i really like this mod)
Awe yeah, This is happening!
Balloons launch you away at stupid speeds, making some levels really hard.
Can move while charging a spindash
Coming to a stop is a lot harder, even compared to Sonic Adventure if I recall correctly.
It's hard to get out of the mod room
And finally, the spindash doesn't trigger objects like those hit-switches in Dead Bird Studio.
My brother and I have been having a lot of fun doing a Sonic playthrough.
However, we ran into an issue where certain objects that react to being attacked don't work with Sonic's attacks.
Specifically, we've found that these don't work:
- The faucets in "Heating up Mafia Town" (Really unfortunate 'cause we can't do Sonic Death Wishes as a result)
- The levers in "Dead Bird Studio" (And a few other levels)
- The dials to activate the pyrotechnics in "The Big Parade"
- And the dweller bells in Subcon Forest
Also ladders don't seem to work properly.
Other than that, this is the single greatest mod for any game I have ever played!
Regardless of whether you decide to fix these issues, thank you for blessing the world with this amazing mod!
i dont have to resub to any it just reinstalls them
no wait thats Eggman