Dwarf Fortress

Dwarf Fortress

Smelt Ore By Product
52 条留言
Gawain 9 月 28 日 下午 3:40 
Ah, defeated once more by not reading more than the first sentence
Qev  [作者] 9 月 21 日 下午 9:52 
Yup, it's right there in the mod description. :) Unfortunately there's no consistent way to make this mod do what it does while preserving silver recovery from tetrahedrite. Actually, I should update that, as tetrahedrite can also be smelted as a silver ore and won't produce copper.
Gawain 9 月 19 日 下午 4:04 
I noticed that when I told it to smelt copper ore, it only produces copper from Tetra, not any silver at all
Qev  [作者] 3 月 10 日 下午 12:03 
MOUNTAIN are the vanilla dwarf race; this mod only applies to them. The only things left that I can think of that would make it not appear are: using a mod to play another race, or the mod wasn't enabled when the world was generated.
Lasse :)))) 3 月 7 日 上午 4:46 
Not sure what you mean by reactions to the MOUNTAIN entity, it is in the bottom though :O
Qev  [作者] 3 月 6 日 下午 4:44 
@Lasse Oop, sorry for the late reply, didn't get a notification > <

As far as I can tell the mod is working fine; it does only add the reactions to the MOUNTAIN entity (ie. dwarves), however. It's possible that another mod might be overwriting its changes, so try loading SObP near the bottom of your mod order.
Lasse :)))) 3 月 2 日 下午 1:10 
cant see this when smelting, do i have to setup something? or is this mod not for latest DF
Qev  [作者] 2024 年 11 月 7 日 上午 9:56 
Usually that happens if something added further down the load order replaces the MOUNTAIN entity; try moving SObP to the bottom of your load order.
greyhome 2024 年 11 月 3 日 下午 5:57 
any idea why this isnt showing up after enabling? it was working fine in my last world but gone in this new one...
Qev  [作者] 2024 年 9 月 17 日 上午 10:34 
Per the Dark Ages mod: "Any mods to Dwarves or Vanilla Entities will conflict with DA:5." It's likely their mod replaces the MOUNTAIN entity entirely. You can try moving SObP to the end of your load order but it depends on how they made their mod work.
JoaquinALS 2024 年 9 月 15 日 下午 1:42 
why isn't compatible with dark ages?
GrumGully 2024 年 6 月 16 日 下午 10:13 
The metal smith workshop wont accept any non vanilla (Iron, steel) anvil. So if you spwan in with a random one make sure you change it before you embark.
Qev  [作者] 2024 年 1 月 10 日 上午 11:41 
It only adds the new reactions to the default dwarf civilization (MOUNTAIN), so you'll need to patch it for other civs.
Aether 2024 年 1 月 8 日 下午 8:29 
Does this mod add the reactions in a way that everyone gets it, or do I need to manually patch it in if I play with a civilisation other than dwarves?
Qev  [作者] 2023 年 8 月 27 日 下午 1:29 
The only issue with adding a coke reaction is that (unlike ores) lignite and bituminous coal produce different amounts of coke when processed, which I can't really do in a single reaction. :/
bwc153 2023 年 8 月 9 日 下午 7:21 
Can you add a job for making Coke from lignite/Bitumite Coal?
Qev  [作者] 2023 年 1 月 28 日 下午 11:52 
When in doubt, put this one last. Some mods replace the dwarf entity entirely in order to make their changes, which will override SOBP unless SOBP comes after it.
Celeste Goodfilly (She/Her) 2023 年 1 月 27 日 下午 3:57 
this doesn't seem to be working in my game. Is there a particular order i should put it in when generating the world?
Qev  [作者] 2023 年 1 月 18 日 下午 10:27 
The issue is that there's three silver ores but only one gives silver, and there's no way to make one reaction that can take that into account. That said the original jobs to smelt tetrahedrite are still there to use in that case.
LEOTARD 2023 年 1 月 18 日 下午 7:57 
any way to fix the copper smelting behaviour? so it gives the silver.
Qev  [作者] 2023 年 1 月 16 日 下午 5:59 
It needs to come after any mod that might delete-and-replace the MOUNTAIN entity (ie. dwarves). When in doubt, load it last. :)
Purple Guy 2023 年 1 月 16 日 上午 8:37 
No idea why, but I think it isn't loading with my mod list. Is there an order you recommend?
Qev  [作者] 2023 年 1 月 14 日 下午 12:35 
Thanks! I'm glad it's making everyone's gameplay a little better. :)
Leftbones 2023 年 1 月 14 日 上午 10:45 
Just wanted to drop back in and say how amazing this mod is. It's so much more convenient to just use a "smelt iron ore" task rather than having to do hematite, limonite, and magnetite individually. This mod is a game changer and I won't be playing without it ever again.
Loyalist George W. Burns 2023 年 1 月 10 日 下午 4:24 
yea, didnt read as much as i should of but i love this its very handy!
Qev  [作者] 2023 年 1 月 10 日 下午 1:47 
It's an interesting idea, I'm not quite sure how to go about it though. XD
Sion 2023 年 1 月 10 日 上午 7:28 
bruh the dude below me
lmao
Loyalist George W. Burns 2023 年 1 月 9 日 下午 1:44 
i admit made this post before i used to mod, i thought it was a single option and would use any ore to smelt the correct ore, so my b
Qev  [作者] 2023 年 1 月 8 日 下午 4:35 
I'm not entirely sure what you mean?
Loyalist George W. Burns 2023 年 1 月 8 日 上午 6:51 
oh thank god was so annoying. any chance we could get a crafting version of this?
Qev  [作者] 2023 年 1 月 1 日 下午 12:35 
Try unsubscribing, then deleting the folders for this mod from both the \mods and the \data\installed mods folders (there might be two in each of those folders), then resubscribe and generate a new world. DF gets really clingy about old mod versions. XD
Nord 2023 年 1 月 1 日 上午 11:56 
@The Master, which version is appearing in your mod list? I suspect you're locked into an older version that may not be behaving any longer...
The Master 2023 年 1 月 1 日 上午 8:09 
It does not. Interestingly, a totally different mod for making stuff like bulk bedroom sets *also* doesn't do anything.
Qev  [作者] 2022 年 12 月 31 日 下午 12:36 
The reactions should at least show up, even if another mod has made conflicting changes... Does "Smelt iron ore" appear as an option in Work Orders?
The Master 2022 年 12 月 31 日 下午 12:32 
I've generated tons of different worlds and I've never seen it, It's very strange.
Qev  [作者] 2022 年 12 月 31 日 下午 12:14 
Make sure you're generating a new world after installing the mod; you can't add new mods to existing games in DF.
The Master 2022 年 12 月 31 日 上午 6:42 
I have tried again and again to see any proof of this mod actually working and I've come up empty. Regardless of load order, regardless of not using any mods that touch anything to do with what this does, I have never seen the extra menu in the workshop OR work orders menu this is supposed to add, nor any extra orders it's supposed to add anywhere.
Qev  [作者] 2022 年 12 月 30 日 下午 12:58 
@BrynnAndButter All of the vanilla smelting orders are untouched! This just adds a new category with additional orders.
BrynnAndButter 2022 年 12 月 30 日 下午 12:35 
Does this still allow you to use the vanilla smelting orders as well? Or does it replace them completely?
Qev  [作者] 2022 年 12 月 30 日 下午 12:11 
@Tantal Not currently, since they have different output amounts, which can't be accounted for in a single reaction. :(
Tantal 2022 年 12 月 30 日 上午 9:32 
Does it affects bituminous coal & lignite?
Qev  [作者] 2022 年 12 月 29 日 下午 4:46 
@Leftbones You can queue up the orders in the smelter or via the manager. "Smelt iron ore" for example will start a job that will grab any iron ore and smelt it.
Leftbones 2022 年 12 月 29 日 上午 7:33 
How does this work exactly? I forgot I had it installed and didn't notice anything different. Does it only work with workshop-specific orders, or manager orders too?
madpoet 2022 年 12 月 28 日 下午 5:23 
I didn't realize I needed this so badly until I had it
Qev  [作者] 2022 年 12 月 28 日 下午 12:39 
Small update, galena wasn't outputting the correct amount of silver, fixed!
Alexander 2022 年 12 月 28 日 上午 2:12 
Great QoL Idea!
Qev  [作者] 2022 年 12 月 26 日 下午 10:27 
@Brick That's just a bit of editing with GIMP. :)

A firelight graphics mod would be kinda keen though...
Brick 2022 年 12 月 26 日 下午 10:05 
Did you edit the shadows onto the image or is it some sort of mod? Looks cool
OptimusPrimordial 2022 年 12 月 26 日 下午 8:46 
Thank you! Making individual work orders for every stone was painful.
DOGGY 2022 年 12 月 26 日 下午 7:46 
@Qev thx. It's nice to see more and more product simplification modes coming out! I haven't used this mode yet, but I'll use it for the next fort