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报告翻译问题






Here is a version that should be compatible with TTT2.
1. v - addons/ttt_-_door_locker_290945941/lua/weapons/weapon_ttt_locker.lua:239
2. unknown - lua/includes/modules/hook.lua:84
3. FireBullets - [C]:-1
4. ShootBullet - gamemodes/terrortown/entities/weapons/weapon_tttbase.lua:316
5. unknown - gamemodes/terrortown/entities/weapons/weapon_tttbase.lua:240
?
In order to change the time delay you will have to extract the addon and edit the values within the Lua file, they are named and commented so they should be easy to use once you get to them
1. error - [C]:-1
2. __index - lua/includes/extensions/string.lua:310
3. unknown - addons/door-locker tool [traitor]/lua/weapons/weapon_ttt_locker.lua:174
[ERROR] gamemodes/terrortown/entities/weapons/weapon_ttt_locker.lua:179: attempt to index a nil value
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_locker.lua:179
I only mentioned it because I felt it best for you to know that it was possible for that sorta thing to happen. It'd be silly to try and lock a door that can already lock, no harm no foul really.
The path to the icon for the T menu seems to have derped, or was not included with the upload as it is untextured in the T menu.
Doors seem to display 0 health regardless of the current health they have.
Also, on doors that lock via button (Jailcell doors on 67thway for example), if you close and lock the door via button, then use the door locker, and press the button to unlock the door the door will act as if it's not locked at all even though it is. (I probably worded that awkwardly, hopefully you get what I mean though)
Overall though, everything on it works as intended besides those three things. I'm excited for this addon to be released, again, very nice work!