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报告翻译问题






And will there be any way to make Elites playable on that map by chance?
No pressure either way but if you need compensation for New Alexandria to be added eventually, I'm willing.
Alright and thanks.
Have you tried cutting out and using Forge World?
The mod was made once before and they replaced High Noon, so maybe High Noon has the amount of space needed.
(There’s also an official Halo Modding server if you’d like to join that for some help from others)
(I'd even commission if needed)
stop deleating me coments
from what i understand it is possible but requires more work than im willing to do right now
Also, any chance of a modified LNoS Corvette level that removes said Corvette and is simply a completely blank forge canvas with a pretty skybox? It existed a lot of versions ago on Nexus, but an up to date version would be nice.
Minol'Kov comment/suggestion spam, but two things come to mind regarding this map.
1) As neat
Minol'Koveln 6 hours ago
Oh heck yeah, this is finally a reality! Thanks, @Salty_CJ!
I find it interction, anlogize for potential comment/suggestion spam, but two things come to mind regarding this map.
1) As neat as the automated doors are, they might slow down gameplay due to the speed at which they open. Mayhaps another variant of this map could remove the doors (Forgers then have the option to fill the doorways with 2-way shield walls to break up long halls).
d a hypothetical armory + gravlift room.
For example, a path along the (nonexistent) starboard weapons corridor to the bridge, two alternate paths from the comms room to the hangar, halls over/under the hangar to force a team to defend alternate routes instead of a sprint across open terrain, etc.
1) As neat as the automated doors are, they might slow down gameplay due to the speed at which they open. Mayhaps another variant of this map could remove the doors (Forgers then have the option to fill the doorways with 2-way shield walls to break up long halls).
I find it interesting that this ship class is not just well-explored in the campaign, but to such an extent that most of the ship's overall internals are rendered in (up to 3/4 of the ship's length). The only components completely missing is the engineering section, and a hypothetical armory + gravlift room.