全面战争:战锤3

全面战争:战锤3

AI Skill Selection Tweaks
49 条留言
Weissrolf 9 月 2 日 上午 11:18 
Thanks for the quick update!
Coffeecoffee  [作者] 8 月 29 日 上午 6:33 
I'm going to update the mod once 6.3 is out for everyone.
Drcipres 8 月 29 日 上午 3:07 
crashes on the 6.3 beta patch, had to delete a row about tomb king princes
Coffeecoffee  [作者] 8 月 10 日 下午 12:23 
Yes, I think so.
Alex 8 月 10 日 上午 6:15 
Does this apply to the auto learn skills toggle in your character?
sarumanthecursed 7 月 2 日 下午 4:07 
epic mod, thank you!
Coffeecoffee  [作者] 6 月 17 日 上午 1:55 
Most likely. The patch makes no changes to this AI system as far as I can tell.
But I will take a look once it's out.
Lord Vyse 6 月 16 日 下午 8:49 
Will this work with the new ai updates?
Coffeecoffee  [作者] 3 月 11 日 上午 11:33 
No, why would it need one?
sarumanthecursed 3 月 11 日 上午 8:53 
Does this need an update?
Coffeecoffee  [作者] 2024 年 12 月 28 日 上午 2:55 
If the spells are random then there will be countless combinations, so I can't say for sure. But it should work ok for the most part.
sarumanthecursed 2024 年 12 月 27 日 上午 7:11 
How does this work with wonderous wizard levels mod?

It randomizes the spells available to wizards
Coffeecoffee  [作者] 2024 年 12 月 18 日 上午 1:05 
Mod updated for game version 6.0 Omens of Destruction!
Coffeecoffee  [作者] 2024 年 12 月 13 日 上午 11:47 
Updating the mod for the new patch will take a couple of days.
It will continue working as usual until then.
sarumanthecursed 2024 年 10 月 30 日 下午 4:22 
such an incredible mod, i have never seen the ai use soo many spells before!!!! thank you!
MMMMMMONSTERKILL 2024 年 9 月 16 日 下午 1:05 
Archaon is such a powerful melee combatant that spending an extra few skill points to get the Daemonic status (20% more physical resistance) is generally a good deal. Even if he doesn't have a lot of Chaos Knights the physical resistance alone makes it worth taking (all four skill points in his unique line are prerequisite for Daemonic).
Coffeecoffee  [作者] 2024 年 9 月 16 日 下午 12:16 
Right, the only two skills in his unique line that aren't prioritized are Knights of the Herald and Distinguished Champions. Knights of the Herald is meh because AI Archaeon rarely has that many Chaos Chaos Knights. I might flag Distinguished Champions though.
MMMMMMONSTERKILL 2024 年 9 月 16 日 上午 11:31 
The top line (Grand Marshal of Chaos to Ascension to Daemonhood)
Coffeecoffee  [作者] 2024 年 9 月 16 日 上午 5:09 
What unique skills should he prioritize in your opinion?
MMMMMMONSTERKILL 2024 年 9 月 14 日 下午 10:04 
Hi there, I really like this mod. However, one problem I've seen is that Archaon never goes down his line to get the Daemonic trait. All of the other WoC lords seem to get it eventually without an issue.
Coffeecoffee  [作者] 2024 年 8 月 26 日 上午 10:05 
Skills added by other mods aren't covered here.
Usually those mod add priorties by themselves.
BardInThePurple 2024 年 8 月 26 日 上午 9:58 
Are the changes in priorities global? Like will custom lords from Mixu's or Legendary Characters be able to prioritize their unique skills based on the bonuses offered?
sarumanthecursed 2024 年 8 月 13 日 下午 6:44 
Nope, was my bad
Coffeecoffee  [作者] 2024 年 7 月 31 日 上午 1:23 
No, does it show as outdated?
sarumanthecursed 2024 年 7 月 30 日 下午 4:02 
does this need update?
Coffeecoffee  [作者] 2024 年 6 月 19 日 下午 12:09 
It's definitely possible that the AI goes for one line and ignores the other. That's part of the randomness in the system and there's no good solution to it.

Lightning Strike is still a skill that the AI will prioritize, but the chances that it gets to that skill is indeed lower for some factions.
Vaxar Kun 2024 年 6 月 18 日 上午 2:45 
i noticed that sometimes when a hero has magic and melee line, the AI tends to focus on melee line instead of magic - i had yesterday a level 20 plagueridden (kugath's starting hero) that didnt have any spells unlocked apart from the default - presumably all went to melee line.

i had similar cases with wulfrik's chaos dwarf starting hero (with Legendary Characters) - AI focused on melee instead of magic.

Also a question
>Blue/Campaign skills: The AI will get fewer skills here because quite a few of them are weak or outdated.

does this mean the chance for them picking lighting strike is also lowered?
Coffeecoffee  [作者] 2024 年 5 月 2 日 上午 3:48 
Yes, you can continue to use the mod even if it's not up to date. The results will still be much better than vanilla.
The Mannis 2024 年 5 月 1 日 下午 11:57 
Thank you, take your time? Is it safe to use until then?
Coffeecoffee  [作者] 2024 年 5 月 1 日 下午 12:51 
Updating the mod might take a bit of time because there're so many new characters and skill additions and changes in this patch.
Wappaw_CptBlack13 2024 年 4 月 18 日 下午 3:12 
Great mod. 7 confederations since install (and counting) and never had to reset skill choices. Much improved
Coffeecoffee  [作者] 2024 年 2 月 22 日 下午 1:00 
@Speculumundi, thanks I removed that key for now.
In the coming days I'll be adding skill utilization hints for the new characters.
Speculumundi 2024 年 2 月 22 日 上午 10:54 
Key 636, wh_main_skill_sla_lord_campaign_serve_or_die in table character_skill_utilization_hints_junctions_tables produces an error for me as of today's patch. Looks fine otherwise. Cheers!
Coffeecoffee  [作者] 2023 年 9 月 9 日 上午 12:39 
Should be fine.
Willpowered 2023 年 9 月 8 日 下午 4:09 
Would this be affected by skill dumps and double skill points or should it be fine
The Holy Pilgrim 2023 年 9 月 5 日 下午 5:29 
I have no idea how I JUST found this mod when it's been out so long, but I loved your WH2 mod! So glad that it's here!
Dragon32 2023 年 9 月 1 日 上午 8:23 
Thanks, Coffeecoffee
Coffeecoffee  [作者] 2023 年 8 月 31 日 下午 1:48 
Looks like CA didn't update the AI hints at all for update 4.0.
I'll update the mod over the next couple of days.
Coffeecoffee  [作者] 2023 年 6 月 16 日 上午 4:47 
Sure, go ahead.
Cerb 2023 年 6 月 15 日 下午 11:41 
Hey mate, any chance I could make an SFO submod for this?
Coffeecoffee  [作者] 2023 年 1 月 25 日 上午 10:19 
Leaders of Legend changes or replaces the majority of skills. So a compatibility patch wouldn't be enough, I'd have to remake the mod from scratch.
And I assume that Cryswar set up AI skill utilization hints for his mod already.
WitcherHammer 2023 年 1 月 25 日 上午 1:12 
compatibility patch between this and "leaders of legend" would be awseome... Do you need help with that? I spent a lot of time with that Cryswar mod, so have a few suggestion in order not to make AI too OP.
Coffeecoffee  [作者] 2023 年 1 月 5 日 下午 2:58 
Route Marcher is already a high priority pick for the AI, just like in vanilla. Sometimes the AI won't pick if for a while because of randomness in the system. Route Marcher in WH3 is only +5% movement so it's honestly not an amazing skill.
Koof 2023 年 1 月 5 日 上午 10:54 
really good mod, maybe make it so all lords choose movement speed as first skill point? Just to make sure their pathing isn't messed up?
Coffeecoffee  [作者] 2023 年 1 月 5 日 上午 10:47 
Cryswar's Leaders of Legend remakes basically all skills so my mod could do more harm than good. It shouldn't cause crashes though.
Waves 2023 年 1 月 5 日 上午 8:34 
"Not recommended to be used with SFO or other overhauls that add and change a lot of skills."

Hypothetically, what would happen if I used this with something like Cryswar's Leaders of Legend or one of those mods that add a bunch of new skills?

Are we talking about game crashing kind of not recommended, or just oddly pointed skill choices?
Agent Tower 2023 年 1 月 2 日 下午 2:48 
Many thanks for bringing it back, the WH2 version was always in my modlists since I discovered it and I'd say it's even more essential in WH3. There's always a need to herd the AI like this for more challenging campaigns, especially late game when it can grow boring.
Dragon32 2022 年 12 月 31 日 上午 8:14 
Thanks for all the effort in researching and implementing this, Coffeecoffee!
Ciaphas Cain 2022 年 12 月 31 日 上午 5:56 
Thank god.....it does my head in how the AI would rather give their units +2 to some random skill than actually improve the lord in any way. I wish CA would fix their shit!