安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






FOR SIGMAR!
Edit: Just FYI they do heal, you just get that annoying popup ever one tic that says "fully healed" when really it just means "healed 0.1" and you will keep getting it until actually fully healed. I'ts not a "bug" per se, a lot of old mods had that never got updated properly for 1.5 have it as well as somewhere something was changed around this. It's also a giant tic user and easily drops your TPS 10 to 20, sometimes up to a 100. Seen other mods fix it so I know it's possible.
Thanks for the mod btw!
You chould replace this (line 805 of ThingDefs_Races/Daemonettes.xml) :
<li>
<def>HumanlikePreTeenager</def>
<minAge>0.5</minAge>
</li>
with :
<li MayRequire="Ludeon.RimWorld.Biotech">
<def>HumanlikePreTeenager</def>
<minAge>0.5</minAge>
</li>
it could be nice for my tribe leaded by a slaanesh demon princess
There are also communities on Discord. For example, you could try the alien races' server. (You can find the link of the framework mod)
---------------------
@Elly: Currently, I am rather short on time and haven't worked with the Xenogenes before. Honestly, I wanted to rework mutations, claws and similar in general. I also added a more fun looking projectile to the whips + sound effects. Hopefully, one day I will get to splice that off as a public submod.
Yeah I was bothered by some of the rather firm restrictions too and I have opened that up a little bit in a submod of my own.
If you want you can write a patch that lifts the raceRestriction whiteList. Alternatively you could add the jewelry.
If you make a patch that adds the jewelry, I could also integrate it into the mod.